Compare Jubilee prices across 50+ stores and find the best deal. Developed by finalbossblues. Published by finalbossblues. Released on 11/17/2021. Available on PC. Genres: Action, Indie.

A solo-crafted precision platformer with a 97% positive rating that strips everything down to jump, spin, wall-jump, and the quiet joy of a non-linear world that lets you find your own way out.

I have a soft spot for the kind of game a single person builds in total silence and then releases into the void, hoping the right players stumble across it. Jubilee is exactly that game, and the right players have found it. Solo developer Jason Perry, operating under the finalbossblues name, built something here that understands a very old truth about platformers: if the movement feels good enough, you do not need anything else. The premise is almost a joke told in two sentences. Your character got locked up for not paying her debt. She was never going to pay in the first place. That's the whole story, and it's the only story the game needs, because the world it puts you in does all the emotional heavy lifting through layout and atmosphere rather than cutscenes. The map is open and non-linear, built from interconnected regions that branch and loop back in ways that make solo exploration feel genuinely rewarding rather than aimless. You collect gems, you find animals trapped in this strange prison and rescue them, and you look for shrines that gate off an alternate playable character called Dax, who skates in via a post-launch update. There is no upgrade tree. There are no power-ups. What you have on frame one is what you have at the end: a jump, a mid-air twirl-spin that extends your arc just enough to make precision gaps feel achievable, and a wall-jump that opens up vertical routes the moment you understand its rhythm. The hi-bit pixel art is the work of someone who knows the aesthetic well and avoids the trap of making it feel sterile. The music, composed by Andrea Baroni, is the quieter half of the package and arguably the part that makes the whole thing cohere. It sits under the action without demanding attention, which is exactly the right call for a game asking you to concentrate on movement timing. Community sentiment on Steam is unusually warm for a small release, sitting near the top of its review bracket, with players consistently praising how the movement system feels rather than complaining about difficulty spikes. The difficulty does exist. The game calls itself challenging and means it. But there is a notable absence of the wall-slamming frustration that plagues harder platformers, because if a section defeats you, you can teleport to a shrine and try a different route entirely. The world does not punish curiosity. Where Jubilee is less strong is in its overall length and density of content. It is a compact experience, and collectors who want to find every gem, rescue every animal, collect the five secret pages, and unlock all endings will get more hours out of it than players who run straight to the exit. Completionists and speedrunners are arguably the game's true audience. Anyone looking for a lengthy adventure with escalating mechanics will hit the credits and want more in a way that feels bittersweet rather than satisfied. That is not a failure of execution, just a fact of scope for a one-person project. What stays with you is the sensation of movement itself. That twirl-spin, timed right, has a lightness to it that very few precision platformers manage without feeling floaty. Perry understood that the difference between punishing and satisfying in this genre is almost entirely about how your character feels in the air, and he got that right. For a game this small, sitting this quietly on a store page, that is no small thing. Kai, Scout Team

Jubilee
ActionIndie

Jubilee

Nov 17, 2021finalbossblues
GamerScout Says

A solo-crafted precision platformer with a 97% positive rating that strips everything down to jump, spin, wall-jump, and the quiet joy of a non-linear world that lets you find your own way out.

PC
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Screenshots & Media

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About Jubilee

I have a soft spot for the kind of game a single person builds in total silence and then releases into the void, hoping the right players stumble across it. Jubilee is exactly that game, and the right players have found it. Solo developer Jason Perry, operating under the finalbossblues name, built something here that understands a very old truth about platformers: if the movement feels good enough, you do not need anything else. The premise is almost a joke told in two sentences. Your character got locked up for not paying her debt. She was never going to pay in the first place. That's the whole story, and it's the only story the game needs, because the world it puts you in does all the emotional heavy lifting through layout and atmosphere rather than cutscenes. The map is open and non-linear, built from interconnected regions that branch and loop back in ways that make solo exploration feel genuinely rewarding rather than aimless. You collect gems, you find animals trapped in this strange prison and rescue them, and you look for shrines that gate off an alternate playable character called Dax, who skates in via a post-launch update. There is no upgrade tree. There are no power-ups. What you have on frame one is what you have at the end: a jump, a mid-air twirl-spin that extends your arc just enough to make precision gaps feel achievable, and a wall-jump that opens up vertical routes the moment you understand its rhythm. The hi-bit pixel art is the work of someone who knows the aesthetic well and avoids the trap of making it feel sterile. The music, composed by Andrea Baroni, is the quieter half of the package and arguably the part that makes the whole thing cohere. It sits under the action without demanding attention, which is exactly the right call for a game asking you to concentrate on movement timing. Community sentiment on Steam is unusually warm for a small release, sitting near the top of its review bracket, with players consistently praising how the movement system feels rather than complaining about difficulty spikes. The difficulty does exist. The game calls itself challenging and means it. But there is a notable absence of the wall-slamming frustration that plagues harder platformers, because if a section defeats you, you can teleport to a shrine and try a different route entirely. The world does not punish curiosity. Where Jubilee is less strong is in its overall length and density of content. It is a compact experience, and collectors who want to find every gem, rescue every animal, collect the five secret pages, and unlock all endings will get more hours out of it than players who run straight to the exit. Completionists and speedrunners are arguably the game's true audience. Anyone looking for a lengthy adventure with escalating mechanics will hit the credits and want more in a way that feels bittersweet rather than satisfied. That is not a failure of execution, just a fact of scope for a one-person project. What stays with you is the sensation of movement itself. That twirl-spin, timed right, has a lightness to it that very few precision platformers manage without feeling floaty. Perry understood that the difference between punishing and satisfying in this genre is almost entirely about how your character feels in the air, and he got that right. For a game this small, sitting this quietly on a store page, that is no small thing. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Hi-bit Pixel ArtWall-Jump MovementNon-linear MapAnimal RescueCompletionist-FriendlySpeedrun-ReadyShrine Fast TravelAlternate Character

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7+
Memory
2 GB RAM
Storage
200 MB available space
Graphics
128MB

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Reviews & Ratings

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Game Info

Developer
finalbossblues
Publisher
finalbossblues
Release Date
Nov 17, 2021

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Frequently asked questions about Jubilee

Where can I buy Jubilee cheapest?

Compare Jubilee prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Jubilee available on?

Jubilee is available on PC.

When was Jubilee released?

Jubilee was released on 17 November 2021.

Who developed Jubilee?

Jubilee was developed by finalbossblues.