Compare Isonzo prices across trusted key stores and find the best deal. Developed by BlackMill Games. Published by BlackMill Games. Released on 9/13/2022. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie, Massively Multiplayer, Simulation, Strategy. Metacritic score: 73/100.

Closer to Battlefield than Hell Let Loose, Isonzo carves out a focused, historically grounded niche on the Italian Front - rewarding team players and punishing lone wolves who forget bolt-action rifles are one-shot killers.

I've spent enough time with WW1 shooters to spot the pretenders immediately, and Isonzo is not one of them. BlackMill Games' third entry in their WW1 series - after Verdun and Tannenberg - brings the least-covered front of the Great War to life with a level of sincerity that its budget frankly doesn't have to justify. The Italian Alpine theater, overlooked by every mainstream publisher, turns out to be exactly the right canvas for this kind of game: mountain ridgelines create natural chokepoints, elevation changes punish static players, and the verticality reshapes how every class operates from match to match. The class system is where the tactical meat lives. Six roles - Officer, Rifleman, Engineer, Assault, Marksman, and Mountaineer - each carry a distinct function rather than just a different weapon loadout. The Officer uses a field telephone to call in artillery barrages, creeping barrages, poison gas, or bomber strikes, and can blow the trench whistle to compress spawn timers. Engineers build barbed wire, sandbag positions, and MG nests that can physically swing the momentum of a phase. Assault troopers carry the only automatic weapons in the game - the Italian Villar Perosa and the Austro-Hungarian Madsen among them - making them the short-range pressure class. None of these roles overlap much, which means a competent team that rotates across classes reads matches very differently than a random lobby of Riflemen charging uphill. The scoring system reinforces this: kills barely move the needle, while building structures, spotting enemies, and destroying objectives rack up points fast. That is a deliberate design choice and a good one. The single Offensive game mode - a phase-based push format where attackers must blow up objectives or capture locations before breaking through each defensive line - sounds thin on paper. In practice, the narrow, runway-shaped maps keep firefights concentrated rather than sprawling, which actually makes it feel more consistent than the wider sandboxes of Hell Let Loose or Beyond the Wire. Each phase also tasks attackers with building forward spawn points closer to the objective, a mechanic that gives defenders a counterattack angle and prevents the matches from becoming pure attrition slogs. Where it genuinely suffers is in variety: one mode, a limited map count, and no single-player campaign of any substance. The offline bot mode exists and is usable, but the AI oscillates between dangerously passive and inexplicably deadly - treat it as a map familiarization tool, nothing more. The harder long-term question is population health. Post-launch reviews from 2024 flag noticeably thin server counts, particularly on console, and anti-cheat enforcement has drawn community criticism. On PC, crossplay helps, but if you buy this expecting full 48-player lobbies at any hour, you may be disappointed depending on when and where you play. The gunplay itself is slow and deliberate - bolt-action cycling is a commitment, and most rifles are one-shot kills if you line the shot up properly. That tempo will alienate players expecting Battlefield 1's pace. For everyone else, especially players who have ever color-coded a spawn-timer spreadsheet or argued about optimal flanking routes, it is quietly absorbing. The post-launch Caporetto update added a new offensive and a German faction with their own weapons, which expanded the content base meaningfully. Diego, Scout Team

Isonzo

Isonzo

Sep 13, 2022BlackMill Games
GamerScout Says

Closer to Battlefield than Hell Let Loose, Isonzo carves out a focused, historically grounded niche on the Italian Front - rewarding team players and punishing lone wolves who forget bolt-action rifles are one-shot killers.

PCMacLinuxXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.49

GamerScout Verdict

Best for tactical FPS players who want a historically grounded WW1 experience and can commit to team-based objective play over lone-wolf action.

