
Just Take Your Left
Gorgeous hand-drawn animation wrapped around a ghost-house detective caper that clocks in under an hour - stunning craft, rough edges, and zero padding.
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Screenshots & Media

About Just Take Your Left
My first instinct with Just Take Your Left was to just sit back and watch it. Mehrdad Rezaei built this thing largely alone, and the sheer handcraft on display stops you cold: every movement of the lead character, a bumbling detective named Morris dispatched to retrieve a diamond from the Ghost Palace, is rendered frame by frame in a loose, rubbery cartoon style that carries genuine warmth. We are talking thousands of individual hand-drawn animation frames across a game that lasts less than an hour. That ratio of effort to playtime is, honestly, kind of staggering to think about. The gameplay itself is a compact, linear point-and-click that moves you through roughly thirty rooms of puzzles and hazards. You combine inventory items, don disguises, create distractions, use keys in locks, and do stranger things - tickling gargoyle noses to make them sneeze is a real mechanic here. There are timed sequences too: rooms filling with water, angry ghosts that need dodging, fire-breathing statues that punish hesitation. The core loop is learn-by-dying, which works fine because deaths are cheap and respawns are nearly instant. The tone throughout is cheerfully absurd, and the comic timing of the animations sells gags that the writing alone could not quite land. Here is where honesty matters, though. The game has real friction that goes beyond charming roughness. When you try an inventory item on the wrong hotspot, the game often gives you no response at all - the detective simply wanders into danger and dies without explanation. That missing feedback loop turns trial-and-error into a guessing game more than once. Save points trigger automatically at spots you cannot anticipate, so occasionally a wrong move sends you further back than expected. And the whole experience wraps up so fast that players who came hoping for a full-length adventure will feel the ground disappear beneath them before the story properly breathes. What saves it, for me, is the sincerity of the thing. Rezaei collected genuine festival recognition for the animation work - nominations and wins across multiple indie game showcases - and you understand why the moment Morris does something as simple as peek around a corner. The game has the soul of a Saturday-morning cartoon made interactive, and that soul is real even when the design around it stumbles. If you go in treating this as an animated short you occasionally steer rather than a puzzle game you are trying to solve, the friction loosens considerably. Go in expecting a polished genre entry and the cracks will bother you more than they should. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 200 MB available space
- Graphics
- ATI Radeon, Geforce with at least 512 MB VRAM
- Processor
- 2 GHz Dual Core CPU
- Sound Card
- DirectX compatible sound card with latest drivers
- Additional Notes
- Mouse, Keyboard
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Game Info
- Developer
- Mehrdad Rezaei
- Publisher
- Petite Fleur Productions
- Release Date
- Nov 18, 2020