Compare Kingdom Rush Vengeance - Tower Defense prices across 50+ stores and find the best deal. Developed by Ironhide Game Studio. Published by Ironhide Game Studio. Released on 10/15/2020. Available on PC. Genres: Strategy.

Play the villain for once: build a dark tower arsenal across dozens of levels and crush the Kingdom that's been winning for three games.

Kingdom Rush Vengeance is a fixed-path tower defense game from Ironhide Game Studio, the studio that more or less defined the modern mobile-to-PC tower defense template. This entry flips the script by putting you in command of the dark forces - specifically Vez'nan, the series' recurring antagonist - and asks you to build chokepoint defenses that stop waves of heroic enemies dead in their tracks. If you have played any prior Kingdom Rush title, the mechanical language is immediately familiar: four tower slots per map, upgrade trees that branch into two distinct paths per tower type, star ratings per level, and bonus challenges unlocked after clearing a stage. If you have not played the series before, do not worry. The tutorial is short, functional, and assumes no prior knowledge. You will be making real decisions within ten minutes. From a build-order perspective, this is where Vengeance earns its depth. The tower roster is entirely new - dark-flavored units like Goblin Rocket artillery, necromancer towers that raise fallen enemies as temporary allies, and the Witch Doctor, which debuffs entire columns of incoming units. Each tower has two upgrade paths that genuinely change its role, not just its numbers. Choosing the necromancer's meat shield branch versus its damage amplification branch is the kind of split that will determine whether your late waves collapse or hold. Hero selection stacks on top of this: heroes have active abilities with cooldowns and passive stat lines that interact with specific tower compositions. Picking a tank hero for frontline stalling while your rocket towers handle damage is a legitimately different game than running a high-damage hero in a blitz build. There are enough heroes and tower combinations to support multiple full replays at higher difficulty settings. The campaign is meaty. Dozens of levels spread across multiple themed world maps, plus premium hero and tower DLC that extends the content further. The base game alone offers enough variety that you will hit genuine difficulty walls that require actual rethinking rather than just replaying the same setup. Boss encounters are the highlight - each one has a specific mechanic that punishes generic tower placement and rewards reading the fight carefully. The AI on the enemy side is scripted rather than adaptive, which is standard for the genre, but the wave compositions are designed with enough internal logic that learning to read incoming unit types and pre-positioning correctly feels rewarding. The weaknesses are real but genre-standard. The difficulty curve has a few awkward spikes in the mid-campaign that feel less like puzzle design and more like toll booths requiring gem spending on upgrades. The gem economy (earned in-game, not paid) is manageable if you replay levels for stars, but completionists will feel it. The PC port is competent - mouse controls work cleanly and the interface scales well - but this is still a game designed for touch input at its core, and some of the drag-to-upgrade interactions feel slightly over-designed for a cursor. There is no mod ecosystem to speak of, and multiplayer is absent, so the entire value proposition is singleplayer campaign depth and replay value across difficulty tiers. For tower defense fans, the 94% positive rating on Steam is not an accident. This is one of the most mechanically dense and visually polished entries in the genre available on PC, and Ironhide's track record for long-term content support means the version you buy today is more complete than what launched. If you want a tower defense game with genuine strategic flexibility, hero synergy decisions, and enough content to justify extended sessions, Vengeance delivers on all three. Diego, Scout Team

Kingdom Rush Vengeance - Tower Defense
Strategy

Kingdom Rush Vengeance - Tower Defense

Oct 15, 2020Ironhide Game Studio
GamerScout Says

Play the villain for once: build a dark tower arsenal across dozens of levels and crush the Kingdom that's been winning for three games.

PC
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About Kingdom Rush Vengeance - Tower Defense

Kingdom Rush Vengeance is a fixed-path tower defense game from Ironhide Game Studio, the studio that more or less defined the modern mobile-to-PC tower defense template. This entry flips the script by putting you in command of the dark forces - specifically Vez'nan, the series' recurring antagonist - and asks you to build chokepoint defenses that stop waves of heroic enemies dead in their tracks. If you have played any prior Kingdom Rush title, the mechanical language is immediately familiar: four tower slots per map, upgrade trees that branch into two distinct paths per tower type, star ratings per level, and bonus challenges unlocked after clearing a stage. If you have not played the series before, do not worry. The tutorial is short, functional, and assumes no prior knowledge. You will be making real decisions within ten minutes. From a build-order perspective, this is where Vengeance earns its depth. The tower roster is entirely new - dark-flavored units like Goblin Rocket artillery, necromancer towers that raise fallen enemies as temporary allies, and the Witch Doctor, which debuffs entire columns of incoming units. Each tower has two upgrade paths that genuinely change its role, not just its numbers. Choosing the necromancer's meat shield branch versus its damage amplification branch is the kind of split that will determine whether your late waves collapse or hold. Hero selection stacks on top of this: heroes have active abilities with cooldowns and passive stat lines that interact with specific tower compositions. Picking a tank hero for frontline stalling while your rocket towers handle damage is a legitimately different game than running a high-damage hero in a blitz build. There are enough heroes and tower combinations to support multiple full replays at higher difficulty settings. The campaign is meaty. Dozens of levels spread across multiple themed world maps, plus premium hero and tower DLC that extends the content further. The base game alone offers enough variety that you will hit genuine difficulty walls that require actual rethinking rather than just replaying the same setup. Boss encounters are the highlight - each one has a specific mechanic that punishes generic tower placement and rewards reading the fight carefully. The AI on the enemy side is scripted rather than adaptive, which is standard for the genre, but the wave compositions are designed with enough internal logic that learning to read incoming unit types and pre-positioning correctly feels rewarding. The weaknesses are real but genre-standard. The difficulty curve has a few awkward spikes in the mid-campaign that feel less like puzzle design and more like toll booths requiring gem spending on upgrades. The gem economy (earned in-game, not paid) is manageable if you replay levels for stars, but completionists will feel it. The PC port is competent - mouse controls work cleanly and the interface scales well - but this is still a game designed for touch input at its core, and some of the drag-to-upgrade interactions feel slightly over-designed for a cursor. There is no mod ecosystem to speak of, and multiplayer is absent, so the entire value proposition is singleplayer campaign depth and replay value across difficulty tiers. For tower defense fans, the 94% positive rating on Steam is not an accident. This is one of the most mechanically dense and visually polished entries in the genre available on PC, and Ironhide's track record for long-term content support means the version you buy today is more complete than what launched. If you want a tower defense game with genuine strategic flexibility, hero synergy decisions, and enough content to justify extended sessions, Vengeance delivers on all three. Diego, Scout Team

Tags

steamTower DefenseHero SynergyBuild VarietyBoss EncountersVillain ProtagonistSkill TreesWave DefenseSingleplayer Campaign

System Requirements

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Reviews & Ratings

Steam
94%(10,579)

Game Info

Developer
Ironhide Game Studio
Publisher
Ironhide Game Studio
Release Date
Oct 15, 2020

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