
Kill The Bad Guy
A physics-puzzle assassin fantasy with genuine dark-comedy charm that runs dry about halfway through its 60-plus levels - worth a look at a low price, not full whack.
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About Kill The Bad Guy
My spreadsheet instincts kicked in immediately with Kill The Bad Guy: isometric view, one target per level, a fixed patrol route, a handful of interactive objects, and a strict set of four per-level objectives to optimise. On paper, that reads like a tight puzzle loop. In practice, it is exactly that - for the first two of six chapters. The core structure is cleaner than it sounds. Each level drops you into a greyscale street scene where only interactive objects and your yellow-shirted target carry any visual weight. You manipulate the environment point-and-click style - triggering cars, cutting wrecking-ball chains, sabotaging electrical lines, redirecting the target down alleyways - and you have to time everything so the kill reads as a plausible accident to every witness, cop, bodyguard, and security camera in the area. Four collectible stars per level (primary kill, secondary cryptic-objective kill, hidden passport, tooth catch, and a first-day completion bonus) give completionists a real reason to replay. That five-star grind is the closest this game gets to strategic depth, and for puzzle fans who like squeezing optimal runs out of short scenarios, those early chapters click nicely. The problems accumulate as the chapters do. The physics engine is shaky - aiming a wrecking ball or timing a car launch is less a test of planning and more a test of patience with inconsistent trajectory results. The fixed overhead camera compounds this by making precise object placement genuinely awkward. Worse, the handful of kill types available do not grow fast enough to match the level count. By chapter four you have seen every trick in the box, and the game keeps reshuffling the same deck. The secondary objectives, described only in cryptic shorthand, occasionally produce satisfying eureka moments but more often just funnel you into repeated trial-and-error runs. The AI does not help: witnesses and guards react inconsistently, meaning a plan that worked perfectly on one attempt will inexplicably blow your cover on the next. The dark humour is a mixed bag. Target biopics before each level range from cartoonish fictional villains to references aimed directly at real-world criminals and historical monsters, and that tonal inconsistency unsettles rather than entertains. The theme song loops relentlessly after every completed level and will outlive your patience long before the credits. Post-launch, Exkee added a free multiplayer mode called Gangs of Bad Guys, which flips the formula: you control the bad guy, fight up to 15 other players across 12 maps, and buy weapons from armories using in-level cash. The four modes - Serial Killers, Capture the Flag, Godfather, and Gang Supremacy - are a genuine structural bonus, but with a population this thin a decade after launch, finding a live match is close to impossible. If you are the type who runs efficiency analysis on puzzle games and chases star ratings obsessively, the first half of Kill The Bad Guy will keep you busy for a few satisfying hours. If you need consistent AI, reliable physics, or a sense of escalating mechanical depth, this one will frustrate before it finishes. Pick it up deep in a sale and treat it like a lunch-break puzzler - that is exactly the window where it works. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Graphics
- Intel HD Graphics or AMD Radeon
- Processor
- 1.5 Ghz (Intel Celeron / AMD Athlon 64 x2)
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- GeForce 8000+ / Radeon HD 5000+
- Processor
- 2.4 Ghz (Intel Core i5 / AMD Phenom II)
- Sound Card
- DirectX compatible
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Game Info
- Developer
- Exkee
- Publisher
- Exkee
- Release Date
- May 28, 2014