Compare JetX VR prices across 50+ stores and find the best deal. Developed by Singularity Lab. Published by SA Industry. Released on 4/11/2019. Available on PC. Genres: Action, Casual, Racing.

Wipeout-in-a-headset vibes with arena combat bolted on, a quick-session PvP fix that's more curious experiment than polished shooter, and the thin player base makes that a real problem.

My first read on JetX VR was promising: fly fast, shoot things, race through low-poly canyons, and do it all in VR or flat-screen with friends on either side of the headset divide. That cross-platform angle, letting HTC Vive, Oculus Rift, and standard PC players share the same lobby, was a genuinely smart call from Singularity Lab, made specifically because VR-only multiplayer pools were too thin to sustain a game. Respect for the pragmatism. The execution, though, is where the questions pile up. The mode list covers the basics you'd want from this type of game: Race has you screaming down canyons chasing first place, Arena puts you in a kill-to-top-the-scoreboard loop, and Boss Battle and Energy Core add at least some variety beyond pure deathmatch. Your craft carries two weapons and the maps scatter power-ups around, so there is a moment-to-moment decision loop to respect. The flight system is described as purpose-built to minimize motion sickness, and there is a Safe Mode in the pause menu for players who still feel the walls closing in. VR comfort work is harder than it looks, so credit where it's due. The combat feel, however, is hard to call deep. Arena mode has you circling maps taking shots at opponents, which sounds fun until you realize the weapon variety and map count are modest. Community feedback on Steam lands at a mixed 54% positive across 24 reviews, which is a small sample but not a warm one. Early forum posts flagged that at launch only two maps were available for free-for-all and racing modes respectively. That is a thin foundation for a game asking you to grind a live leaderboard. Whether more content has landed since 2019 is unclear, but the review trajectory never recovered. For flat-screen players specifically, the big concern is player count. VR arena shooters are a niche inside a niche, and the non-VR mode exists precisely because the developer admitted VR-only lobbies were dead on arrival. If the flat-screen population is equally sparse today, you are looking at bot matches by default. The bots are apparently not pushovers, which is worth noting, but bot lobbies are not a ranked ladder and they are not what the game was built around. Who is this actually for? Casual VR owners looking for a quick 20-minute burst of futuristic combat who have friends ready to join, or flat-screen players who want a low-ask arena shooter and are fine with bots when matchmaking dries up. If you want meaningful PvP progression, a full weapon roster, or a competitive ranked mode with a living population, this will frustrate you quickly. It is a compact game with a compact price to match. Fred, Scout Team

JetX VR
ActionCasualRacing

JetX VR

Apr 11, 2019Singularity LabSA Industry
GamerScout Says

Wipeout-in-a-headset vibes with arena combat bolted on, a quick-session PvP fix that's more curious experiment than polished shooter, and the thin player base makes that a real problem.

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Screenshots & Media

Screenshot

About JetX VR

My first read on JetX VR was promising: fly fast, shoot things, race through low-poly canyons, and do it all in VR or flat-screen with friends on either side of the headset divide. That cross-platform angle, letting HTC Vive, Oculus Rift, and standard PC players share the same lobby, was a genuinely smart call from Singularity Lab, made specifically because VR-only multiplayer pools were too thin to sustain a game. Respect for the pragmatism. The execution, though, is where the questions pile up. The mode list covers the basics you'd want from this type of game: Race has you screaming down canyons chasing first place, Arena puts you in a kill-to-top-the-scoreboard loop, and Boss Battle and Energy Core add at least some variety beyond pure deathmatch. Your craft carries two weapons and the maps scatter power-ups around, so there is a moment-to-moment decision loop to respect. The flight system is described as purpose-built to minimize motion sickness, and there is a Safe Mode in the pause menu for players who still feel the walls closing in. VR comfort work is harder than it looks, so credit where it's due. The combat feel, however, is hard to call deep. Arena mode has you circling maps taking shots at opponents, which sounds fun until you realize the weapon variety and map count are modest. Community feedback on Steam lands at a mixed 54% positive across 24 reviews, which is a small sample but not a warm one. Early forum posts flagged that at launch only two maps were available for free-for-all and racing modes respectively. That is a thin foundation for a game asking you to grind a live leaderboard. Whether more content has landed since 2019 is unclear, but the review trajectory never recovered. For flat-screen players specifically, the big concern is player count. VR arena shooters are a niche inside a niche, and the non-VR mode exists precisely because the developer admitted VR-only lobbies were dead on arrival. If the flat-screen population is equally sparse today, you are looking at bot matches by default. The bots are apparently not pushovers, which is worth noting, but bot lobbies are not a ranked ladder and they are not what the game was built around. Who is this actually for? Casual VR owners looking for a quick 20-minute burst of futuristic combat who have friends ready to join, or flat-screen players who want a low-ask arena shooter and are fine with bots when matchmaking dries up. If you want meaningful PvP progression, a full weapon roster, or a competitive ranked mode with a living population, this will frustrate you quickly. It is a compact game with a compact price to match. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcross-platformachievementstier:sub-5Arena CombatPower-Up ShooterVR OptionalBot SupportCross-Platform MultiplayerLow-Poly AestheticFlight CombatZero-Gravity Racing

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2500 MB available space
Graphics
GeForce GTX 750 TI \ Radeon R7 260X ( For PC version ) | NVidia GeForce 970 \ Radeon RX 470 for VR
Processor
Core i5
VR Support
SteamVR

Recommended

OS
Windows 10
Memory
12 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2500 MB available space
Graphics
GeForce GTX 1060 \ Radeon RX 480
Processor
Core i7

Reviews & Ratings

No ratings available

Game Info

Developer
Singularity Lab
Publisher
SA Industry
Release Date
Apr 11, 2019

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