Compare Jetboard Joust prices across 50+ stores and find the best deal. Developed by BitBull Ltd. Published by indie.io. Released on 10/23/2020. Available on PC, Mac, Linux. Genres: Action, Indie.

Defender's spiritual heir finally got the roguelite treatment it deserved, and the result is 30-plus weapons, five alien worlds, and a jetboard that bucks harder than you expect.

I went in expecting another retro-flavored nostalgia trip and came out genuinely surprised by how many small, considered decisions BitBull crammed into what looks, at first glance, like a simple side-scroller. Jetboard Joust sits in a narrow genre lineage that runs through Defender and Resogun: a wraparound horizontal shooter where your job is to blast alien invaders before they drag civilians off the ground and mutate them into something far nastier. That civilian-protection pressure gives every run a ticking quality that pure bullet-hell shooters often lack. You are never just shooting for the sake of it. The controls are the first thing that will either click or frustrate. Changing direction is bound to a dedicated button rather than the analog stick, which takes a few runs to feel natural. Once it does, though, the board's semi-realistic momentum stops feeling like sloppiness and starts feeling like a skill ceiling worth climbing. The Joust move, activated separately, launches you off the board in a damage-dealing dive that briefly grants invincibility, and learning to weave that into your positioning is the closest thing the game has to a high-expression combo system. Boost-ramming through clusters of enemies using the board's afterburn adds another layer that the first run rarely reveals. The roguelite scaffolding is light but functional. After each stage you pick a path through a branching map across five planets, and portals offer either progression or a new weapon grab. The arsenal stretches to over thirty options with their own upgrade tracks: the Shredder shotgun for close-range burst damage, the cluster bomb for crowd control, the flame tornado for sustained area denial, the Ion Storm for its split-projectile chain hits. Weapons degrade with use, which adds a quiet resource-management layer underneath all the chaos, and your infinite-ammo base gun becomes a surprisingly strategic tool for preserving the condition of something rarer. Boss encounters at the end of each world are the standout moments, rendered in chunky pixel-art and built across multiple phases. Defeating them lets you steal their attack patterns, which is a small but satisfying mechanical reward. The pixel-art throughout is clean and readable in motion, and the electronic soundtrack keeps the energy taut without overstaying its welcome. The honest criticism is that standard stages between boss fights can blur together. The level structure, repeating the same wave-survival objective across eleven stages per world, does wear on longer sessions. Some reviewers cleared the whole game on a first run without the difficulty ever truly biting, which suggests the balance leans a little soft outside the boss fights. The absence of online leaderboards also stings for a game so obviously built around score-chasing. What saves it from feeling repetitive for shorter play sessions is that each run reshuffles weapon availability, so your loadout problem-space genuinely shifts. This is a game for players who remember the specific anxiety of a Defender cabinet, or who found Resogun's humanoid-rescue loop satisfying but wished it had more build variety between runs. It is not a game for anyone looking for narrative, escalating difficulty that snowballs over many hours, or deep meta-progression in the Hades mold. What it offers is an exceptionally tight, handcrafted arcade loop with enough roguelite texture to make a second and third run feel worth the time. BitBull made something small and intentional here, and that counts for a lot. Kai, Scout Team

Jetboard Joust
ActionIndie

Jetboard Joust

Oct 23, 2020BitBull Ltdindie.io
GamerScout Says

Defender's spiritual heir finally got the roguelite treatment it deserved, and the result is 30-plus weapons, five alien worlds, and a jetboard that bucks harder than you expect.

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About Jetboard Joust

I went in expecting another retro-flavored nostalgia trip and came out genuinely surprised by how many small, considered decisions BitBull crammed into what looks, at first glance, like a simple side-scroller. Jetboard Joust sits in a narrow genre lineage that runs through Defender and Resogun: a wraparound horizontal shooter where your job is to blast alien invaders before they drag civilians off the ground and mutate them into something far nastier. That civilian-protection pressure gives every run a ticking quality that pure bullet-hell shooters often lack. You are never just shooting for the sake of it. The controls are the first thing that will either click or frustrate. Changing direction is bound to a dedicated button rather than the analog stick, which takes a few runs to feel natural. Once it does, though, the board's semi-realistic momentum stops feeling like sloppiness and starts feeling like a skill ceiling worth climbing. The Joust move, activated separately, launches you off the board in a damage-dealing dive that briefly grants invincibility, and learning to weave that into your positioning is the closest thing the game has to a high-expression combo system. Boost-ramming through clusters of enemies using the board's afterburn adds another layer that the first run rarely reveals. The roguelite scaffolding is light but functional. After each stage you pick a path through a branching map across five planets, and portals offer either progression or a new weapon grab. The arsenal stretches to over thirty options with their own upgrade tracks: the Shredder shotgun for close-range burst damage, the cluster bomb for crowd control, the flame tornado for sustained area denial, the Ion Storm for its split-projectile chain hits. Weapons degrade with use, which adds a quiet resource-management layer underneath all the chaos, and your infinite-ammo base gun becomes a surprisingly strategic tool for preserving the condition of something rarer. Boss encounters at the end of each world are the standout moments, rendered in chunky pixel-art and built across multiple phases. Defeating them lets you steal their attack patterns, which is a small but satisfying mechanical reward. The pixel-art throughout is clean and readable in motion, and the electronic soundtrack keeps the energy taut without overstaying its welcome. The honest criticism is that standard stages between boss fights can blur together. The level structure, repeating the same wave-survival objective across eleven stages per world, does wear on longer sessions. Some reviewers cleared the whole game on a first run without the difficulty ever truly biting, which suggests the balance leans a little soft outside the boss fights. The absence of online leaderboards also stings for a game so obviously built around score-chasing. What saves it from feeling repetitive for shorter play sessions is that each run reshuffles weapon availability, so your loadout problem-space genuinely shifts. This is a game for players who remember the specific anxiety of a Defender cabinet, or who found Resogun's humanoid-rescue loop satisfying but wished it had more build variety between runs. It is not a game for anyone looking for narrative, escalating difficulty that snowballs over many hours, or deep meta-progression in the Hades mold. What it offers is an exceptionally tight, handcrafted arcade loop with enough roguelite texture to make a second and third run feel worth the time. BitBull made something small and intentional here, and that counts for a lot. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Defender-likeCivilian RescueWeapon DegradationBoss Ability StealScore-ChasingWraparound ScrollingShort-Session FriendlyBranching Stage Map

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
200 MB available space
Graphics
256 MB, Requires OpenGL Compatible Graphics Drivers
Processor
1.2 Ghz+
Additional Notes
Requires .NET 4.8 or later

Recommended

OS
Windows 8 and up. 64 bit.
Memory
4 GB RAM
Storage
200 MB available space
Graphics
1 GB
Processor
2 Ghz
Additional Notes
Requires .NET 4.8 or later

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Game Info

Developer
BitBull Ltd
Publisher
indie.io
Release Date
Oct 23, 2020

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Frequently asked questions about Jetboard Joust

Where can I buy Jetboard Joust cheapest?

Compare Jetboard Joust prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Jetboard Joust available on?

Jetboard Joust is available on PC, Mac, Linux.

When was Jetboard Joust released?

Jetboard Joust was released on 23 October 2020.

Who developed Jetboard Joust?

Jetboard Joust was developed by BitBull Ltd and published by indie.io.