Compare King Arthur's Gold prices across 50+ stores and find the best deal. Developed by Transhuman Design. Published by Transhuman Design. Released on 11/5/2013. Available on PC, Linux. Genres: Action, Indie, Free To Play. Metacritic score: 81/100.

Free-to-play medieval mayhem where team synergy and physics-based destruction matter more than your gear, but a thin playerbase and laggy hit registration will test your patience.

I came at King Arthur's Gold sideways, expecting a cute pixel distraction, and ended up watching a teammate catapult himself over an enemy battlement using a bomb detonated in his own face. That moment tells you everything you need to know about whether this game is for you. KAG is a 2D side-scrolling team-vs-team multiplayer title from Transhuman Design, the studio behind Soldat. Two teams mine resources, build fortifications, and then tear each other's castles apart using real 2D physics collapse. Three classes cover the combat triangle: the Knight, who soaks damage with a sword and shield and tosses bombs at choke points; the Archer, who has a grappling hook, fire arrows, water arrows, and bomb arrows at her disposal; and the Builder, who does the actual engineering work, tunneling, laying traps, constructing catapults, and raising walls that genuinely hold structural weight. Switching class mid-match at any Hall means you can adapt when the situation shifts, which it will, constantly. The main multiplayer modes are CTF, Team Deathmatch, Take the Halls, and Sandbox, with community mods adding enough extra rulesets to keep things interesting if the core modes start to feel thin. The physics destruction is the star here. Undermine a stone tower's foundation and the whole thing topples. Build a boat, pile a dozen players on it, and ram it into a lakeside fortress. Drop mined rubble from a constructed platform onto a cluster of enemies. The organic chaos that comes out of a well-populated server, where builders are reinforcing walls while knights charge into a bottleneck and archers harass from rooftops, is genuinely hard to find anywhere else at this price point. Metacritic sits at 81, and the Steam user score over thousands of reviews hovers in the low 80s, both numbers that feel accurate: good, not perfect. Now for the honest stuff. Hit registration on Knight melee is loose. The visual indicator for your attack and what the server actually calculated are not always the same thing, and this gets worse as player count climbs. Lag will teleport enemies across your screen. Long CTF matches can hit stalemates that drag for hours when both teams build sufficiently defensive positions. The new player experience is rough: the community on public servers is not uniformly welcoming, and griefing (intentionally destroying your own team's structures) is a recurring headache that server admins handle inconsistently. Singleplayer exists, but treat it as a tutorial wrapper and nothing more. Bottom line for someone who cares about competitive feel: KAG is not a game with clean netcode or precise TTK numbers. If you need that, look elsewhere. What it offers instead is emergent, team-dependent, destructible-world chaos that rewards players who actually communicate. At free-to-play entry cost, there's no reason not to load a server with a few friends, pick your class, and spend a match watching the whole thing fall apart beautifully. Fred, Scout Team

King Arthur's Gold
ActionIndieFree To Play

King Arthur's Gold

Nov 5, 2013Transhuman Design
GamerScout Says

Free-to-play medieval mayhem where team synergy and physics-based destruction matter more than your gear, but a thin playerbase and laggy hit registration will test your patience.

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About King Arthur's Gold

I came at King Arthur's Gold sideways, expecting a cute pixel distraction, and ended up watching a teammate catapult himself over an enemy battlement using a bomb detonated in his own face. That moment tells you everything you need to know about whether this game is for you. KAG is a 2D side-scrolling team-vs-team multiplayer title from Transhuman Design, the studio behind Soldat. Two teams mine resources, build fortifications, and then tear each other's castles apart using real 2D physics collapse. Three classes cover the combat triangle: the Knight, who soaks damage with a sword and shield and tosses bombs at choke points; the Archer, who has a grappling hook, fire arrows, water arrows, and bomb arrows at her disposal; and the Builder, who does the actual engineering work, tunneling, laying traps, constructing catapults, and raising walls that genuinely hold structural weight. Switching class mid-match at any Hall means you can adapt when the situation shifts, which it will, constantly. The main multiplayer modes are CTF, Team Deathmatch, Take the Halls, and Sandbox, with community mods adding enough extra rulesets to keep things interesting if the core modes start to feel thin. The physics destruction is the star here. Undermine a stone tower's foundation and the whole thing topples. Build a boat, pile a dozen players on it, and ram it into a lakeside fortress. Drop mined rubble from a constructed platform onto a cluster of enemies. The organic chaos that comes out of a well-populated server, where builders are reinforcing walls while knights charge into a bottleneck and archers harass from rooftops, is genuinely hard to find anywhere else at this price point. Metacritic sits at 81, and the Steam user score over thousands of reviews hovers in the low 80s, both numbers that feel accurate: good, not perfect. Now for the honest stuff. Hit registration on Knight melee is loose. The visual indicator for your attack and what the server actually calculated are not always the same thing, and this gets worse as player count climbs. Lag will teleport enemies across your screen. Long CTF matches can hit stalemates that drag for hours when both teams build sufficiently defensive positions. The new player experience is rough: the community on public servers is not uniformly welcoming, and griefing (intentionally destroying your own team's structures) is a recurring headache that server admins handle inconsistently. Singleplayer exists, but treat it as a tutorial wrapper and nothing more. Bottom line for someone who cares about competitive feel: KAG is not a game with clean netcode or precise TTK numbers. If you need that, look elsewhere. What it offers instead is emergent, team-dependent, destructible-world chaos that rewards players who actually communicate. At free-to-play entry cost, there's no reason not to load a server with a few friends, pick your class, and spend a match watching the whole thing fall apart beautifully. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementstrading-cardstier:aaa2D Physics DestructionCastle BuildingClass SwitchingTeam SiegeFree-to-Play CompetitiveModding SupportDestructible TerrainMedieval PvP

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
Network
Broadband Internet connection
Storage
256 MB available space
Graphics
64MB Integrated
Processor
1.5 Ghz

Recommended

OS
Windows 10
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
512MB Dedicated
Processor
Intel Core i5 2.1GHz

Reviews & Ratings

Metacritic
81

Game Info

Developer
Transhuman Design
Publisher
Transhuman Design
Release Date
Nov 5, 2013

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