Kingdom Come: Deliverance - From The Ashes (DLC)
Finally put your looted silver to work: From the Ashes hands you a burned-out village and dares you to rebuild it from scratch while the main quest still needs finishing.
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About Kingdom Come: Deliverance - From The Ashes (DLC)
From the Ashes is the first major DLC for Kingdom Come: Deliverance, Warhorse Studios' hyper-grounded medieval RPG, and it does something the base game conspicuously avoided: it gives Henry of Skalitz something to own. The premise is blunt and satisfying. A village called Pribyslavitz has been razed and abandoned, and the local lord assigns you to resurrect it. You hire specialists, commission buildings, and watch a ruined settlement slowly become a functioning community. For a game that spent its entire runtime reminding you that you are a nobody peasant, handing you a construction budget and a ledger feels like a genuine shift in narrative weight. The building system is more management-lite than full city-builder. You choose which structures to raise first - a rathaus, an inn, a bath house, various workshops - and each decision feeds into a running income stream that deposits coin directly into your coffers back in the main game. That economic feedback loop is the DLC's strongest hook. Suddenly those mid-game silver shortages have a real solution, and the satisfaction of watching weekly income tick upward scratches an itch the base game never addressed. The choices are not deep by genre standards; you are not laying roads or zoning districts. But for an action RPG audience, the layer of light stewardship is genuinely novel and fits the historical setting without feeling bolted on. What works less well is the narrative weight attached to those choices. From the Ashes is mechanically interesting but emotionally thin. The villagers you recruit are functional archetypes rather than characters, and the writing does not reach the quality of the main game's better quests. You will not lose sleep over which carpenter to hire. There are a handful of small side tasks tied to the settlement, but nothing that challenges the moral complexity Kingdom Come can muster when it tries. If you came here hoping for a branching questline about community and responsibility, manage those expectations downward. The DLC also assumes you are deep enough into the main story to have meaningful money flowing, which means starting it too early produces a frustrating loop of waiting for funds. Experienced players who finished the main campaign first will get the most out of it, since the income generated becomes a useful retroactive reward for completionists rather than a crutch mid-playthrough. Playtime is modest - a few hours to establish the village, longer if you want to see every building finished - so this is supplementary content rather than a second act. For Xbox players specifically, the tactile loop of checking your settlement between story missions gives the open world a pleasantly different texture. It rewards the kind of patient, methodical play Kingdom Come already demands. Fans of the base game who wanted more reasons to stay in Bohemia will find this a worthwhile excuse. Those who bounced off the main game's pacing will find nothing here to change their minds. Monika, Scout Team
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Game Info
- Developer
- Warhorse Studios
- Publisher
- Koch Media
- Release Date
- Feb 13, 2018
