Jagged Alliance Crossfire
A standalone Jagged Alliance 2 spin-off that drops you into a new conflict zone with the same mercenary tactics formula - rougher edges and all.
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About Jagged Alliance Crossfire
Jagged Alliance Crossfire is a turn-based tactical RPG set in a fictional war-torn country, following the same basic structure that made Jagged Alliance 2 a cult classic. You hire mercenaries from the A.I.M. roster, manage their stats and equipment, and fight sector-by-sector across a map to liberate territory from hostile forces. If you have played any entry in the series, the loop is immediately familiar: plan your squad composition, move through sectors in real-time-with-pause or turn-based combat, and juggle morale, fatigue, and loyalty systems in the background. It is a niche within a niche, and that context matters when you sit down with the review scores. The decision-making layer here is thinner than veterans will want. Squad building has some genuine depth - balancing mercs by marksmanship, medical skill, and mechanical aptitude still produces interesting tradeoffs - but the sector map feels compressed and the strategic layer lacks the economic tension of JA2. You are not really managing a war economy; you are mostly clearing rooms and moving pins on a map. Crossfire was built on the Back in Action engine, which introduced a real-time-with-pause "plan and go" system that divided the community hard. Purists never forgave the shift away from strict turn-based play, and that friction shows up clearly in the review split. Where the game holds up is in moment-to-moment firefights when things go sideways. Flanking, suppression, and cover mechanics still create satisfying tactical puzzles at medium difficulty. The mercenary roster includes enough personality quirks and inter-merc banter to make squad selection feel like casting a heist film rather than just stacking stats. AI, however, is inconsistent - enemies occasionally make smart use of terrain, but flanking attempts by the CPU can be baffling. It is not a game that will challenge a patient tactician on default settings; push the difficulty up immediately if you want any resistance. For someone completely new to the series, Crossfire is not the recommended entry point. Jagged Alliance 2 (or its fan-patched variants) gives a far richer introduction to the franchise's DNA. But if you have absorbed JA2 and want more content in the same general space, or if you are a tactics-game completionist, Crossfire scratches the itch at a budget price point with a reasonable campaign length. The mod ecosystem is minimal compared to JA2, so do not expect community content to extend the experience significantly. Tutorial coverage is sparse, which matters less for returning fans and more for anyone hoping Crossfire is their gateway drug to the franchise. The Mixed Steam rating and middling Metacritic score are honest signals. This is a workmanlike expansion of ideas that were already aging in 2012, built on a divisive engine, with no major mechanical innovations. It is not broken, but it rarely surprises. Buy it as supplemental content, not as a primary tactics experience. Diego, Scout Team
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Game Info
- Developer
- Coreplay GmbH
- Publisher
- THQ Nordic
- Release Date
- Aug 24, 2012