Compare Izmir: An Independence Simulator prices across 50+ stores and find the best deal. Developed by Trainspotting Studio. Published by Next in Game. Released on 4/29/2022. Available on PC. Genres: Indie, Simulation, Strategy, Early Access.

A scrappy indie strategy sim about winning independence through combat and politics, ambitious concept, rough execution, and an Early Access label that explains a lot.

Izmir: An Independence Simulator is a strategy-simulation hybrid that asks you to manage both battlefield decisions and interpersonal relationships while pushing toward a fictional independence scenario. On paper that dual focus sounds compelling: you handle tactical combat against three distinct enemy classes (Infantry, Armored, and Robotic), each with specific counters and damage bonuses to exploit, while simultaneously juggling a cast of characters whose loyalties shift based on every choice you make. You can gossip, crack jokes, and watch relationships evolve in ways that theoretically feed back into your strategic options. That loop has real potential. The combat layer is where the game shows its clearest design intent. Matching unit types to the right enemy class matters, and learning which combinations unlock bonus damage gives early sessions a satisfying puzzle quality. If you are the kind of player who reads unit stat tables before deploying anything, there is a small but genuine reward here. The problem is that the tactical depth does not scale well. Once you have identified the dominant counters, the decision space narrows quickly, and the AI does not apply enough pressure to make late engagements feel tense. For a strategy title, that is a significant gap. The relationship system is the bigger wildcard. Characters respond differently to your dialogue choices, and the gossip mechanic hints at a social simulation with real teeth. In practice, the implementation is inconsistent. Some interactions produce meaningful shifts in how a character behaves or what options they unlock; others feel inert. The writing ranges from charming to awkward, and without a Metacritic score or broad critical coverage to triangulate against, it is hard to know how much of that roughness is intentional style versus production limitation. With only 82 Steam reviews sitting at 51 percent positive, the player base is small and the feedback signal is noisy. This is an Early Access release, and that context matters more here than it does for a polished indie. The 51 percent mixed score almost certainly reflects a game that is still finding its footing rather than one that has settled into permanent mediocrity. The developer has room to tighten the AI, deepen the relationship consequences, and smooth the difficulty curve. Whether that work materialises is the real question you are betting on if you buy in now. There is no substantial mod ecosystem to offset the content gaps, and the tutorial does introduce mechanics at a reasonable pace, so complete newcomers to the genre will not be immediately lost. But the onboarding only carries you so far when the mid-game starts repeating itself. For strategy players who want a fully realised experience with strong AI and a deep decision tree, Izmir is not there yet. For players willing to sit with a rough but idea-rich project and check back as updates land, there is an interesting skeleton here worth watching. Diego, Scout Team

Izmir: An Independence Simulator
IndieSimulationStrategyEarly Access

Izmir: An Independence Simulator

Apr 29, 2022Trainspotting StudioNext in Game
GamerScout Says

A scrappy indie strategy sim about winning independence through combat and politics, ambitious concept, rough execution, and an Early Access label that explains a lot.

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About Izmir: An Independence Simulator

Izmir: An Independence Simulator is a strategy-simulation hybrid that asks you to manage both battlefield decisions and interpersonal relationships while pushing toward a fictional independence scenario. On paper that dual focus sounds compelling: you handle tactical combat against three distinct enemy classes (Infantry, Armored, and Robotic), each with specific counters and damage bonuses to exploit, while simultaneously juggling a cast of characters whose loyalties shift based on every choice you make. You can gossip, crack jokes, and watch relationships evolve in ways that theoretically feed back into your strategic options. That loop has real potential. The combat layer is where the game shows its clearest design intent. Matching unit types to the right enemy class matters, and learning which combinations unlock bonus damage gives early sessions a satisfying puzzle quality. If you are the kind of player who reads unit stat tables before deploying anything, there is a small but genuine reward here. The problem is that the tactical depth does not scale well. Once you have identified the dominant counters, the decision space narrows quickly, and the AI does not apply enough pressure to make late engagements feel tense. For a strategy title, that is a significant gap. The relationship system is the bigger wildcard. Characters respond differently to your dialogue choices, and the gossip mechanic hints at a social simulation with real teeth. In practice, the implementation is inconsistent. Some interactions produce meaningful shifts in how a character behaves or what options they unlock; others feel inert. The writing ranges from charming to awkward, and without a Metacritic score or broad critical coverage to triangulate against, it is hard to know how much of that roughness is intentional style versus production limitation. With only 82 Steam reviews sitting at 51 percent positive, the player base is small and the feedback signal is noisy. This is an Early Access release, and that context matters more here than it does for a polished indie. The 51 percent mixed score almost certainly reflects a game that is still finding its footing rather than one that has settled into permanent mediocrity. The developer has room to tighten the AI, deepen the relationship consequences, and smooth the difficulty curve. Whether that work materialises is the real question you are betting on if you buy in now. There is no substantial mod ecosystem to offset the content gaps, and the tutorial does introduce mechanics at a reasonable pace, so complete newcomers to the genre will not be immediately lost. But the onboarding only carries you so far when the mid-game starts repeating itself. For strategy players who want a fully realised experience with strong AI and a deep decision tree, Izmir is not there yet. For players willing to sit with a rough but idea-rich project and check back as updates land, there is an interesting skeleton here worth watching. Diego, Scout Team

Tags

steamEarly Access StrategyPolitical SimUnit CountersRelationship SystemSocial MechanicsTactical CombatIndie Strategy

System Requirements

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Reviews & Ratings

Steam
51%(82)

Game Info

Developer
Trainspotting Studio
Publisher
Next in Game
Release Date
Apr 29, 2022

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