Compare Keebles prices across 50+ stores and find the best deal. Developed by Burnt Fuse. Published by Green Man Gaming Publishing. Released on 3/27/2015. Available on PC, Mac. Genres: Action, Indie.

Cute enough to fool you, mean enough to make you rebuild your vehicle six times. Keebles is the kind of compact physics puzzler that earns its frustration honestly.

My first ten minutes with Keebles felt like a gentle stroll. Colourful fuzzy creatures, bouncy soundtrack, a drag-and-drop workshop that practically invites you to just throw some wheels on a glass ball and roll downhill. Then level five showed up and the game quietly revealed what it actually is: a tight, stubborn little puzzle box dressed in pastel colours. The core loop works like this. Before each of the 30 levels, you open the Workshop and build a vehicle around the Bobble, a fragile glass sphere that shatters on a bad landing or a sharp corner. The Workshop gives you a fixed inventory per level, so you cannot just bolt on every gadget you own. You get what the level gives you: maybe four wheel types, a set of beams, and a handful of active gadgets like rockets, balloons, parachutes, or air-puff thrusters that you trigger manually during the run. Then you hit Go, watch your contraption meet the terrain, and immediately learn all the ways your design was wrong. Restart is instant, which the developer clearly understood was load-bearing for the whole experience. You will need that restart button often. The physics simulation is mostly reliable but carries the genre's known quirk: the same build does not always produce the same result twice, and a single-degree rotation can flip a working solution into chaos. That unpredictability is maddening and, strangely, what keeps the loop alive. Scoring pulls in three directions simultaneously. Each level grades you on Keebles collected, time taken, and parts used, combining them into a five-star rating plus a separate Time Challenge bonus. Chasing full stars and fast times frequently demands entirely different vehicle designs for the same level, which adds real replay depth to a game that looks on the surface like a one-and-done casual puzzler. That dual objective is where Keebles shows its best self. Players who are satisfied with clearing the level and moving on will get a few hours of pleasant problem-solving. Players who insist on five stars across all 30 levels will find themselves sketching wheel configurations on scrap paper at inconvenient times. The criticisms worth flagging are real, not cosmetic. The Workshop deletion process is fiddly: removing parts means clicking each one individually and dragging to a trash icon, which becomes genuinely tedious when you need to redesign from scratch. The UI carries the unmistakable silhouette of a touch-screen origin, with large icons and tap-friendly spacing that feel slightly oversized on a desktop monitor. The game started life as a Windows 8 app and that heritage is visible in the interface even on Steam, where mouse-and-keyboard users will notice the mismatch. Narrative exists only as flavour. The Keebles are searching for mushrooms and a whale is waiting at the end of the world. That is the full story briefing. For a puzzle game of this length and scope, the absence of story is fine. Just do not arrive expecting world-building. What the game does get right, and what keeps it worth recommending at a sub-five price point, is that the cheerful exterior is genuinely backed by inventive, escalating level design. Each stage introduces the terrain layout before you build, letting you pan and zoom to plan your approach. Early levels are tutorials in gentle disguise. By the midpoint, you are managing air-puff thrusters mid-flight while guiding a parachute descent toward a Keeble perched on a ledge edge. The soundtrack maintains that bright, urgent hum throughout, the kind of music that quietly convinces you one more attempt is always worth it. For a small indie debut, the craft is evident and the intent is generous. Kai, Scout Team

Keebles
ActionIndie

Keebles

Mar 27, 2015Burnt FuseGreen Man Gaming Publishing
GamerScout Says

Cute enough to fool you, mean enough to make you rebuild your vehicle six times. Keebles is the kind of compact physics puzzler that earns its frustration honestly.

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About Keebles

My first ten minutes with Keebles felt like a gentle stroll. Colourful fuzzy creatures, bouncy soundtrack, a drag-and-drop workshop that practically invites you to just throw some wheels on a glass ball and roll downhill. Then level five showed up and the game quietly revealed what it actually is: a tight, stubborn little puzzle box dressed in pastel colours. The core loop works like this. Before each of the 30 levels, you open the Workshop and build a vehicle around the Bobble, a fragile glass sphere that shatters on a bad landing or a sharp corner. The Workshop gives you a fixed inventory per level, so you cannot just bolt on every gadget you own. You get what the level gives you: maybe four wheel types, a set of beams, and a handful of active gadgets like rockets, balloons, parachutes, or air-puff thrusters that you trigger manually during the run. Then you hit Go, watch your contraption meet the terrain, and immediately learn all the ways your design was wrong. Restart is instant, which the developer clearly understood was load-bearing for the whole experience. You will need that restart button often. The physics simulation is mostly reliable but carries the genre's known quirk: the same build does not always produce the same result twice, and a single-degree rotation can flip a working solution into chaos. That unpredictability is maddening and, strangely, what keeps the loop alive. Scoring pulls in three directions simultaneously. Each level grades you on Keebles collected, time taken, and parts used, combining them into a five-star rating plus a separate Time Challenge bonus. Chasing full stars and fast times frequently demands entirely different vehicle designs for the same level, which adds real replay depth to a game that looks on the surface like a one-and-done casual puzzler. That dual objective is where Keebles shows its best self. Players who are satisfied with clearing the level and moving on will get a few hours of pleasant problem-solving. Players who insist on five stars across all 30 levels will find themselves sketching wheel configurations on scrap paper at inconvenient times. The criticisms worth flagging are real, not cosmetic. The Workshop deletion process is fiddly: removing parts means clicking each one individually and dragging to a trash icon, which becomes genuinely tedious when you need to redesign from scratch. The UI carries the unmistakable silhouette of a touch-screen origin, with large icons and tap-friendly spacing that feel slightly oversized on a desktop monitor. The game started life as a Windows 8 app and that heritage is visible in the interface even on Steam, where mouse-and-keyboard users will notice the mismatch. Narrative exists only as flavour. The Keebles are searching for mushrooms and a whale is waiting at the end of the world. That is the full story briefing. For a puzzle game of this length and scope, the absence of story is fine. Just do not arrive expecting world-building. What the game does get right, and what keeps it worth recommending at a sub-five price point, is that the cheerful exterior is genuinely backed by inventive, escalating level design. Each stage introduces the terrain layout before you build, letting you pan and zoom to plan your approach. Early levels are tutorials in gentle disguise. By the midpoint, you are managing air-puff thrusters mid-flight while guiding a parachute descent toward a Keeble perched on a ledge edge. The soundtrack maintains that bright, urgent hum throughout, the kind of music that quietly convinces you one more attempt is always worth it. For a small indie debut, the craft is evident and the intent is generous. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Physics PuzzlerVehicle BuilderStar Rating SystemWorkshop MechanicTrial and ErrorTime ChallengeMobile PortShort Completion

System Requirements

Minimum

OS
Windows XP SP2+
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
NVIDIA GeForce Go 7400 or better
Processor
1GHz or faster

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Game Info

Developer
Burnt Fuse
Publisher
Green Man Gaming Publishing
Release Date
Mar 27, 2015

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Where can I buy Keebles cheapest?

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What platforms is Keebles available on?

Keebles is available on PC, Mac.

When was Keebles released?

Keebles was released on 27 March 2015.

Who developed Keebles?

Keebles was developed by Burnt Fuse and published by Green Man Gaming Publishing.