Compare KickBeat Steam Edition prices across 50+ stores and find the best deal. Developed by Zen Studios. Published by Zen Studios. Released on 1/20/2014. Available on PC. Genres: Action, Indie. Metacritic score: 66/100.

Rhythm combat stripped of every arrow and note lane, replaced by kung fu fighters and four directions of incoming pain. If the tracklist clicks with you, so does everything else.

I went into KickBeat expecting a novelty act, the kind of rhythm game that wears a costume instead of having an identity. What I found was something quieter and more considered than that, a game that commits fully to one genuinely unusual idea: strip out every scrolling note lane, every glowing arrow, every abstract HUD cue, and let the music express itself through 3D martial artists throwing kicks at enemies that pour in from four cardinal directions. You press the direction the enemy is coming from, in time with the beat. That is the whole system. Its simplicity is either its strength or its ceiling, depending entirely on how quickly the included songs get under your skin. The campaign gives you two characters to play through: Lee first, then Mei, whose story unlocks after you finish his. Both travel the same six arena environments, which is the game's most honest flaw. The stages light up beautifully in sync with the music and the hand-drawn cutscene animation has genuine charm, but you will see those same six backdrops twice across both stories, and the mechanics never mutate beyond getting faster and more demanding. There are four difficulty settings, a survival mode, and five-star scoring per level to chase, which provides enough scaffolding to keep score-chasers invested past the ten-hour mark. The absence of any multiplayer mode is felt, though not fatally. The soundtrack is the beating heart and the main fault line. You get 24 tracks spanning Pendulum, Celldweller, Blue Stahli, Papa Roach, Rob Zombie, Marilyn Manson, and a handful of smaller acts including indie electronic artist enV, whose six tracks were added exclusively for this PC release. That is an eclectic, hard-edged, mostly alternative and electronic selection that will feel either perfectly tailored or genuinely alienating depending on your tastes. Songs with steady, consistent rhythms translate best to KickBeat's enemy-wave system. Songs with variable tempos or complex polyrhythms can produce levels that feel slightly off, a little out of sync with the musical intention. The Beat Your Music mode extends the game's lifespan by letting you import your own local MP3 files. The process requires you to tap in the BPM manually or use an in-game calculator, which works well for straightforward tracks. The resulting custom levels are stored locally and can be refined after the fact, which is a thoughtful touch. It is not an automatic, algorithmic generator in the style of Audiosurf. The results vary with the complexity of your source material, and there is no community sharing infrastructure to browse other players' creations. As a personal jukebox extension it earns its keep. As a headline feature for infinite replayability, it oversells itself slightly. What KickBeat does earn, quietly and without ceremony, is that specific rhythm-game feeling of locking into a song and becoming part of it. When the tempo and the enemy patterns align and your fingers find the flow, the combat reads as choreography rather than reaction. That sensation is real, it is repeatable, and it is what the genre lives or dies on. KickBeat delivers it consistently on songs that suit its system. The Metacritic score of 66 feels about right for a game that does one thing well, asks for your patience with a limited stage pool and a mixed tracklist, and then quietly surprises you somewhere around the third Celldweller track. Kai, Scout Team

KickBeat Steam Edition
ActionIndie

KickBeat Steam Edition

Jan 20, 2014Zen Studios
GamerScout Says

Rhythm combat stripped of every arrow and note lane, replaced by kung fu fighters and four directions of incoming pain. If the tracklist clicks with you, so does everything else.

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Screenshots & Media

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About KickBeat Steam Edition

I went into KickBeat expecting a novelty act, the kind of rhythm game that wears a costume instead of having an identity. What I found was something quieter and more considered than that, a game that commits fully to one genuinely unusual idea: strip out every scrolling note lane, every glowing arrow, every abstract HUD cue, and let the music express itself through 3D martial artists throwing kicks at enemies that pour in from four cardinal directions. You press the direction the enemy is coming from, in time with the beat. That is the whole system. Its simplicity is either its strength or its ceiling, depending entirely on how quickly the included songs get under your skin. The campaign gives you two characters to play through: Lee first, then Mei, whose story unlocks after you finish his. Both travel the same six arena environments, which is the game's most honest flaw. The stages light up beautifully in sync with the music and the hand-drawn cutscene animation has genuine charm, but you will see those same six backdrops twice across both stories, and the mechanics never mutate beyond getting faster and more demanding. There are four difficulty settings, a survival mode, and five-star scoring per level to chase, which provides enough scaffolding to keep score-chasers invested past the ten-hour mark. The absence of any multiplayer mode is felt, though not fatally. The soundtrack is the beating heart and the main fault line. You get 24 tracks spanning Pendulum, Celldweller, Blue Stahli, Papa Roach, Rob Zombie, Marilyn Manson, and a handful of smaller acts including indie electronic artist enV, whose six tracks were added exclusively for this PC release. That is an eclectic, hard-edged, mostly alternative and electronic selection that will feel either perfectly tailored or genuinely alienating depending on your tastes. Songs with steady, consistent rhythms translate best to KickBeat's enemy-wave system. Songs with variable tempos or complex polyrhythms can produce levels that feel slightly off, a little out of sync with the musical intention. The Beat Your Music mode extends the game's lifespan by letting you import your own local MP3 files. The process requires you to tap in the BPM manually or use an in-game calculator, which works well for straightforward tracks. The resulting custom levels are stored locally and can be refined after the fact, which is a thoughtful touch. It is not an automatic, algorithmic generator in the style of Audiosurf. The results vary with the complexity of your source material, and there is no community sharing infrastructure to browse other players' creations. As a personal jukebox extension it earns its keep. As a headline feature for infinite replayability, it oversells itself slightly. What KickBeat does earn, quietly and without ceremony, is that specific rhythm-game feeling of locking into a song and becoming part of it. When the tempo and the enemy patterns align and your fingers find the flow, the combat reads as choreography rather than reaction. That sensation is real, it is repeatable, and it is what the genre lives or dies on. KickBeat delivers it consistently on songs that suit its system. The Metacritic score of 66 feels about right for a game that does one thing well, asks for your patience with a limited stage pool and a mixed tracklist, and then quietly surprises you somewhere around the third Celldweller track. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Rhythm-ActionFour-Direction CombatBeat Your MusicCustom Track ImportWuxia AestheticSurvival ModeLicensed SoundtrackScore ChasingNo Multiplayer

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Windows Vista/Windows 7/Windows 8
Memory
1 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
Processor
Dual Core CPU @ 2 GHz
Sound Card
DirectX® compatible sound card

Recommended

OS
Windows Vista/Windows 7/Windows 8
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
Processor
Dual Core CPU @ 2.40 GHz
Sound Card
DirectX® compatible sound card

DLC & Add-ons for KickBeat Steam Edition1

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Community Discussion

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Reviews & Ratings

Metacritic
66

Game Info

Developer
Zen Studios
Publisher
Zen Studios
Release Date
Jan 20, 2014

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Price History

2026-06-070.66(lowest)

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Frequently asked questions about KickBeat Steam Edition

Where can I buy KickBeat Steam Edition cheapest?

Compare KickBeat Steam Edition prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is KickBeat Steam Edition available on?

KickBeat Steam Edition is available on PC.

When was KickBeat Steam Edition released?

KickBeat Steam Edition was released on 20 January 2014.

Who developed KickBeat Steam Edition?

KickBeat Steam Edition was developed by Zen Studios.

Is KickBeat Steam Edition worth buying?

KickBeat Steam Edition holds a Metacritic score of 66/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.