Compare Kamiwaza: Way of the Thief prices across trusted key stores and find the best deal. Developed by ACQUIRE Corp.. Published by NIS America, Inc.. Released on 10/11/2022. Available on PC. Genres: Action.

Acquire's long-lost PS2 action-stealth oddity finally hits the West, and its gloriously chaotic sack-swinging, wanted-poster-stealing loop is unlike anything else in the genre right now.

I went in expecting a budget-bin remaster and came out genuinely charmed by one of the weirdest stealth games ever made. Kamiwaza: Way of the Thief is a 2006 Japan-exclusive PS2 title from Acquire, the studio behind Tenchu and Way of the Samurai, finally localized for PC in 2022. The studio's fingerprints are all over it: a compact Edo-period sandbox, branching story paths, and a systems-heavy design that front-loads confusion before rewarding patience. Ebizo, your retired thief protagonist, is pulled back into the underworld to fund medicine for his dying adopted daughter, Suzuna. There is a real-time clock ticking, her condition deteriorates day by day, and between heists you are taking jobs from the Thieves' Bathhouse guild, managing your notoriety around town, and deciding whether to sell your loot or drop it in the People's Box for the locals. Four different endings hinge on those choices, and your first run is essentially a practice run, by design. The core loop is fast and loose in ways that wrong-foot anyone who expects Thief or Splinter Cell. Getting spotted does not end a run. Instead, Ebizo can perform a "just stealth" cartwheel that, timed correctly as a guard's cone of vision clips you, clears detection and sends Ebizo into a glittering bonus state where the next pickpocket or grab succeeds instantly and banks you skill points. Chaining those near-miss moments is genuinely exciting. Stealing itself works by repeatedly punching objects until their health bar depletes and they fly into your sack. Yes, really. That sack then grows comically large as you loot rooms, drawing suspicion from passing NPCs, and it doubles as a weapon you can boot into guards to knock them out. You can also steal wanted posters nailed around town to gradually reset the increasingly accurate sketch of your face that the yoriki distribute after each sighting. These interlocking quirks stack up into something that has no obvious modern comparison. The rough edges are real and worth knowing about. Visually this is a PS2 game ported through Unreal Engine with modest touch-ups: blocky character models, stiff animation, environments that look darker and flatter than the original in some spots. The game is persistently bad at explaining itself. The mask system, the sack-emptying flow, the notoriety mechanics, none of it is clearly tutorialized, and early hours can feel vague and punishing for the wrong reasons. Mission objectives use ambiguous descriptions, so you will occasionally button-mash your way through half a district hunting a "wooden decorative stand" before a pop-up tells you it was in the room you started in. The mission structure also repeats areas frequently, and the go-fetch rhythm does start to flatten after several hours. Critics landed in a wide range, from enthusiastic to dismissive, with an OpenCritic average around 61, while actual Steam players have been considerably warmer. Who is this for? Players who grew up with Tenchu, Shinobido, or early Way of the Samurai games will recognize the design DNA immediately and will probably adore it. Yakuza fans who like their melodrama wrapped around systemic playground mechanics should give it a serious look. If you need tight production values, a generous tutorial, or a stealth game that respects the crouch-and-wait school of thought, this will frustrate you. If you can read the room, accept that your first run ends badly by the game's own design, and treat the whole thing as a mechanical puzzle to be cracked over multiple playthroughs, the charm is genuine and the loop is hard to put down. Alex, Scout Team

Kamiwaza: Way of the Thief

Kamiwaza: Way of the Thief

Oct 11, 2022ACQUIRE Corp.NIS America, Inc.
GamerScout Says

Acquire's long-lost PS2 action-stealth oddity finally hits the West, and its gloriously chaotic sack-swinging, wanted-poster-stealing loop is unlike anything else in the genre right now.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
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Historical low: €15.16

GamerScout Verdict

Worth it for Tenchu-era devotees and systemic-sandbox fans willing to power through a poor tutorial and dated visuals.

