Compare Invasion 2037 prices across 50+ stores and find the best deal. Developed by Little Beavers Games. Published by Little Beavers Games. Released on 11/5/2019. Available on PC. Genres: Action, Adventure, Indie, Simulation, Early Access.

A mixed-reviewed Early Access survival-sim that has been abandoned by its developer for over six years. Approach with caution unless you enjoy rough, unfinished open worlds on principle.

My spreadsheet instincts kicked in the moment I saw Invasion 2037's pitch: shelter management, resource research, open-world scavenging, and an alien-zombie hybrid threat all layered into a single singleplayer loop. On paper, that is exactly the kind of multi-system design I want to spend a weekend stress-testing. In practice, the systems are present but unfinished, and the development trajectory tells a story that the game itself cannot. The core loop asks you to manage a bunker's electricity, generator, ventilation, and interior garden while venturing out into the Union Hill area to scavenge fuel, mask filters, bandages, ammunition, and crafting components. You need a car to push into outer zones, which means managing vehicle fuel and repairs on top of your character's health, energy, and armor. There is a research thread running underneath all of this, tied to finding a cure for the alien-spread virus. The layering is genuinely interesting, and anyone who enjoys games that treat inventory and base upkeep as core decision spaces will recognize the DNA here. The world is split into a rural starting section and a southern city zone, with a third northern section that was planned but not yet delivered. The problems are structural and, at this point, probably permanent. Steam flags that the last developer update was over six years ago. The community reception landed at a mixed rating, hovering around 59 percent positive across roughly 113 reviews at launch, with later data showing a similar split across a slightly larger pool. The developer's own stated full-release window was Q4 2028, which was ambitious even when the game was actively patched. The current version is described by the developer as a half-completed slice of shelter management and exploration. That is honest, but it also means you are buying unfinished content with no clear path to completion. A full rebuild was reportedly started, with a target around Q4 2026, but given the six-year silence on the previous build, that roadmap deserves skepticism. For survival-sim regulars who have already finished The Long Dark or Project Zomboid and want something rougher to poke at, there is a functional vertical slice here. The third-person view works, an experimental FPS mode exists, character customization is present, and the threat mix of aliens, zombies, and bandit gangs does create a reason to vary your approach rather than just spam one weapon type. Difficulty is intentionally steep, built around incremental progress rather than open-world freedom. That design philosophy can work, but it demands a developer who keeps tuning it. That developer is effectively absent. I will not wave anyone away from a game purely because it is in Early Access. I have watched Dwarf Fortress spend years in rough shape before becoming something extraordinary. But Invasion 2037 lacks the active community investment and development cadence that makes a rough Early Access worth the wait. If you are the type who enjoys documenting unfinished systems and contributing to a Discord in hopes of nudging a small team, there might be something here for you. Everyone else should put this on a wishlist and check back only if a substantial update actually ships. Diego, Scout Team

Invasion 2037
ActionAdventureIndieSimulationEarly Access

Invasion 2037

Nov 5, 2019Little Beavers Games
GamerScout Says

A mixed-reviewed Early Access survival-sim that has been abandoned by its developer for over six years. Approach with caution unless you enjoy rough, unfinished open worlds on principle.

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About Invasion 2037

My spreadsheet instincts kicked in the moment I saw Invasion 2037's pitch: shelter management, resource research, open-world scavenging, and an alien-zombie hybrid threat all layered into a single singleplayer loop. On paper, that is exactly the kind of multi-system design I want to spend a weekend stress-testing. In practice, the systems are present but unfinished, and the development trajectory tells a story that the game itself cannot. The core loop asks you to manage a bunker's electricity, generator, ventilation, and interior garden while venturing out into the Union Hill area to scavenge fuel, mask filters, bandages, ammunition, and crafting components. You need a car to push into outer zones, which means managing vehicle fuel and repairs on top of your character's health, energy, and armor. There is a research thread running underneath all of this, tied to finding a cure for the alien-spread virus. The layering is genuinely interesting, and anyone who enjoys games that treat inventory and base upkeep as core decision spaces will recognize the DNA here. The world is split into a rural starting section and a southern city zone, with a third northern section that was planned but not yet delivered. The problems are structural and, at this point, probably permanent. Steam flags that the last developer update was over six years ago. The community reception landed at a mixed rating, hovering around 59 percent positive across roughly 113 reviews at launch, with later data showing a similar split across a slightly larger pool. The developer's own stated full-release window was Q4 2028, which was ambitious even when the game was actively patched. The current version is described by the developer as a half-completed slice of shelter management and exploration. That is honest, but it also means you are buying unfinished content with no clear path to completion. A full rebuild was reportedly started, with a target around Q4 2026, but given the six-year silence on the previous build, that roadmap deserves skepticism. For survival-sim regulars who have already finished The Long Dark or Project Zomboid and want something rougher to poke at, there is a functional vertical slice here. The third-person view works, an experimental FPS mode exists, character customization is present, and the threat mix of aliens, zombies, and bandit gangs does create a reason to vary your approach rather than just spam one weapon type. Difficulty is intentionally steep, built around incremental progress rather than open-world freedom. That design philosophy can work, but it demands a developer who keeps tuning it. That developer is effectively absent. I will not wave anyone away from a game purely because it is in Early Access. I have watched Dwarf Fortress spend years in rough shape before becoming something extraordinary. But Invasion 2037 lacks the active community investment and development cadence that makes a rough Early Access worth the wait. If you are the type who enjoys documenting unfinished systems and contributing to a Discord in hopes of nudging a small team, there might be something here for you. Everyone else should put this on a wishlist and check back only if a substantial update actually ships. Diego, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:indiePost-ApocalypticBunker ManagementAlien ThreatCrafting-SurvivalResearch TreeVehicle ManagementAbandoned Early AccessTPS-and-FPS

System Requirements

Minimum

OS
64-bit Windows 7, Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 660 / Radeon HD 7870
Processor
Intel Core i5-4430 / AMD FX-6300

Recommended

OS
64-bit Windows 7, Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600

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Game Info

Developer
Little Beavers Games
Publisher
Little Beavers Games
Release Date
Nov 5, 2019

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Invasion 2037 is available on PC.

When was Invasion 2037 released?

Invasion 2037 was released on 5 November 2019.

Who developed Invasion 2037?

Invasion 2037 was developed by Little Beavers Games.