
Journey of a Roach
A wordless post-apocalyptic point-and-click where two cockroaches crawl walls, befriend knitting spiders, and chase a single flower. Charming, brief, and a little obtuse - the best kind of indie oddity.
GamerScout Verdict
A brief, warm, and imperfect point-and-click that earns its oddness - best picked up on sale by adventure fans who forgive obtuse puzzles.
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Screenshots & Media
About Journey of a Roach
My instinct with games like this is to root for them before they've earned it, and honestly, Journey of a Roach mostly holds up that instinct. Koboldgames built a 3D point-and-click set entirely underground after a nuclear apocalypse, starring two cockroaches named Jim and Bud, and the whole thing runs on a kind of gentle, wordless comedy that is harder to pull off than it looks. You play as Jim, the smaller one, crawling through a bomb shelter populated by gas-mask-wearing ant cultists, a knitting spider grandmother, hippy fireflies, and a war-veteran wasp who smokes cigars. Nobody speaks a word of recognizable language. All conversation happens through scribbled pictogram speech bubbles, somewhere between Machinarium's visual dialogue and the expressive nonsense of Simlish, and when it works, it gives the whole game an oddly intimate warmth. The central mechanical hook is that Jim is a roach, which means gravity is optional. He walks up walls, across ceilings, and around doorframes, and the level design wraps itself around this idea in ways that feel genuinely thought-through rather than cosmetic. Items get tucked onto overhead surfaces, puzzles occasionally require you to reframe your spatial sense entirely, and just exploring a room with three traversable planes makes each compact environment feel bigger than it is. The camera zooms out with a held button to reveal wider surroundings and alternate routes, which is a small but well-considered touch. Full controller support works well here; the direct movement controls fit the three-dimensional space better than a pure point-and-click cursor ever could. The cracks are real, though, and worth naming. The inventory is a graveyard of identical black-and-white icons with no mouseover text, so you will absolutely spend five minutes trying to remember whether that silhouette is a fuel can or a cassette tape. There is no hint system at all - not one nudge in the right direction - which collides awkwardly with a handful of puzzles whose logic veers into classic adventure-game obtuseness. Jamming a mushroom into a broken crane panel to fix it is the kind of solution that makes you feel less clever than confused. A timed air-duct sequence and a finicky electricity-beam puzzle stand out as the game's low points, feeling out of step with the otherwise breezy tone. The picture-in-speech-bubble dialogue system, charming as it is, pulls double duty as a hint mechanism and occasionally fails at both. Runtime sits somewhere between two and five hours depending on how often you get stuck, and the game knows exactly where to end. That matters. A short game that respects its own length is a different thing from a short game that just runs out of ideas, and this one lands closer to the former. The soundtrack is included as a standalone bonus and it earns that treatment - understated, post-apocalyptic ambient stuff that keeps the bunker atmosphere without ever calling attention to itself. The hand-drawn comic-book art and the cast of bizarre insect characters carry more personality than the thin rescue-Bud plot deserves, and that gap between world richness and narrative ambition is the game's most honest flaw. Steam user reception sits at 89% positive across a meaningful sample, which tracks - this is the kind of game people find in a bundle, play in an evening, and quietly recommend.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows Vista/7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2500 MB available space
- Graphics
- OpenGL 2.0 compatible with 256 MB RAM (shared memory not recommended)
- Processor
- 2.5 GHz (Single Core) or better
- Sound Card
- DirectX 9.0c compatible sound card and drivers
Recommended
- OS
- Windows 7/8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2500 MB available space
- Graphics
- OpenGL 2.0 compatible with 512 MB RAM (shared memory not recommended)
- Processor
- 2.5 GHz (Single Core) or better
- Sound Card
- DirectX 9.0c compatible sound card and drivers
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Reviews & Ratings
Game Info
- Developer
- Koboldgames
- Publisher
- Daedalic Entertainment
- Release Date
- Nov 4, 2013
