Compare Kathy Rain 2: Soothsayer prices across 50+ stores and find the best deal. Developed by Clifftop Games. Published by Raw Fury. Released on 5/20/2025. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 82/100.

A 7-to-10-hour noir murder mystery that treats you like an actual investigator: cross-referencing newspaper archives, moon cycles, and your own instincts to chase a serial killer through a rain-soaked 1990s city.

My first instinct walking into Kathy Rain 2: Soothsayer was cautious hope. Nine years is a long time to wait for a sequel, and sequels to beloved small-studio point-and-clicks rarely land as cleanly as the originals. This one lands. Clifftop Games has made something that feels less like a product and more like a handmade letter addressed to everyone who spent their teenage years in the LucasArts catalogue and never fully recovered. The setup drops you into 1998 with Kathy broke, behind on rent, and riding the Katmobile on fumes when a cash reward for cracking the Soothsayer serial murder case materialises. From there, the investigation opens up across the city of Kassidy in a way that respects your intelligence without turning into a pixel-hunt. The notebook mechanic is the backbone: you log findings as you go, and connecting narrative threads in it pushes the story forward rather than leaving you staring blankly at an inventory screen. The conversation system greys out dialogue options that the current witness genuinely cannot help with, a small quality-of-life choice that keeps momentum without removing the satisfaction of working things out. Puzzles scale thoughtfully, and the early standout asks you to cross-reference murder victims against newspaper archive dates, a pre-internet computer catalogue, and lunar cycle data simultaneously. It is one of the most satisfying cold-case constructions in the genre in years. The craft is consistently beautiful. The pixel art has been given a colour depth the original could not match, with light sources acting on character sprites and reflections appearing in polished floors and window glass. The soundtrack layers slow piano melodies against 90s synthesizer textures and occasional jazz, and it works as a kind of emotional map of the investigation, quieter when Kathy is processing, tenser when the walls are closing in. Arielle Siegel returns as Kathy and brings the same energy that made the first game click: sharp, a little self-destructive, genuinely funny, and never squeaky clean. The honest caveats: secondary characters, while well voiced, sometimes feel archetypal rather than fully inhabited, and critics noted that a handful of lines tip into cliche. The game also makes a structural pivot into cosmic horror territory in its later chapters, a deliberate franchise signature that some reviewers embraced and others found slightly at odds with the grounded detective tone the opening two thirds establish. For me, a slow fade from noir into something stranger is part of what makes Kathy Rain interesting as a series. But if you specifically want a contained, realistic whodunit with no supernatural runway, you may want to know that going in. The game does offer an optional story recap at launch, which is a thoughtful gesture toward newcomers, though the late-game payoffs will carry more weight if you played the first entry first. At roughly 7 to 10 hours depending on puzzle familiarity, it finds the right length for what it is: enough room for the story to breathe without overstaying, and not a scene of padding to be found. Small studios have to earn every hour they ask from players. Clifftop earns them. Kai, Scout Team

Kathy Rain 2: Soothsayer
AdventureIndie

Kathy Rain 2: Soothsayer

May 20, 2025Clifftop GamesRaw Fury
GamerScout Says

A 7-to-10-hour noir murder mystery that treats you like an actual investigator: cross-referencing newspaper archives, moon cycles, and your own instincts to chase a serial killer through a rain-soaked 1990s city.

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About Kathy Rain 2: Soothsayer

My first instinct walking into Kathy Rain 2: Soothsayer was cautious hope. Nine years is a long time to wait for a sequel, and sequels to beloved small-studio point-and-clicks rarely land as cleanly as the originals. This one lands. Clifftop Games has made something that feels less like a product and more like a handmade letter addressed to everyone who spent their teenage years in the LucasArts catalogue and never fully recovered. The setup drops you into 1998 with Kathy broke, behind on rent, and riding the Katmobile on fumes when a cash reward for cracking the Soothsayer serial murder case materialises. From there, the investigation opens up across the city of Kassidy in a way that respects your intelligence without turning into a pixel-hunt. The notebook mechanic is the backbone: you log findings as you go, and connecting narrative threads in it pushes the story forward rather than leaving you staring blankly at an inventory screen. The conversation system greys out dialogue options that the current witness genuinely cannot help with, a small quality-of-life choice that keeps momentum without removing the satisfaction of working things out. Puzzles scale thoughtfully, and the early standout asks you to cross-reference murder victims against newspaper archive dates, a pre-internet computer catalogue, and lunar cycle data simultaneously. It is one of the most satisfying cold-case constructions in the genre in years. The craft is consistently beautiful. The pixel art has been given a colour depth the original could not match, with light sources acting on character sprites and reflections appearing in polished floors and window glass. The soundtrack layers slow piano melodies against 90s synthesizer textures and occasional jazz, and it works as a kind of emotional map of the investigation, quieter when Kathy is processing, tenser when the walls are closing in. Arielle Siegel returns as Kathy and brings the same energy that made the first game click: sharp, a little self-destructive, genuinely funny, and never squeaky clean. The honest caveats: secondary characters, while well voiced, sometimes feel archetypal rather than fully inhabited, and critics noted that a handful of lines tip into cliche. The game also makes a structural pivot into cosmic horror territory in its later chapters, a deliberate franchise signature that some reviewers embraced and others found slightly at odds with the grounded detective tone the opening two thirds establish. For me, a slow fade from noir into something stranger is part of what makes Kathy Rain interesting as a series. But if you specifically want a contained, realistic whodunit with no supernatural runway, you may want to know that going in. The game does offer an optional story recap at launch, which is a thoughtful gesture toward newcomers, though the late-game payoffs will carry more weight if you played the first entry first. At roughly 7 to 10 hours depending on puzzle familiarity, it finds the right length for what it is: enough room for the story to breathe without overstaying, and not a scene of padding to be found. Small studios have to earn every hour they ask from players. Clifftop earns them. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaCosmic HorrorNotebook MechanicEvidence Cross-ReferenceVerbless Interface1990s SettingDialogue-DrivenLucasArts-InspiredGreyable Dialogue Options

System Requirements

Minimum

OS
Windows 10 or higher
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Intel(R) HD Graphics 520 / Mobile AMD Radeon R7 M340
Processor
6th Gen Intel i7 mobile CPU, 4 Cores, ~2.6Ghz
Sound Card
Any

Recommended

OS
Windows 10 or higher
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Nvidia GeForce GTX670
Processor
1st Gen Intel i5, 4 Cores, ~2.7Ghz
Sound Card
Any

Reviews & Ratings

Metacritic
82

Game Info

Developer
Clifftop Games
Publisher
Raw Fury
Release Date
May 20, 2025

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