Compare Juno: New Origins prices across trusted key stores and find the best deal. Developed by Jundroo, LLC. Published by Jundroo, LLC. Released on 1/26/2023. Available on PC. Genres: Indie, Simulation.

A sandbox space-sim where you build anything from rockets to rovers, code their behavior, and fling them across a 3D solar system. Engineering depth with a surprisingly gentle learning curve.

Juno: New Origins is a physics-driven sandbox simulation where you design, build, and fly your own vehicles - rockets, planes, rovers, spacecraft, you name it. The core loop is pure engineering: assemble a craft from a parts library, tune its fuel tanks and thrust ratios, fight the rocket equation, and see whether your creation survives atmospheric ascent or turns into a very expensive fireworks display. If you have ever lost an afternoon to Kerbal Space Program, the mental model transfers immediately. If you haven't, the game's tutorial walks you through basic staging and aerodynamics at a pace that doesn't punish curiosity. What separates Juno from its obvious inspirations is the visual programming system called Vizzy. You can script autopilots, automated landing sequences, orbital maneuver logic, and payload deployment timers without writing a single line of traditional code. Blocks snap together like a logic flowchart, and the feedback loop between writing a script and watching it (fail, then succeed) is genuinely satisfying. For players who want depth, a working orbital insertion script with atmospheric correction burns is an afternoon project. For players who want spectacle, you can skip Vizzy entirely and fly manually. The game does not force you into either lane. Career Mode adds a progression structure that gives direction to the otherwise boundless sandbox. Contracts pay out currency, milestones gate technology unlocks, and the tech tree nudges you toward increasingly ambitious missions without hard-walling the fun stuff behind grind. The progression curve is measured - you will not unlock ion engines in hour two - but it respects that you are here to build, not to farm menus. Planet creation tools and an active workshop community mean the content ceiling is practically nonexistent. Player-shared crafts range from dead-simple training rockets to fully functional shuttle replicas with working cargo bays, so newcomers have reference designs to reverse-engineer immediately. The weaknesses are real and worth naming. AI traffic and ambient world activity are minimal - this is a one-person-and-their-spreadsheet experience, not a living world. The parts library, while functional, occasionally feels like it lags behind what modders and the community have already figured out should exist. Multiplayer is absent, which stings when you want to dock a ship someone else built. Performance with very large, complex craft can stutter even on capable hardware, and the game's 3D planet scale, while impressive, sometimes makes distant objectives feel like homework to reach. For strategy-and-sim players who enjoy optimizing systems rather than reacting to them, Juno sits in a sweet spot. Every launch is a sequence of decisions that compound: staging order, TWR targets, transfer window timing, landing leg deployment altitude. Career Mode turns those decisions into a medium-term planning problem that rewards players who think two or three missions ahead. The mod ecosystem is active enough that gaps in the base game often have community solutions, and the workshop integration means you can pull inspiration (or cheat, honestly) from thousands of shared builds whenever you hit a creative wall. Approach this as a long-term project sim rather than a pick-up-and-play title and it earns every hour it asks for. Diego, Scout Team

Juno: New Origins

Juno: New Origins

Jan 26, 2023Jundroo, LLC
GamerScout Says

A sandbox space-sim where you build anything from rockets to rovers, code their behavior, and fling them across a 3D solar system. Engineering depth with a surprisingly gentle learning curve.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.60

GamerScout Verdict

Best for engineers and sim fans who want a physics sandbox with genuine depth and a career mode that gives the chaos a purpose.

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Price History

Historical low
€0.605 Jun 2026
Keyshops
€0.55€0.58€0.62€0.655 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Juno: New Origins

Juno: New Origins is a physics-driven sandbox simulation where you design, build, and fly your own vehicles - rockets, planes, rovers, spacecraft, you name it. The core loop is pure engineering: assemble a craft from a parts library, tune its fuel tanks and thrust ratios, fight the rocket equation, and see whether your creation survives atmospheric ascent or turns into a very expensive fireworks display. If you have ever lost an afternoon to Kerbal Space Program, the mental model transfers immediately. If you haven't, the game's tutorial walks you through basic staging and aerodynamics at a pace that doesn't punish curiosity. What separates Juno from its obvious inspirations is the visual programming system called Vizzy. You can script autopilots, automated landing sequences, orbital maneuver logic, and payload deployment timers without writing a single line of traditional code. Blocks snap together like a logic flowchart, and the feedback loop between writing a script and watching it (fail, then succeed) is genuinely satisfying. For players who want depth, a working orbital insertion script with atmospheric correction burns is an afternoon project. For players who want spectacle, you can skip Vizzy entirely and fly manually. The game does not force you into either lane. Career Mode adds a progression structure that gives direction to the otherwise boundless sandbox. Contracts pay out currency, milestones gate technology unlocks, and the tech tree nudges you toward increasingly ambitious missions without hard-walling the fun stuff behind grind. The progression curve is measured - you will not unlock ion engines in hour two - but it respects that you are here to build, not to farm menus. Planet creation tools and an active workshop community mean the content ceiling is practically nonexistent. Player-shared crafts range from dead-simple training rockets to fully functional shuttle replicas with working cargo bays, so newcomers have reference designs to reverse-engineer immediately. The weaknesses are real and worth naming. AI traffic and ambient world activity are minimal - this is a one-person-and-their-spreadsheet experience, not a living world. The parts library, while functional, occasionally feels like it lags behind what modders and the community have already figured out should exist. Multiplayer is absent, which stings when you want to dock a ship someone else built. Performance with very large, complex craft can stutter even on capable hardware, and the game's 3D planet scale, while impressive, sometimes makes distant objectives feel like homework to reach. For strategy-and-sim players who enjoy optimizing systems rather than reacting to them, Juno sits in a sweet spot. Every launch is a sequence of decisions that compound: staging order, TWR targets, transfer window timing, landing leg deployment altitude. Career Mode turns those decisions into a medium-term planning problem that rewards players who think two or three missions ahead. The mod ecosystem is active enough that gaps in the base game often have community solutions, and the workshop integration means you can pull inspiration (or cheat, honestly) from thousands of shared builds whenever you hit a creative wall. Approach this as a long-term project sim rather than a pick-up-and-play title and it earns every hour it asks for.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamRocket BuilderVisual ScriptingCareer ModePhysics SandboxOrbital MechanicsWorkshop SupportModdableSolo ExperienceTech Tree

System Requirements

Minimum

OS
Windows 7 SP1
Processor
Dual Core 2GHz
Memory
3 GB RAM
Graphics
SM4, 512MB VRAM
DirectX
Version 11
Storage
1 GB available space

Recommended

OS
Windows 10
Processor
3.5 GHz Dual Core Processor
Memory
8 GB RAM
Graphics
SM4, 1GB VRAM
DirectX
Version 11
Storage
2 GB available space

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Reviews & Ratings

Steam
89%(3,438)

Game Info

Developer
Jundroo, LLC
Publisher
Jundroo, LLC
Release Date
Jan 26, 2023

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Frequently asked questions about Juno: New Origins

How much does Juno: New Origins cost?

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What platforms is Juno: New Origins available on?

Juno: New Origins is available on PC.

When was Juno: New Origins released?

Juno: New Origins was released on 26 January 2023.

Who developed Juno: New Origins?

Juno: New Origins was developed by Jundroo, LLC.