
Jorji and Impossible Forest
A hand-crafted micro-platformer that will humble you inside two hours - if the achievement system doesn't break first. Worth a look for die-hard precision fans, with eyes open about the rough edges.
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About Jorji and Impossible Forest
I keep a small folder of games that almost nobody has written about, and Jorji and Impossible Forest has been sitting in it for a while, quietly daring me to say something honest. So here it is. This is a budget-tier, solo-developed 2D action platformer built around a single, clear promise: hard platforming with fast respawns, where every death is supposed to teach you something. The moveset is deliberately lean - jump, air-dash, shoot, and wall-climb. Four verbs. The whole game is built on that foundation, and in the best moments, that constraint actually works in its favor. There is something almost meditative about learning a short gauntlet with exactly those tools and nothing extra. The setting has a fable quality that I find genuinely charming, even if it never reaches deep. A forest wizard called Nemrok has cursed the inhabitants, corrupting even the Guardians who were meant to protect the place. You play as Jorji, a forester boy immune to the enchantment, pushing into the depths to purge the evil and eventually confront Nemrok himself. It is thin as lore goes, but the tone is coherent - whimsical and slightly dark, like a storybook that took a wrong turn. For a game of this scope and price, that cohesion matters more than complexity. The difficulty curve is real and arrives fast. Enemies are crafty in a way that feels hand-placed rather than procedural, and environmental puzzles break up the pure reflex sections well enough that the pacing avoids becoming monotonous. Fast respawns keep frustration from curdling into tedium, which is the single most important design decision a hard platformer can make, and Uberbax got that right. The all-time concurrent player peak on Steam is exactly one person, which tells you everything about the audience this reached. That is not necessarily a quality verdict - small and overlooked are different things - but it does mean you are flying without a community net. The honest caveat is the achievement system, which has a documented bug where certain achievements relock after you defeat bosses, forcing a reinstall and a re-grind to hit 100 percent. There are only seven achievements total, so the sting is modest in time cost - the whole run, including a full achievement sweep, clocks in around an hour and a half to two hours - but it is the kind of rough edge that signals a game that shipped without thorough QA. If you are an achievement completionist who treats the checklist as sacred, that is information you need before you start. For the right player - someone who wants a tight, no-frills precision platformer to fill a lunch break, or a completionist willing to tolerate one quirky re-run - there is a handmade sincerity here that I respect. The title screen and the forest aesthetic have a quiet, crafted feel that bigger games sometimes lose chasing scale. This is Uberbax Gaming working within strict limits and producing something that at least knows what it wants to be. It does not overstay its welcome, and that, more than anything, is a virtue I will always advocate for. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 900 MB available space
- Graphics
- Intel HD 4000
- Processor
- Intel Core i3 M380
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Game Info
- Developer
- Uberbax Gaming
- Publisher
- Uberbax Gaming
- Release Date
- Jul 11, 2018