Compare JAMPING FISH prices across 50+ stores and find the best deal. Developed by ARMA GAMES. Published by ARMA GAMES. Released on 5/5/2022. Available on PC. Genres: Action, Adventure, Indie.

A micro obstacle-climber where a fish battles moving cars, vengeful starfish, and physics slides to reach a statue's summit. Brutally simple, deliberately aggravating, and oddly sincere about it.

I keep a soft spot for the kind of game that tells you upfront it will annoy you, then proceeds to annoy you exactly as promised. JAMPING FISH is that game. It's a short, 3D keyboard-controlled obstacle climber from ARMA GAMES where you guide a fish vertically through a gauntlet of moving stones, plates, cars, cats, starfish, balls, and slides, all stacked beneath a distant statue that serves as your one and only finish line. The premise is absurd and the execution is raw, but there's a strange honesty to the whole thing that I find hard to dismiss. The structure is lean: four checkpoints between you and the top, each adding a new obstacle type and a new way for your fish to tumble back down. The moving cars and plates demand timing. The starfish require patient routing rather than panic-jumping. The slide section is where most players will lose their composure, because balance-based movement on a slope with keyboard input is precisely as unforgiving as it sounds. None of these mechanics are deep, but the game never pretends they are. It pitches itself as a muscle-memory loop, and that's genuinely what it delivers: you fall, you learn the rhythm, you fall again slightly less stupidly, and eventually you stop falling at that checkpoint altogether. The learning curve is real, which counts for something even in a game this small. The online leaderboard is the one hook that gives JAMPING FISH a reason to exist beyond a single session. Completionists chasing a clean run and speed-curious players who want a name on a board will find more mileage here than the runtime implies. That said, there's no hiding the roughness. The visual style is functional rather than artful, the music is intentionally grating by the developer's own admission, and the physics feel loose in ways that occasionally register as unfair rather than challenging. There are no difficulty options, no accessibility features, and the game communicates almost entirely through trial-and-error rather than tutorialised guidance. On Steam, the small pool of user reviews sits at a perfect positive score, which suggests the people who bought it went in knowing exactly what they were getting. For players who enjoy short, spiteful games in the spirit of old Flash-era obstacle climbers, this scratches that itch without asking much in return. It's not a game I'd push toward someone expecting polish or longevity, but as a low-stakes challenge to pick up for an odd half-hour, it has a peculiar integrity. The developer self-describes the music as annoying, the obstacles as aggravating, and still shipped it anyway. There's something quietly committed about that. Kai, Scout Team

JAMPING FISH
ActionAdventureIndie

JAMPING FISH

May 5, 2022ARMA GAMES
GamerScout Says

A micro obstacle-climber where a fish battles moving cars, vengeful starfish, and physics slides to reach a statue's summit. Brutally simple, deliberately aggravating, and oddly sincere about it.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About JAMPING FISH

I keep a soft spot for the kind of game that tells you upfront it will annoy you, then proceeds to annoy you exactly as promised. JAMPING FISH is that game. It's a short, 3D keyboard-controlled obstacle climber from ARMA GAMES where you guide a fish vertically through a gauntlet of moving stones, plates, cars, cats, starfish, balls, and slides, all stacked beneath a distant statue that serves as your one and only finish line. The premise is absurd and the execution is raw, but there's a strange honesty to the whole thing that I find hard to dismiss. The structure is lean: four checkpoints between you and the top, each adding a new obstacle type and a new way for your fish to tumble back down. The moving cars and plates demand timing. The starfish require patient routing rather than panic-jumping. The slide section is where most players will lose their composure, because balance-based movement on a slope with keyboard input is precisely as unforgiving as it sounds. None of these mechanics are deep, but the game never pretends they are. It pitches itself as a muscle-memory loop, and that's genuinely what it delivers: you fall, you learn the rhythm, you fall again slightly less stupidly, and eventually you stop falling at that checkpoint altogether. The learning curve is real, which counts for something even in a game this small. The online leaderboard is the one hook that gives JAMPING FISH a reason to exist beyond a single session. Completionists chasing a clean run and speed-curious players who want a name on a board will find more mileage here than the runtime implies. That said, there's no hiding the roughness. The visual style is functional rather than artful, the music is intentionally grating by the developer's own admission, and the physics feel loose in ways that occasionally register as unfair rather than challenging. There are no difficulty options, no accessibility features, and the game communicates almost entirely through trial-and-error rather than tutorialised guidance. On Steam, the small pool of user reviews sits at a perfect positive score, which suggests the people who bought it went in knowing exactly what they were getting. For players who enjoy short, spiteful games in the spirit of old Flash-era obstacle climbers, this scratches that itch without asking much in return. It's not a game I'd push toward someone expecting polish or longevity, but as a low-stakes challenge to pick up for an odd half-hour, it has a peculiar integrity. The developer self-describes the music as annoying, the obstacles as aggravating, and still shipped it anyway. There's something quietly committed about that. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaObstacle ClimberPhysics-BasedLeaderboard ChaseMicro-ChallengeTrial and ErrorComedyShort-FormRage Game

System Requirements

Minimum

OS
Windows 7 SP1 with Platform Update for Windows 7
Memory
4 GB RAM
Storage
1 GB available space
Graphics
GeForce GTX 670 | Radeon HD 7950
Processor
Intel i5-2550K, 3.4 GHz

Recommended

OS
Windows 10 version 14393.102 or higher
Memory
16 GB RAM
Storage
1 GB available space
Graphics
GeForce GTX 970 or GeForce GTX 1060 | Radeon R9 290X or Radeon RX 480
Processor
Intel Core i7-3770, 3.4 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
ARMA GAMES
Publisher
ARMA GAMES
Release Date
May 5, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert