Kingdom Imperial Collection
Three games and a paid DLC pack for the price of one bundle - if you've ever wanted to lose a Sunday to side-scrolling micro-strategy, this collection hands you every major entry in the Kingdom series at once.
GamerScout Verdict
Best for strategy fans who want the full Kingdom arc in one go, especially if Two Crowns co-op is on your radar.
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About Kingdom Imperial Collection
My first time with the Kingdom series I assumed the minimal controls meant a shallow game. That assumption evaporated around night three, when a wave of Greed stripped my outer walls and carried off half my archers' bows, leaving me scrambling to rebuild before dawn. That loop - spend coins wisely by day, survive by night, repeat until you either escape the island or lose your crown - is deceptively simple and genuinely punishing in the best way. The Imperial Collection bundles Kingdom Classic, Kingdom: New Lands, Kingdom Two Crowns, the Norse Lands DLC, and the OST into a single package, which means you get the full evolution of the formula from its barest origins through to its most polished form. Classic is the starting point: one procedurally generated island, no escape route, just a mounting tide of Greed creatures and the question of how long your walls can hold. New Lands widens the scope considerably - you recruit citizens as archers, builders, and farmers, manage seasonal cycles where a permanent winter eventually forces you to build a boat and sail to the next island before your gold runs dry. Two Crowns is where the series clicks into something more substantial: five persistent islands, proper co-op for two rulers, multiple free campaign skins (the Shogun feudal Japan setting and the gothic Dead Lands mode), plus the Norse Lands expansion that adds Berserkers, a brewery mechanic that auto-recruits vagrants, and Blood Moon events that throw giant crabs at your walls. The mounts matter too - a griffin that flaps enemies backward plays completely differently from a fast deer built for resource scouting, and splitting mount duties with a co-op partner adds a real tactical layer. Where the series stumbles is in its stubborn commitment to opaque design. The games teach you almost nothing explicitly; discovery is the point, but early sessions can feel like confusion rather than mystery. The greed scaling - which ramps regardless of which island you're on in Two Crowns - can blindside newer players who island-hop at the wrong moment and suddenly face enormous hordes with a half-built kingdom. New Lands also carries some residual roughness compared to Two Crowns, and placing structures poorly in Two Crowns is permanent unless you restart the whole campaign. None of this kills the experience, but patience is genuinely required. The pixel art and atmospheric soundscapes are a consistent highlight across all three entries - these are games that look and sound better than their budgets suggest. If you're the type who likes their strategy dressed up in calm aesthetics that suddenly turn tense at sundown, the Kingdom series has a specific mood that very few games replicate. The collection makes most sense if you're new to the series and want the whole arc, or if you want Two Crowns and Norse Lands together without buying separately. Veteran players who already own Two Crowns will find the older entries interesting as historical context but limited as standalone experiences today.

Catch-all
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System Requirements
Minimum
- Processor
- Intel 4th Gen Dual Core 2.0Ghz
- Memory
- 2 GB RAM
- Graphics
- Nvida GTX Series 8
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
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Game Info
- Developer
- Raw Fury
- Publisher
- Raw Fury
- Release Date
- Dec 11, 2018