Compare IZBOT 2 prices across 50+ stores and find the best deal. Developed by Ruxar. Published by Ruxar. Released on 3/9/2022. Available on PC. Genres: Action, Indie.

A handcrafted precision platformer from a one-person Australian studio that earns its 95% positive rating one brutal, bite-sized level at a time.

I have a soft spot for the kind of game that fits entirely inside one person's head and still manages to feel complete, considered, and quietly confident. IZBOT 2 from Australian solo developer Ruxar is exactly that. It is a precision platformer in the strictest sense: pixel-tight movement, instant death, instant respawn, and a relentless procession of hazards, buzz saws, lasers, and spike clusters arranged with clear authorial intent. No padding, no hand-holding. Just a little robot called IZBOT and a city worth saving. The movement kit is the foundation everything else is built on. Wall slides, a dash, and a double jump are your full toolkit, and that modesty is a strength. Ruxar has clearly spent real time tuning how these three actions chain together, because the moment-to-moment feel is crisp in a way that larger studios sometimes miss. When you die, and you will die a lot, it is almost always legible. You know exactly what you did wrong. The respawn is so fast it barely registers as a pause, which keeps the rhythm intact and the frustration at the productive end of the spectrum rather than the destructive one. Steam leaderboards are present for those who want to measure their runs, though some players in the community have flagged that the leaderboard syncing can be unreliable across sessions, worth knowing if chasing times is your goal. Level design leans on short, focused layouts that teach a concept, test it briefly, and move on. The difficulty curve in the first half is gentle enough to feel accessible, which has occasionally frustrated experienced players who want the game to show its teeth sooner. Stick with it. The back end of the game introduces hazard combinations that require genuine precision and timing, and the boss encounters add some welcome scale to what is otherwise an intimate game. The sequel expands on the original iZBOT's formula in exactly the ways a sequel should: more tools, more environmental variety, and a stronger sense that the level design knows what it wants from you. Where IZBOT 2 is quieter than its genre peers is in presentation. The pixel art is clean and purposeful without being showy. The cyberpunk-adjacent robot world has a personality to it, charming rather than grim, and the game's willingness to occasionally wink at the player (the "still no underwater levels" note in its own feature list is a lovely bit of self-awareness) suggests a developer who is confident and unbothered. It is not a long game. Depending on your skill level and whether you chase completion, you are looking at a few hours of core content. For this genre and this price point, that is an honest trade. If you have never played a precision platformer and are unsure whether repeated death sounds appealing, IZBOT 2 is probably not the right entry point. But if you know you like this genre and you want something handcrafted, fair, and genuinely satisfying to master, Ruxar has delivered something worth your afternoon. Kai, Scout Team

IZBOT 2
ActionIndie

IZBOT 2

Mar 9, 2022Ruxar
GamerScout Says

A handcrafted precision platformer from a one-person Australian studio that earns its 95% positive rating one brutal, bite-sized level at a time.

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About IZBOT 2

I have a soft spot for the kind of game that fits entirely inside one person's head and still manages to feel complete, considered, and quietly confident. IZBOT 2 from Australian solo developer Ruxar is exactly that. It is a precision platformer in the strictest sense: pixel-tight movement, instant death, instant respawn, and a relentless procession of hazards, buzz saws, lasers, and spike clusters arranged with clear authorial intent. No padding, no hand-holding. Just a little robot called IZBOT and a city worth saving. The movement kit is the foundation everything else is built on. Wall slides, a dash, and a double jump are your full toolkit, and that modesty is a strength. Ruxar has clearly spent real time tuning how these three actions chain together, because the moment-to-moment feel is crisp in a way that larger studios sometimes miss. When you die, and you will die a lot, it is almost always legible. You know exactly what you did wrong. The respawn is so fast it barely registers as a pause, which keeps the rhythm intact and the frustration at the productive end of the spectrum rather than the destructive one. Steam leaderboards are present for those who want to measure their runs, though some players in the community have flagged that the leaderboard syncing can be unreliable across sessions, worth knowing if chasing times is your goal. Level design leans on short, focused layouts that teach a concept, test it briefly, and move on. The difficulty curve in the first half is gentle enough to feel accessible, which has occasionally frustrated experienced players who want the game to show its teeth sooner. Stick with it. The back end of the game introduces hazard combinations that require genuine precision and timing, and the boss encounters add some welcome scale to what is otherwise an intimate game. The sequel expands on the original iZBOT's formula in exactly the ways a sequel should: more tools, more environmental variety, and a stronger sense that the level design knows what it wants from you. Where IZBOT 2 is quieter than its genre peers is in presentation. The pixel art is clean and purposeful without being showy. The cyberpunk-adjacent robot world has a personality to it, charming rather than grim, and the game's willingness to occasionally wink at the player (the "still no underwater levels" note in its own feature list is a lovely bit of self-awareness) suggests a developer who is confident and unbothered. It is not a long game. Depending on your skill level and whether you chase completion, you are looking at a few hours of core content. For this genre and this price point, that is an honest trade. If you have never played a precision platformer and are unsure whether repeated death sounds appealing, IZBOT 2 is probably not the right entry point. But if you know you like this genre and you want something handcrafted, fair, and genuinely satisfying to master, Ruxar has delivered something worth your afternoon. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Instant RespawnBoss FightsCyberpunk AestheticSpeedrun-FriendlySolo DeveloperBite-Sized LevelsDash Mechanic

System Requirements

Minimum

OS
Windows Vista or Later
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Voodoo or greater
Processor
Intel Core™ Duo or faster

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Game Info

Developer
Ruxar
Publisher
Ruxar
Release Date
Mar 9, 2022

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Frequently asked questions about IZBOT 2

Where can I buy IZBOT 2 cheapest?

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What platforms is IZBOT 2 available on?

IZBOT 2 is available on PC.

When was IZBOT 2 released?

IZBOT 2 was released on 9 March 2022.

Who developed IZBOT 2?

IZBOT 2 was developed by Ruxar.