Compare Kingsgrave prices across trusted key stores and find the best deal. Developed by Egg or Chicken Games. Published by Alawar. Released on 4/17/2024. Available on PC, Mac. Genres: Action, Adventure, Indie, RPG.

Somewhere between old-school Zelda and a kingdom-rebuilding sim lives this quiet dark fantasy gem, and it earns its 80% Steam rating more through atmosphere and exploration than through any combat bravado.

My first hour with Kingsgrave felt like finding a dusty cartridge in a secondhand bin, the kind where the cover art promises more grimness than the hardware could ever render, and you slide it in anyway. Egg or Chicken Games, a studio of fewer than ten people making what appears to be their debut release, has built something genuinely handcrafted here: a top-down dark fantasy world soaked in plague-grey pixel art, where the act of restoring life to a ruined kingdom is as central to the loop as any sword swing. The structure is a layered thing, and understanding it early saves a lot of frustration. You play a long-dead king awakened by a mysterious spirit, thrust into a world some fifty years ruined by disease. The core loop works like this: explore a section of map, clear it of plague-twisted creatures, rescue the surviving subjects scattered across it, then use their skills and the materials you gather to rebuild their livelihoods. A rescued blacksmith needs wood and stone before he can hand you a spear. A lumber mill requires something to trade before it yields planks. The kingdom's recovery is earned incrementally, and that slow accumulation of small unlocks carries a satisfying weight. Critically, new powers come from the people you save, not from boss drops, which gives the rebuilding a warmth that pure action-RPGs rarely manage. The weapon roster grows as you progress, starting with a sceptre and expanding to include a bow, spear, and axe, each with distinct uses against different enemy types: bony enemies take sceptre damage better, slimes fold under the spear, fleshy foes crumble to the axe. There is a branching skill tree fed by materials looted from combat, though reviewers have noted that the upgrade system feels stretched thin relative to the game's length, with most unlocks arriving too late to matter much before the ending. The Metroidvania-adjacent utility gating, where a new tool literally opens a previously impassable bridge or terrain type, does a better job of pacing the exploration than the RPG skill layer does. Where Kingsgrave earns its rougher reputation is in the combat itself. The king moves with a stiffness that reads as intentional until you realise it probably is not. Hitboxes are unreliable early on, the dash ability feels underpowered against the speed some enemies demonstrate, and the game offers almost no guidance on where to go next after objectives become less obvious. The world is handcrafted and genuinely varied, moving through forests, deserts, and volcanic valleys across its roughly ten-to-fifteen hour span, but without a clear nudge system you may spend stretches wandering with no particular sense of forward momentum. The soundtrack deserves a special mention: the title track alone is the kind of thing you leave playing past the menu, though the in-game audio is sparsely deployed and the mixing is uneven, which is a shame for a world this atmospheric. For players who love the rhythm of restoring and uncovering, who find satisfaction in watching a desolate map slowly repopulate with lit windows and open shops, Kingsgrave earns its keep. It is a small game that mostly knows its length, and the pixel work and world design punch above what a debut studio has any right to deliver. Go in expecting clunky combat and minimal storytelling, and what you find instead is an earnest, quietly absorbing act of world-mending. Kai, Scout Team

Kingsgrave

Kingsgrave

Apr 17, 2024Egg or Chicken GamesAlawar
GamerScout Says

Somewhere between old-school Zelda and a kingdom-rebuilding sim lives this quiet dark fantasy gem, and it earns its 80% Steam rating more through atmosphere and exploration than through any combat bravado.

PCMac
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.70
at Kinguin
Lowest tracked: €0.39
Track this price

GamerScout Verdict

A scrappy, atmospheric debut worth the time for fans of exploration-first Metroidvanias who can stomach stiff, unguided combat.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.70
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.75-92%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.89
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.00
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.71
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.69-72%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.30-25%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.75
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.3916 Aug 2026
Current best
€0.70
Keyshops
€0.34€0.52€0.69€0.875 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Kingsgrave

My first hour with Kingsgrave felt like finding a dusty cartridge in a secondhand bin, the kind where the cover art promises more grimness than the hardware could ever render, and you slide it in anyway. Egg or Chicken Games, a studio of fewer than ten people making what appears to be their debut release, has built something genuinely handcrafted here: a top-down dark fantasy world soaked in plague-grey pixel art, where the act of restoring life to a ruined kingdom is as central to the loop as any sword swing. The structure is a layered thing, and understanding it early saves a lot of frustration. You play a long-dead king awakened by a mysterious spirit, thrust into a world some fifty years ruined by disease. The core loop works like this: explore a section of map, clear it of plague-twisted creatures, rescue the surviving subjects scattered across it, then use their skills and the materials you gather to rebuild their livelihoods. A rescued blacksmith needs wood and stone before he can hand you a spear. A lumber mill requires something to trade before it yields planks. The kingdom's recovery is earned incrementally, and that slow accumulation of small unlocks carries a satisfying weight. Critically, new powers come from the people you save, not from boss drops, which gives the rebuilding a warmth that pure action-RPGs rarely manage. The weapon roster grows as you progress, starting with a sceptre and expanding to include a bow, spear, and axe, each with distinct uses against different enemy types: bony enemies take sceptre damage better, slimes fold under the spear, fleshy foes crumble to the axe. There is a branching skill tree fed by materials looted from combat, though reviewers have noted that the upgrade system feels stretched thin relative to the game's length, with most unlocks arriving too late to matter much before the ending. The Metroidvania-adjacent utility gating, where a new tool literally opens a previously impassable bridge or terrain type, does a better job of pacing the exploration than the RPG skill layer does. Where Kingsgrave earns its rougher reputation is in the combat itself. The king moves with a stiffness that reads as intentional until you realise it probably is not. Hitboxes are unreliable early on, the dash ability feels underpowered against the speed some enemies demonstrate, and the game offers almost no guidance on where to go next after objectives become less obvious. The world is handcrafted and genuinely varied, moving through forests, deserts, and volcanic valleys across its roughly ten-to-fifteen hour span, but without a clear nudge system you may spend stretches wandering with no particular sense of forward momentum. The soundtrack deserves a special mention: the title track alone is the kind of thing you leave playing past the menu, though the in-game audio is sparsely deployed and the mixing is uneven, which is a shame for a world this atmospheric. For players who love the rhythm of restoring and uncovering, who find satisfaction in watching a desolate map slowly repopulate with lit windows and open shops, Kingsgrave earns its keep. It is a small game that mostly knows its length, and the pixel work and world design punch above what a debut studio has any right to deliver. Go in expecting clunky combat and minimal storytelling, and what you find instead is an earnest, quietly absorbing act of world-mending.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Kingdom RebuildingUtility-Gated ExplorationWeapon Type MatchupsResource GatheringDebut StudioDark Pixel ArtLow Guidance

System Requirements

Minimum

OS
Windows 10 64 bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
AMD Radeon RX 550 or NVIDIA GeForce GTX 960
Processor
Intel Core i5-6400 or analog

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Egg or Chicken Games
Publisher
Alawar
Release Date
Apr 17, 2024

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Frequently asked questions about Kingsgrave

How much does Kingsgrave cost?

As of 6 September 2026, the cheapest in-stock offer for Kingsgrave is €0.70 at Kinguin, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Kingsgrave cheapest?

The lowest in-stock price we track for Kingsgrave is €0.70 at Kinguin (6 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Kingsgrave available on?

Kingsgrave is available on PC, Mac.

When was Kingsgrave released?

Kingsgrave was released on 17 April 2024.

Who developed Kingsgrave?

Kingsgrave was developed by Egg or Chicken Games and published by Alawar.