Kingdom Come: Deliverance
A brutally grounded medieval RPG where you play a blacksmith's son, not a chosen hero. History bites back every time you skip training.
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About Kingdom Come: Deliverance
Kingdom Come: Deliverance is a first-person open-world RPG set in 15th-century Bohemia, part of the Holy Roman Empire. You play Henry, the son of a blacksmith, a nobody thrust into a genuine historical conflict after his village is razed. There is no magic, no dragons, no class selection screen. What you get instead is one of the most committed attempts at medieval authenticity in the RPG genre: a world where reading is a learned skill, where plate armor makes you slower and louder, and where picking a lock badly enough will wake everyone in the building. The combat is the game's most divisive system and also its best argument for itself. Sword fights operate on a directional parry-and-riposte model with a combo system called Master Strikes that rewards patience over button-mashing. Early Henry is genuinely terrible at fighting, which is either immersive friction or infuriating depending on your tolerance. Stick with it past the learning curve and duels start to feel like chess matches with sharp edges. Archery, stealth, alchemy, and speech all run on their own progression tracks, and build variety holds up well. A silver-tongued, lockpick-obsessed Henry who avoids direct confrontation entirely plays almost like a different game than a heavily armored knight who charges nobles head-on. The writing is where things get complicated. The main storyline is tightly plotted, historically grounded, and features some genuinely memorable characters, especially the roguish Sir Hans Capon and the morally weathered knight Radzig. Side quests range from quietly brilliant (the monastery stealth arc is a highlight) to exactly the kind of padding I have no patience for: kill ten Cumans, collect three herbs, deliver this letter. The world rewards curiosity, but the quest design is uneven enough that you will hit dead stretches. The 2018 release also launched rough, and while patches improved stability considerably, some players still report performance hiccups on certain hardware configurations. For players who love narrative RPGs, Kingdom Come is most rewarding when treated as interactive historical fiction rather than a power fantasy. Henry grows, makes mistakes with real consequences, and exists inside a political conflict too large for him to control. Choices in key quests carry weight. The game does not always tell you when a decision is permanent, which is either bold design or cruel depending on your save discipline. If you go in expecting Skyrim or Witcher 3 pacing, you will bounce off hard. If you go in wanting something that makes you feel the actual texture of medieval life, including the mud, the hunger, and the social hierarchy, this delivers in ways very few games bother to attempt. Monika, Scout Team
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Game Info
- Developer
- Warhorse Studios
- Publisher
- Koch Media
- Release Date
- Feb 13, 2018
