Compare Kill it with Fire prices across 50+ stores and find the best deal. Developed by Casey Donnellan Games LLC. Published by tinyBuild. Released on 8/13/2020. Available on PC, Xbox. Genres: Action, Casual, Indie, Simulation. Metacritic score: 68/100.

Spend two hours torching spiders with a hairspray flamethrower and C4, then another two hunting down every optional objective like a completionist with a pest problem. Silly, short, and surprisingly addictive.

I went into this expecting a twenty-minute joke game. I came out three hours later having located invisible spiders with an upgraded radar, scanned a hundred dollars of convenience store goods to satisfy a random level objective, and set fire to more furniture than I care to admit. Kill it with Fire is a first-person spider-hunting game built on a loop that sounds thin on paper but pulls you forward level by level through sheer absurdist momentum. The structure is more layered than the premise suggests. Each of the eight main levels drops you into an environment, ranging from a suburban house to a gas station to a garden, and tasks you with killing every spider you can find. The spiders hide inside drawers, behind books, under toilet seats, and occasionally go fully invisible on you. To flush them out you have a handheld radar that you upgrade with batteries scattered around the map. Kill counts unlock doors, doors unlock new areas, new areas contain weapons and equipment. That escalation from clipboard-swatting to shotgun, to cheese puffs used as spider bait, to a full lawnmower is where the comedy lands hardest. Beyond raw kills, each level hides paper slips with optional objectives you have to physically find before you even know what the task is, a small design twist that rewards exploration over checklist play. There are also Arachno Gauntlets, timed challenges that require killing a specific number of spiders in a specific way, and these gate the late content for completionists who want everything unlocked. The honest criticism is that the Metacritic score of 68 tells you something real. Movement is slow in a way that fights the first-person framing. Mouse sensitivity options were sparse at launch and the physics can produce genuinely clunky interactions when you are trying to throw objects at a moving spider. The visual style is deliberately low-fi but some environments look muddy even by indie standards. If your tolerance for repetitive loop gameplay is low, the formula wears thin around the sixth level. This is a game designed to be played in one or two sessions, full stop. Completionists will squeeze out replay value by replaying old levels with newly unlocked equipment and chasing hidden Omega Files for the loose backstory, plus seasonal level variants for Halloween and Christmas add a modest extra layer. But strip that out and the critical path runs about five to six hours. Where Kill it with Fire genuinely earns its 95 percent Steam approval rating is in the moment-to-moment comedy of consequence-free destruction. The collateral damage is not a side effect, it is the design goal. Lighting a room on fire to flush out one spider, then watching the entire kitchen become a charred mess before the radar confirms there are zero spiders remaining, produces a specific kind of cathartic silliness that is hard to manufacture. The weapon variety, from the revolver you find in the first level all the way to rocket-propelled grenades and C4, keeps each new area feeling like a fresh sandbox rather than a repetition. For the price point this sits at, the length-to-entertainment ratio works if you come in knowing it is a single-session comedy game and not a sixty-hour strategy campaign. Approach it like a palate cleanser between bigger titles and it delivers exactly what it promises. Diego, Scout Team

Kill it with Fire
ActionCasualIndieSimulation

Kill it with Fire

Aug 13, 2020Casey Donnellan Games LLCtinyBuild
GamerScout Says

Spend two hours torching spiders with a hairspray flamethrower and C4, then another two hunting down every optional objective like a completionist with a pest problem. Silly, short, and surprisingly addictive.

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About Kill it with Fire

I went into this expecting a twenty-minute joke game. I came out three hours later having located invisible spiders with an upgraded radar, scanned a hundred dollars of convenience store goods to satisfy a random level objective, and set fire to more furniture than I care to admit. Kill it with Fire is a first-person spider-hunting game built on a loop that sounds thin on paper but pulls you forward level by level through sheer absurdist momentum. The structure is more layered than the premise suggests. Each of the eight main levels drops you into an environment, ranging from a suburban house to a gas station to a garden, and tasks you with killing every spider you can find. The spiders hide inside drawers, behind books, under toilet seats, and occasionally go fully invisible on you. To flush them out you have a handheld radar that you upgrade with batteries scattered around the map. Kill counts unlock doors, doors unlock new areas, new areas contain weapons and equipment. That escalation from clipboard-swatting to shotgun, to cheese puffs used as spider bait, to a full lawnmower is where the comedy lands hardest. Beyond raw kills, each level hides paper slips with optional objectives you have to physically find before you even know what the task is, a small design twist that rewards exploration over checklist play. There are also Arachno Gauntlets, timed challenges that require killing a specific number of spiders in a specific way, and these gate the late content for completionists who want everything unlocked. The honest criticism is that the Metacritic score of 68 tells you something real. Movement is slow in a way that fights the first-person framing. Mouse sensitivity options were sparse at launch and the physics can produce genuinely clunky interactions when you are trying to throw objects at a moving spider. The visual style is deliberately low-fi but some environments look muddy even by indie standards. If your tolerance for repetitive loop gameplay is low, the formula wears thin around the sixth level. This is a game designed to be played in one or two sessions, full stop. Completionists will squeeze out replay value by replaying old levels with newly unlocked equipment and chasing hidden Omega Files for the loose backstory, plus seasonal level variants for Halloween and Christmas add a modest extra layer. But strip that out and the critical path runs about five to six hours. Where Kill it with Fire genuinely earns its 95 percent Steam approval rating is in the moment-to-moment comedy of consequence-free destruction. The collateral damage is not a side effect, it is the design goal. Lighting a room on fire to flush out one spider, then watching the entire kitchen become a charred mess before the radar confirms there are zero spiders remaining, produces a specific kind of cathartic silliness that is hard to manufacture. The weapon variety, from the revolver you find in the first level all the way to rocket-propelled grenades and C4, keeps each new area feeling like a fresh sandbox rather than a repetition. For the price point this sits at, the length-to-entertainment ratio works if you come in knowing it is a single-session comedy game and not a sixty-hour strategy campaign. Approach it like a palate cleanser between bigger titles and it delivers exactly what it promises. Diego, Scout Team

Tags

steamFirst-Person ActionDestructionShort PlaytimeCompletionistSkill TreeSingle SessionComedyArachnophobia ComedyEnvironmental DestructionCollectible HuntingTimed ChallengeWeapon EscalationCompletionist-FriendlyPalate CleanserSingle-Session Replayability

System Requirements

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Reviews & Ratings

Metacritic
68
Steam
95%(5,406)

Game Info

Developer
Casey Donnellan Games LLC
Publisher
tinyBuild
Release Date
Aug 13, 2020

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