Compare Journey prices across trusted key stores and find the best deal. Developed by thatgamecompany. Published by Annapurna Interactive. Released on 6/11/2020. Available on PC. Genres: Adventure, Indie.

A wordless, hour-long meditation through sand and sky that somehow makes strangers feel like companions. Quiet, gorgeous, and quietly unforgettable.

Journey is not a game that asks much of your hands. There are no weapons, no inventory, no dialogue trees, no fail states in any traditional sense. What thatgamecompany built is closer to an interactive poem - a robed figure crossing an enormous desert toward a distant mountain, piecing together fragments of a lost civilization along the way. You slide down dunes, catch updrafts, and occasionally pulse a chime that lights up glyphs or calls out to other players. That last part is the quiet miracle: strangers can appear in your session, also robed, also silent, and you can choose to travel together or apart. The game never tells you who they are. You cannot type at them. You will probably feel something anyway. The world is built from light and sand in a way that still holds up visually. Sweeping golden valleys give way to colder, harder environments as you approach the mountain, and the shift in palette does more emotional work than most cutscenes manage. Austin Wintory's score is the other load-bearing wall here - it breathes with your movement, swells when you rise, goes sparse and anxious when the world turns threatening. It was nominated for a Grammy, and once you hear it synchronized to your own playthrough, that fact stops being trivia and starts making sense. Who is this for? Honestly, almost anyone who is open to the idea that a game can be worth finishing in a single sitting and then sitting with for a few days afterward. It is not a game for people who need progression loops or mechanical depth to stay engaged. The "gameplay" is gentle to the point of being gestural. You find hidden glyphs to extend your scarf, which extends your flight. That is as close to a power system as Journey gets. For players accustomed to optimization and challenge, that thinness can feel anticlimactic. For everyone else, it tends to feel intentional and even generous - a rare case of a game that trusts the atmosphere to carry the weight. The PC version, published by Annapurna Interactive, arrived several years after the PlayStation original, and it is a clean port. The experience is identical in tone and scope. One honest caveat: Journey runs about 90 minutes to two hours on a first playthrough. That is the whole thing. There is replay value in finding every hidden glyph, attempting a run with a stranger who mirrors your pace perfectly, or simply returning to it when the world feels heavy. But if runtime-per-dollar is your primary metric, go in with open eyes. This is a short game that earns its length rather than padding it, and there is real craft in knowing when to end. The 94% positive Steam rating across tens of thousands of reviews is one of those numbers that actually means something here. Journey does not polarize. It tends to land softly, leave a mark, and get recommended quietly from one person to the next. That is the kind of reputation that holds. Kai, Scout Team

Journey

Journey

Jun 11, 2020thatgamecompanyAnnapurna Interactive
GamerScout Says

A wordless, hour-long meditation through sand and sky that somehow makes strangers feel like companions. Quiet, gorgeous, and quietly unforgettable.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.69

GamerScout Verdict

A 90-minute handcrafted experience that earns every minute - best for players willing to let atmosphere do the heavy lifting.

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Price History

Historical low
€2.6928 Jun 2026
Official storesKeyshops
€2.48€2.62€2.77€2.915 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Journey

Journey is not a game that asks much of your hands. There are no weapons, no inventory, no dialogue trees, no fail states in any traditional sense. What thatgamecompany built is closer to an interactive poem - a robed figure crossing an enormous desert toward a distant mountain, piecing together fragments of a lost civilization along the way. You slide down dunes, catch updrafts, and occasionally pulse a chime that lights up glyphs or calls out to other players. That last part is the quiet miracle: strangers can appear in your session, also robed, also silent, and you can choose to travel together or apart. The game never tells you who they are. You cannot type at them. You will probably feel something anyway. The world is built from light and sand in a way that still holds up visually. Sweeping golden valleys give way to colder, harder environments as you approach the mountain, and the shift in palette does more emotional work than most cutscenes manage. Austin Wintory's score is the other load-bearing wall here - it breathes with your movement, swells when you rise, goes sparse and anxious when the world turns threatening. It was nominated for a Grammy, and once you hear it synchronized to your own playthrough, that fact stops being trivia and starts making sense. Who is this for? Honestly, almost anyone who is open to the idea that a game can be worth finishing in a single sitting and then sitting with for a few days afterward. It is not a game for people who need progression loops or mechanical depth to stay engaged. The "gameplay" is gentle to the point of being gestural. You find hidden glyphs to extend your scarf, which extends your flight. That is as close to a power system as Journey gets. For players accustomed to optimization and challenge, that thinness can feel anticlimactic. For everyone else, it tends to feel intentional and even generous - a rare case of a game that trusts the atmosphere to carry the weight. The PC version, published by Annapurna Interactive, arrived several years after the PlayStation original, and it is a clean port. The experience is identical in tone and scope. One honest caveat: Journey runs about 90 minutes to two hours on a first playthrough. That is the whole thing. There is replay value in finding every hidden glyph, attempting a run with a stranger who mirrors your pace perfectly, or simply returning to it when the world feels heavy. But if runtime-per-dollar is your primary metric, go in with open eyes. This is a short game that earns its length rather than padding it, and there is real craft in knowing when to end. The 94% positive Steam rating across tens of thousands of reviews is one of those numbers that actually means something here. Journey does not polarize. It tends to land softly, leave a mark, and get recommended quietly from one person to the next. That is the kind of reputation that holds.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamWordless StorytellingSingle SittingAtmospheric SoundtrackStranger Co-opEmotionalDesert SettingShort but CompleteMood-Driven

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i3-2120 | AMD FX-4350
Memory
4 GB RAM
Graphics
Nvidia GTS 450 | AMD Radeon HD 5750
Storage
4 GB available space

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
94%(37,560)

Game Info

Developer
thatgamecompany
Publisher
Annapurna Interactive
Release Date
Jun 11, 2020

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Frequently asked questions about Journey

How much does Journey cost?

Journey pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Journey cheapest?

Compare Journey prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Journey available on?

Journey is available on PC.

When was Journey released?

Journey was released on 11 June 2020.

Who developed Journey?

Journey was developed by thatgamecompany and published by Annapurna Interactive.