Compare Kick Ass Commandos prices across 50+ stores and find the best deal. Developed by Anarchy Enterprises. Published by Anarchy Enterprises. Released on 11/17/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie, Strategy.

Pure arcade brainlessness done right: a twin-stick top-down shooter with enough retro gore and commando-rescuing chaos to scratch that Ikari Warriors itch in under two hours flat.

My spreadsheet instincts tell me to look for tech trees, AI governors, and late-game scaling curves. Kick Ass Commandos has exactly none of those things, and somehow I still found myself running one more level at midnight. That tells you something about how well it nails its narrow, unapologetic goal: send waves of pixel-art enemies to chunky, gory oblivion while liberating squadmates who then follow you around and die heroically in your crossfire. The core loop is a top-down twin-stick shooter built around level-by-level rescue runs. You push through enemy bunkers across themed mission packs spanning jungles, arctic tundra, and desert wastelands, swapping between machine guns, flamethrowers, rocket launchers, and grenades depending on what the level drops. There is no weapon upgrade shop to speak of, no persistent skill tree, and no branching path decisions. What you get is the pick-up-and-spray immediacy of an arcade cabinet from 1988, dressed in tight 8-bit pixel art that actually puts effort into its sprites rather than using retro as a shortcut. The characters - Colonel Stone, the mustachioed Lex Lightning, Corporal Blaze with his flamethrower fixation, and a rotating cast of expendable Privates - are played entirely for laughs, and the humor lands more often than it should. Boss fights add variety, each one requiring a read of the pattern rather than pure spray-and-pray. Where the game earns its Steam rating sitting comfortably in "Very Positive" territory is in how honest it is about its own scope. The rescued commandos join your formation as a loose squad, which creates genuinely chaotic moments of friendly fire and corridor-jamming that feel more funny than frustrating. The heavy-metal soundtrack keeps the energy high enough that momentum rarely drops. The controls on keyboard or controller are responsive and well-calibrated for the camera angle, which keeps the screen readable even when the body count climbs. Reviewers across the board praised it as Broforce adjacent, with shades of Hotline Miami in its frantic pacing, though neither comparison quite captures how undemanding and breezy the difficulty curve actually is on normal. The criticisms are real and worth flagging before you commit. Replay value is thin once you have cleared the mission packs. The game is fairly linear - complete a level, move to the next - and the only mechanical incentive to revisit content is attempting a higher difficulty tier. There is no multiplayer co-op, which reviewers consistently flagged as the single most obvious missing feature given how well the squad-building premise cries out for a second player. Weapon progression is limited to whatever the level hands you rather than any persistent customization, which will frustrate players looking for build variety. A handful of levels have also drawn criticism for edgy shock-value design choices that feel more dated than clever. These are not dealbreakers, but they are the ceiling on how deep this game goes. For the strategy-minded player, Kick Ass Commandos is best understood as a palette-cleanser, not a main course. There are zero decisions here with long-term consequence, and the AI enemies follow simple patrol and aggression patterns with no emergent behavior to speak of. That is the point. If you have forty-five minutes, full controller support, and a tolerance for pixel gore and 80s action-movie self-awareness, this delivers exactly what it promises without wasting your time. Go in expecting Commando (the 1985 film, not the genre) and you will leave satisfied. Diego, Scout Team

Kick Ass Commandos
ActionAdventureIndieStrategy

Kick Ass Commandos

Nov 17, 2016Anarchy Enterprises
GamerScout Says

Pure arcade brainlessness done right: a twin-stick top-down shooter with enough retro gore and commando-rescuing chaos to scratch that Ikari Warriors itch in under two hours flat.

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About Kick Ass Commandos

My spreadsheet instincts tell me to look for tech trees, AI governors, and late-game scaling curves. Kick Ass Commandos has exactly none of those things, and somehow I still found myself running one more level at midnight. That tells you something about how well it nails its narrow, unapologetic goal: send waves of pixel-art enemies to chunky, gory oblivion while liberating squadmates who then follow you around and die heroically in your crossfire. The core loop is a top-down twin-stick shooter built around level-by-level rescue runs. You push through enemy bunkers across themed mission packs spanning jungles, arctic tundra, and desert wastelands, swapping between machine guns, flamethrowers, rocket launchers, and grenades depending on what the level drops. There is no weapon upgrade shop to speak of, no persistent skill tree, and no branching path decisions. What you get is the pick-up-and-spray immediacy of an arcade cabinet from 1988, dressed in tight 8-bit pixel art that actually puts effort into its sprites rather than using retro as a shortcut. The characters - Colonel Stone, the mustachioed Lex Lightning, Corporal Blaze with his flamethrower fixation, and a rotating cast of expendable Privates - are played entirely for laughs, and the humor lands more often than it should. Boss fights add variety, each one requiring a read of the pattern rather than pure spray-and-pray. Where the game earns its Steam rating sitting comfortably in "Very Positive" territory is in how honest it is about its own scope. The rescued commandos join your formation as a loose squad, which creates genuinely chaotic moments of friendly fire and corridor-jamming that feel more funny than frustrating. The heavy-metal soundtrack keeps the energy high enough that momentum rarely drops. The controls on keyboard or controller are responsive and well-calibrated for the camera angle, which keeps the screen readable even when the body count climbs. Reviewers across the board praised it as Broforce adjacent, with shades of Hotline Miami in its frantic pacing, though neither comparison quite captures how undemanding and breezy the difficulty curve actually is on normal. The criticisms are real and worth flagging before you commit. Replay value is thin once you have cleared the mission packs. The game is fairly linear - complete a level, move to the next - and the only mechanical incentive to revisit content is attempting a higher difficulty tier. There is no multiplayer co-op, which reviewers consistently flagged as the single most obvious missing feature given how well the squad-building premise cries out for a second player. Weapon progression is limited to whatever the level hands you rather than any persistent customization, which will frustrate players looking for build variety. A handful of levels have also drawn criticism for edgy shock-value design choices that feel more dated than clever. These are not dealbreakers, but they are the ceiling on how deep this game goes. For the strategy-minded player, Kick Ass Commandos is best understood as a palette-cleanser, not a main course. There are zero decisions here with long-term consequence, and the AI enemies follow simple patrol and aggression patterns with no emergent behavior to speak of. That is the point. If you have forty-five minutes, full controller support, and a tolerance for pixel gore and 80s action-movie self-awareness, this delivers exactly what it promises without wasting your time. Go in expecting Commando (the 1985 film, not the genre) and you will leave satisfied. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Twin-Stick ShooterSquad RescueArcade ThrowbackDestructible EnvironmentsBoss Fights80s Action HomageLow ComplexityShort Sessions

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8, 10 etc
Memory
2 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
256 MB+
Processor
1.2Ghz+
Additional Notes
Supports Gamepad

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Game Info

Developer
Anarchy Enterprises
Publisher
Anarchy Enterprises
Release Date
Nov 17, 2016

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2026-06-101.68(lowest)

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What platforms is Kick Ass Commandos available on?

Kick Ass Commandos is available on PC, Mac, Linux.

When was Kick Ass Commandos released?

Kick Ass Commandos was released on 17 November 2016.

Who developed Kick Ass Commandos?

Kick Ass Commandos was developed by Anarchy Enterprises.