Compare Jisei prices across 50+ stores and find the best deal. Developed by sakevisual. Published by sakevisual. Released on 9/14/2018. Available on PC, Mac, Linux. Genres: Adventure, Indie.

A compact supernatural whodunit that wraps up in under two hours but plants story hooks deep enough to pull you straight into its sequels.

I finished Jisei on a quiet afternoon and sat with it for a while afterward, not because the mystery floored me, but because sakevisual had quietly done something rare: built a self-contained entry point that feels handcrafted rather than hurried. The whole thing takes place inside a single coffee shop in the fictional town of Edgewater. Four rooms, four suspects, one body in the ladies' room with a knife in her chest, and a nameless protagonist who can relive the dying moments of any corpse he touches. That last detail, the psychic ability called kansei, is the spine of everything here. It is not a party trick bolted onto a generic mystery. It is the reason the story feels strange and a little melancholy, like grief seen sideways. The structure sits somewhere between a point-and-click adventure and a traditional visual novel. You click around the coffee shop rooms to find clues, talk to the four people trapped with you, and build up enough evidence to accuse the right person. An in-game notebook tracks every clue and hint automatically, which is a small but generous design touch. The branching is light, two or three semi-divergent paths, but the trust you build or burn with Detective Gurski, the barista Chance, college student Kizaki, and HR manager Bergstrom genuinely shapes which ending you reach. One wrong deduction at the accusation screen and it is a hard game over, so save often. The pacing is deliberate without feeling padded, which matters a lot when a game runs roughly ninety minutes with full voice acting. The voice cast is where Jisei earns real affection. Kira Buckland voices Chance, Micah Solusod plays Kizaki, and the ensemble delivers lines with a warmth and specificity that props up moments where the writing is still finding its feet. Some of the detective's delivery is a little stiff, but Kizaki in particular lands with exactly the quiet, unsettling energy the story needs. The original soundtrack by Marc Conrad Tabula is spare and atmospheric, a handful of tracks that carry the tension without overstaying their welcome. You can listen to the full OST from the in-game music room, and a couple of those pieces, especially the tenser ones, are worth returning to on their own. Where the game stumbles is in ambition versus scope. The psychic angle could have been pushed further. You get one haunting glimpse of the victim's final moments early on, and then the supernatural element retreats into the background while you do fairly conventional interrogation loops. For players coming in expecting something as mechanically inventive as Ace Attorney, the comparison community members have drawn, the deductive system here is gentler and less demanding. Some will find that refreshing. Others will find the mystery itself a bit thin, the reveal functional rather than shocking. The honest read is that Jisei is a strong opening chapter, not a complete story. It ends on a cliffhanger that practically insists you load up the sequel, Kansei, immediately. For visual novel newcomers or anyone who loves a moody, contained mystery with genuine craft behind its art and audio, Jisei is an easy recommendation at its length. The writing by Ayu Sakata has real voice, the character art by M. Beatriz Garcia is clean and expressive, and sakevisual clearly knew what kind of small, intentional thing they were making. It does not overstay its welcome because it barely has time to, and that restraint is part of its quiet charm. Kai, Scout Team

Jisei
AdventureIndie

Jisei

Sep 14, 2018sakevisual
GamerScout Says

A compact supernatural whodunit that wraps up in under two hours but plants story hooks deep enough to pull you straight into its sequels.

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About Jisei

I finished Jisei on a quiet afternoon and sat with it for a while afterward, not because the mystery floored me, but because sakevisual had quietly done something rare: built a self-contained entry point that feels handcrafted rather than hurried. The whole thing takes place inside a single coffee shop in the fictional town of Edgewater. Four rooms, four suspects, one body in the ladies' room with a knife in her chest, and a nameless protagonist who can relive the dying moments of any corpse he touches. That last detail, the psychic ability called kansei, is the spine of everything here. It is not a party trick bolted onto a generic mystery. It is the reason the story feels strange and a little melancholy, like grief seen sideways. The structure sits somewhere between a point-and-click adventure and a traditional visual novel. You click around the coffee shop rooms to find clues, talk to the four people trapped with you, and build up enough evidence to accuse the right person. An in-game notebook tracks every clue and hint automatically, which is a small but generous design touch. The branching is light, two or three semi-divergent paths, but the trust you build or burn with Detective Gurski, the barista Chance, college student Kizaki, and HR manager Bergstrom genuinely shapes which ending you reach. One wrong deduction at the accusation screen and it is a hard game over, so save often. The pacing is deliberate without feeling padded, which matters a lot when a game runs roughly ninety minutes with full voice acting. The voice cast is where Jisei earns real affection. Kira Buckland voices Chance, Micah Solusod plays Kizaki, and the ensemble delivers lines with a warmth and specificity that props up moments where the writing is still finding its feet. Some of the detective's delivery is a little stiff, but Kizaki in particular lands with exactly the quiet, unsettling energy the story needs. The original soundtrack by Marc Conrad Tabula is spare and atmospheric, a handful of tracks that carry the tension without overstaying their welcome. You can listen to the full OST from the in-game music room, and a couple of those pieces, especially the tenser ones, are worth returning to on their own. Where the game stumbles is in ambition versus scope. The psychic angle could have been pushed further. You get one haunting glimpse of the victim's final moments early on, and then the supernatural element retreats into the background while you do fairly conventional interrogation loops. For players coming in expecting something as mechanically inventive as Ace Attorney, the comparison community members have drawn, the deductive system here is gentler and less demanding. Some will find that refreshing. Others will find the mystery itself a bit thin, the reveal functional rather than shocking. The honest read is that Jisei is a strong opening chapter, not a complete story. It ends on a cliffhanger that practically insists you load up the sequel, Kansei, immediately. For visual novel newcomers or anyone who loves a moody, contained mystery with genuine craft behind its art and audio, Jisei is an easy recommendation at its length. The writing by Ayu Sakata has real voice, the character art by M. Beatriz Garcia is clean and expressive, and sakevisual clearly knew what kind of small, intentional thing they were making. It does not overstay its welcome because it barely has time to, and that restraint is part of its quiet charm. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Supernatural MysteryVoice ActedShort PlaythroughClue NotebookMultiple EndingsGame Over BranchingSeries StarterPsychic Protagonist

System Requirements

Minimum

OS
XP
Memory
512 MB RAM
Storage
97 MB available space
Processor
1 GHz

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Game Info

Developer
sakevisual
Publisher
sakevisual
Release Date
Sep 14, 2018

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Jisei is available on PC, Mac, Linux.

When was Jisei released?

Jisei was released on 14 September 2018.

Who developed Jisei?

Jisei was developed by sakevisual.