Compare Kejora prices across 50+ stores and find the best deal. Developed by Berangin Creative. Published by Soft Source. Released on 1/14/2026. Available on PC. Genres: Action, Adventure, Casual, Indie.

Hand-drawn, Ghibli-tinged, and rooted in rural Indonesian atmosphere, Kejora is a short puzzle-platformer that earns its mood far more than its mechanics. Worth it if you read with your eyes open.

My first hour with Kejora felt like picking up a picture book someone had left on a bench, one illustrated by someone who clearly loves their home. Berangin Creative is an Indonesian animation studio, and that lineage shows in every frame. The hand-drawn environments have a quiet density to them, with ferns swaying in the foreground and light filtering through illustrated forest canopy, the kind of craft that takes time to notice and longer still to appreciate. For a debut game that spent years in development and changed genre entirely mid-production, starting life as a run-and-gun side-scroller before redesigning itself as a narrative puzzle adventure, what landed is a surprisingly coherent little world. The setup is a time loop mystery set in a mid-1990s rural Indonesian village. Kejora wakes up, has breakfast with her ailing mother, heads out to play with friends Jaka and Guntur. The next day, it all repeats, just slightly, wrongly different. The tonal shift from warm slice-of-life to something darker and more genuinely unsettling is handled well, and there are story threads here around protection, fear of change, and the danger of staying still that resonate past the runtime. The narrative does stutter, though. Jaka and Guntur are mostly puzzle tools with personality to match, while the more developed characters around Kejora carry most of the emotional weight. The story also arrives at its conclusion feeling like it could have kept going for another act. Gameplay is a side-scrolling point-and-click puzzle affair. You position Kejora in the environment, then summon companions via a quick menu, with Guntur punching through barriers and boosting Kejora onto ledges, and Jaka throwing stones at high targets and shoving heavy objects. Puzzles rarely block you for long, which is by design, though a single-item carry limit creates some backtracking that feels more tedious than intentional. Stealth sections ask you to hide behind cover when monsters are near and move when they are not, simple pattern avoidance with no real tension after the first encounter. A handful of launch bugs, including some unresponsive controls and at least one crash reported by players, may have been addressed by post-launch patches, but go in with eyes open. There is also a small but genuine sound design gap: the environments are visually rich but audibly sparse, with minimal ambient noise to fill spaces that really call for it. Runtime sits in the four-to-six hour range, and there is no meaningful replay loop once the story is done. Whether that length-to-depth ratio works for you will likely depend on how much the art and atmosphere mean to you. If you respond to handcrafted things, to the specificity of a setting that clearly comes from a real place, to a game that knows what it wants to feel like even if the mechanics underneath are modest, Kejora earns its place. It is quiet, it is earnest, and it carries a cultural warmth that most of the Steam catalogue will never bother to reach for. Kai, Scout Team

Kejora
ActionAdventureCasualIndie

Kejora

Jan 14, 2026Berangin CreativeSoft Source
GamerScout Says

Hand-drawn, Ghibli-tinged, and rooted in rural Indonesian atmosphere, Kejora is a short puzzle-platformer that earns its mood far more than its mechanics. Worth it if you read with your eyes open.

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Screenshots & Media

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About Kejora

My first hour with Kejora felt like picking up a picture book someone had left on a bench, one illustrated by someone who clearly loves their home. Berangin Creative is an Indonesian animation studio, and that lineage shows in every frame. The hand-drawn environments have a quiet density to them, with ferns swaying in the foreground and light filtering through illustrated forest canopy, the kind of craft that takes time to notice and longer still to appreciate. For a debut game that spent years in development and changed genre entirely mid-production, starting life as a run-and-gun side-scroller before redesigning itself as a narrative puzzle adventure, what landed is a surprisingly coherent little world. The setup is a time loop mystery set in a mid-1990s rural Indonesian village. Kejora wakes up, has breakfast with her ailing mother, heads out to play with friends Jaka and Guntur. The next day, it all repeats, just slightly, wrongly different. The tonal shift from warm slice-of-life to something darker and more genuinely unsettling is handled well, and there are story threads here around protection, fear of change, and the danger of staying still that resonate past the runtime. The narrative does stutter, though. Jaka and Guntur are mostly puzzle tools with personality to match, while the more developed characters around Kejora carry most of the emotional weight. The story also arrives at its conclusion feeling like it could have kept going for another act. Gameplay is a side-scrolling point-and-click puzzle affair. You position Kejora in the environment, then summon companions via a quick menu, with Guntur punching through barriers and boosting Kejora onto ledges, and Jaka throwing stones at high targets and shoving heavy objects. Puzzles rarely block you for long, which is by design, though a single-item carry limit creates some backtracking that feels more tedious than intentional. Stealth sections ask you to hide behind cover when monsters are near and move when they are not, simple pattern avoidance with no real tension after the first encounter. A handful of launch bugs, including some unresponsive controls and at least one crash reported by players, may have been addressed by post-launch patches, but go in with eyes open. There is also a small but genuine sound design gap: the environments are visually rich but audibly sparse, with minimal ambient noise to fill spaces that really call for it. Runtime sits in the four-to-six hour range, and there is no meaningful replay loop once the story is done. Whether that length-to-depth ratio works for you will likely depend on how much the art and atmosphere mean to you. If you respond to handcrafted things, to the specificity of a setting that clearly comes from a real place, to a game that knows what it wants to feel like even if the mechanics underneath are modest, Kejora earns its place. It is quiet, it is earnest, and it carries a cultural warmth that most of the Steam catalogue will never bother to reach for. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:indieCompanion AbilitiesTime Loop MysteryIndonesian SettingStealth EvasionEnvironmental StorytellingNarrative PuzzleCultural IndieShort-Form Adventure

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GT440 or HD5570
Processor
Intel core i5 2557M

Reviews & Ratings

No ratings available

Game Info

Developer
Berangin Creative
Publisher
Soft Source
Release Date
Jan 14, 2026

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