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Price History

Historical low
€2.4917 Jun 2026
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€2.31€2.93€3.55€4.178 Jun19 Jun30 Jun11 Jul22 Jul
8 Jun — 22 Jul
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Screenshots & Media

About Isonzo

I've spent enough time with WW1 shooters to spot the pretenders immediately, and Isonzo is not one of them. BlackMill Games' third entry in their WW1 series - after Verdun and Tannenberg - brings the least-covered front of the Great War to life with a level of sincerity that its budget frankly doesn't have to justify. The Italian Alpine theater, overlooked by every mainstream publisher, turns out to be exactly the right canvas for this kind of game: mountain ridgelines create natural chokepoints, elevation changes punish static players, and the verticality reshapes how every class operates from match to match. The class system is where the tactical meat lives. Six roles - Officer, Rifleman, Engineer, Assault, Marksman, and Mountaineer - each carry a distinct function rather than just a different weapon loadout. The Officer uses a field telephone to call in artillery barrages, creeping barrages, poison gas, or bomber strikes, and can blow the trench whistle to compress spawn timers. Engineers build barbed wire, sandbag positions, and MG nests that can physically swing the momentum of a phase. Assault troopers carry the only automatic weapons in the game - the Italian Villar Perosa and the Austro-Hungarian Madsen among them - making them the short-range pressure class. None of these roles overlap much, which means a competent team that rotates across classes reads matches very differently than a random lobby of Riflemen charging uphill. The scoring system reinforces this: kills barely move the needle, while building structures, spotting enemies, and destroying objectives rack up points fast. That is a deliberate design choice and a good one. The single Offensive game mode - a phase-based push format where attackers must blow up objectives or capture locations before breaking through each defensive line - sounds thin on paper. In practice, the narrow, runway-shaped maps keep firefights concentrated rather than sprawling, which actually makes it feel more consistent than the wider sandboxes of Hell Let Loose or Beyond the Wire. Each phase also tasks attackers with building forward spawn points closer to the objective, a mechanic that gives defenders a counterattack angle and prevents the matches from becoming pure attrition slogs. Where it genuinely suffers is in variety: one mode, a limited map count, and no single-player campaign of any substance. The offline bot mode exists and is usable, but the AI oscillates between dangerously passive and inexplicably deadly - treat it as a map familiarization tool, nothing more. The harder long-term question is population health. Post-launch reviews from 2024 flag noticeably thin server counts, particularly on console, and anti-cheat enforcement has drawn community criticism. On PC, crossplay helps, but if you buy this expecting full 48-player lobbies at any hour, you may be disappointed depending on when and where you play. The gunplay itself is slow and deliberate - bolt-action cycling is a commitment, and most rifles are one-shot kills if you line the shot up properly. That tempo will alienate players expecting Battlefield 1's pace. For everyone else, especially players who have ever color-coded a spawn-timer spreadsheet or argued about optimal flanking routes, it is quietly absorbing. The post-launch Caporetto update added a new offensive and a German faction with their own weapons, which expanded the content base meaningfully.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:aaaTactical FPSClass-BasedWW1Team-OrientedObjective-BasedHistorical AuthenticityAsymmetric Attack-DefendBot SupportSlow-Paced Combat

System Requirements

Minimum

OS
Windows 10 64-Bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
GeForce GTX 970, AMD Radeon R9 290, 4GB VRAM
Processor
Intel Core i5-4670K, AMD Ryzen 5 1400

Recommended

Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
GeForce GTX 1070, AMD Radeon RX 580, 8GB VRAM
Processor
Intel Core i7-6700K, AMD Ryzen 5 3600

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Community Discussion

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Reviews & Ratings

Metacritic
73

Game Info

Developer
BlackMill Games
Publisher
BlackMill Games
Release Date
Sep 13, 2022

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Frequently asked questions about Isonzo

How much does Isonzo cost?

Isonzo pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Isonzo available on?

Isonzo is available on PC, Mac, Linux, Xbox.

When was Isonzo released?

Isonzo was released on 13 September 2022.

Who developed Isonzo?

Isonzo was developed by BlackMill Games.

Is Isonzo worth buying?

Isonzo holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.