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About Kamiwaza: Way of the Thief

I went in expecting a budget-bin remaster and came out genuinely charmed by one of the weirdest stealth games ever made. Kamiwaza: Way of the Thief is a 2006 Japan-exclusive PS2 title from Acquire, the studio behind Tenchu and Way of the Samurai, finally localized for PC in 2022. The studio's fingerprints are all over it: a compact Edo-period sandbox, branching story paths, and a systems-heavy design that front-loads confusion before rewarding patience. Ebizo, your retired thief protagonist, is pulled back into the underworld to fund medicine for his dying adopted daughter, Suzuna. There is a real-time clock ticking, her condition deteriorates day by day, and between heists you are taking jobs from the Thieves' Bathhouse guild, managing your notoriety around town, and deciding whether to sell your loot or drop it in the People's Box for the locals. Four different endings hinge on those choices, and your first run is essentially a practice run, by design. The core loop is fast and loose in ways that wrong-foot anyone who expects Thief or Splinter Cell. Getting spotted does not end a run. Instead, Ebizo can perform a "just stealth" cartwheel that, timed correctly as a guard's cone of vision clips you, clears detection and sends Ebizo into a glittering bonus state where the next pickpocket or grab succeeds instantly and banks you skill points. Chaining those near-miss moments is genuinely exciting. Stealing itself works by repeatedly punching objects until their health bar depletes and they fly into your sack. Yes, really. That sack then grows comically large as you loot rooms, drawing suspicion from passing NPCs, and it doubles as a weapon you can boot into guards to knock them out. You can also steal wanted posters nailed around town to gradually reset the increasingly accurate sketch of your face that the yoriki distribute after each sighting. These interlocking quirks stack up into something that has no obvious modern comparison. The rough edges are real and worth knowing about. Visually this is a PS2 game ported through Unreal Engine with modest touch-ups: blocky character models, stiff animation, environments that look darker and flatter than the original in some spots. The game is persistently bad at explaining itself. The mask system, the sack-emptying flow, the notoriety mechanics, none of it is clearly tutorialized, and early hours can feel vague and punishing for the wrong reasons. Mission objectives use ambiguous descriptions, so you will occasionally button-mash your way through half a district hunting a "wooden decorative stand" before a pop-up tells you it was in the room you started in. The mission structure also repeats areas frequently, and the go-fetch rhythm does start to flatten after several hours. Critics landed in a wide range, from enthusiastic to dismissive, with an OpenCritic average around 61, while actual Steam players have been considerably warmer. Who is this for? Players who grew up with Tenchu, Shinobido, or early Way of the Samurai games will recognize the design DNA immediately and will probably adore it. Yakuza fans who like their melodrama wrapped around systemic playground mechanics should give it a serious look. If you need tight production values, a generous tutorial, or a stealth game that respects the crouch-and-wait school of thought, this will frustrate you. If you can read the room, accept that your first run ends badly by the game's own design, and treat the whole thing as a mechanical puzzle to be cracked over multiple playthroughs, the charm is genuine and the loop is hard to put down.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaEdo PeriodAction-StealthJust Stealth SystemNotoriety MechanicMultiple EndingsReal-Time ClockRemasterReplay ValueStealth SandboxPS2-Era Design

System Requirements

Minimum

OS
Windows 8.1/10/11
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 750
Processor
Intel Core i7-4770

Recommended

OS
Windows 8.1/10/11
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 970
Processor
Intel Core i5-6600K

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Game Info

Developer
ACQUIRE Corp.
Publisher
NIS America, Inc.
Release Date
Oct 11, 2022

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Kamiwaza: Way of the Thief is available on PC.

When was Kamiwaza: Way of the Thief released?

Kamiwaza: Way of the Thief was released on 11 October 2022.

Who developed Kamiwaza: Way of the Thief?

Kamiwaza: Way of the Thief was developed by ACQUIRE Corp. and published by NIS America, Inc..