Compare Kick'n Hell prices across 50+ stores and find the best deal. Developed by Fire Foot Studios. Published by Fire Foot Studios. Released on 7/21/2025. Available on PC. Genres: Action, Adventure, Indie.

A first-person Foddian rage-climber where your only move is a kick, and every wrong angle sends you plummeting back through Hell. Brutally focused, surprisingly deep, and not for the patience-impaired.

I want to be honest with you before you spend a single minute on this one: Kick'n Hell is the kind of game that will make you stare at your ceiling wondering if you are, in fact, good at video games. It comes from Fire Foot Studios, a small three-person team out of Belgium, and it commits to one of the most singular mechanical premises I have encountered in a long time. You play as a martial artist trapped in the underworld. Your only tool, your only weapon, your entire vocabulary of movement, is a single kick. That is it. And somehow, that restraint is where everything interesting lives. The core loop is a vertical ascent through hellish layers, brains, bone corridors, desert platforms, and demonic architecture stacked upward toward Satan himself. Kicking the fleshy, glowing brains scattered throughout the environment launches you into the air, but the trajectory is entirely physics-dependent. A kick to the center sends you soaring vertically; catch the edge and you arc low and horizontal. Wolves, snakes, and skeletons can also generate air, and they respawn when kicked off the map, which turns enemies into improvised launch pads as much as threats. The game also includes eight hidden Chi orbs scattered in its nooks, though these offer no upgrades, only the satisfaction of thoroughness. Satan himself has dynamic, failure-responsive voice lines that evolve to mock you more specifically the longer you struggle. It is a small but effective psychological knife twist. Two difficulty modes shape how much punishment you absorb. Apprentice mode includes checkpoints, which sounds forgiving until you realize the checkpoints are thinly spread enough that a single mistimed kick can cost you ten minutes of careful progress. Champion mode removes checkpoints entirely. No saves, no safety net, one continuous run or nothing. The physics feel weighty and generally fair, though a handful of moments where input precision and level geometry do not quite agree can produce deaths that sting in the wrong way. Controller support exists but keyboard-and-mouse is clearly the intended setup, giving you snappier camera control that matters enormously when you are mid-air calculating a re-kick. Visually the game leans into a retro-pixel hellscape aesthetic, with a toggle for pixel blur that lets you tune the look to taste. The environments are legible under pressure, which matters far more than spectacle in a genre like this. The audio does its job, with squelchy kick sound effects and an ambient soundtrack, though the music is functional rather than memorable, which is the one place where the game's minimalism costs it something. For a genre that often uses soundscape to sustain mood through repeated failure, a more deliberate score could have made the long climbs feel less lonely. Finishing the game runs somewhere between two and five hours depending on your tolerance for self-propelled suffering. The in-game leaderboards were already populated with speedrun times shortly after launch, and the integrated timers and ghost battles make it clear this is a game that will reward long-term mastery well beyond the first clear. If you have a Getting Over It or Only Up phase in your recent history, Kick'n Hell belongs on the same shelf. If not, play the free demo before committing. The game knows exactly what it is, and it has no interest in pretending otherwise. Kai, Scout Team

Kick'n Hell
ActionAdventureIndie

Kick'n Hell

Jul 21, 2025Fire Foot Studios
GamerScout Says

A first-person Foddian rage-climber where your only move is a kick, and every wrong angle sends you plummeting back through Hell. Brutally focused, surprisingly deep, and not for the patience-impaired.

PC
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About Kick'n Hell

I want to be honest with you before you spend a single minute on this one: Kick'n Hell is the kind of game that will make you stare at your ceiling wondering if you are, in fact, good at video games. It comes from Fire Foot Studios, a small three-person team out of Belgium, and it commits to one of the most singular mechanical premises I have encountered in a long time. You play as a martial artist trapped in the underworld. Your only tool, your only weapon, your entire vocabulary of movement, is a single kick. That is it. And somehow, that restraint is where everything interesting lives. The core loop is a vertical ascent through hellish layers, brains, bone corridors, desert platforms, and demonic architecture stacked upward toward Satan himself. Kicking the fleshy, glowing brains scattered throughout the environment launches you into the air, but the trajectory is entirely physics-dependent. A kick to the center sends you soaring vertically; catch the edge and you arc low and horizontal. Wolves, snakes, and skeletons can also generate air, and they respawn when kicked off the map, which turns enemies into improvised launch pads as much as threats. The game also includes eight hidden Chi orbs scattered in its nooks, though these offer no upgrades, only the satisfaction of thoroughness. Satan himself has dynamic, failure-responsive voice lines that evolve to mock you more specifically the longer you struggle. It is a small but effective psychological knife twist. Two difficulty modes shape how much punishment you absorb. Apprentice mode includes checkpoints, which sounds forgiving until you realize the checkpoints are thinly spread enough that a single mistimed kick can cost you ten minutes of careful progress. Champion mode removes checkpoints entirely. No saves, no safety net, one continuous run or nothing. The physics feel weighty and generally fair, though a handful of moments where input precision and level geometry do not quite agree can produce deaths that sting in the wrong way. Controller support exists but keyboard-and-mouse is clearly the intended setup, giving you snappier camera control that matters enormously when you are mid-air calculating a re-kick. Visually the game leans into a retro-pixel hellscape aesthetic, with a toggle for pixel blur that lets you tune the look to taste. The environments are legible under pressure, which matters far more than spectacle in a genre like this. The audio does its job, with squelchy kick sound effects and an ambient soundtrack, though the music is functional rather than memorable, which is the one place where the game's minimalism costs it something. For a genre that often uses soundscape to sustain mood through repeated failure, a more deliberate score could have made the long climbs feel less lonely. Finishing the game runs somewhere between two and five hours depending on your tolerance for self-propelled suffering. The in-game leaderboards were already populated with speedrun times shortly after launch, and the integrated timers and ghost battles make it clear this is a game that will reward long-term mastery well beyond the first clear. If you have a Getting Over It or Only Up phase in your recent history, Kick'n Hell belongs on the same shelf. If not, play the free demo before committing. The game knows exactly what it is, and it has no interest in pretending otherwise. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5FoddianRage-PlatformerPhysics-Based MovementVertical AscentSpeedrun-FriendlyApprentice-Champion ModesKeyboard-FavoredChi CollectiblesSatan Antagonist

System Requirements

Minimum

OS
Windows 10 or 11
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 950 or Radeon HD 7970
Processor
Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz

Recommended

OS
Windows 10 or 11
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GeForce GTX 1070TI or AMD Radeon RX 580
Processor
Intel Core i5-4690 3.5 GHz, AMD Ryzen 3 1300X 3.5 GHz

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Game Info

Developer
Fire Foot Studios
Publisher
Fire Foot Studios
Release Date
Jul 21, 2025

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Frequently asked questions about Kick'n Hell

Where can I buy Kick'n Hell cheapest?

Compare Kick'n Hell prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Kick'n Hell available on?

Kick'n Hell is available on PC.

When was Kick'n Hell released?

Kick'n Hell was released on 21 July 2025.

Who developed Kick'n Hell?

Kick'n Hell was developed by Fire Foot Studios.