Compare Inua - A Story in Ice and Time prices across 50+ stores and find the best deal. Developed by The Pixel Hunt. Published by ARTE France. Released on 2/10/2022. Available on PC, Mac. Genres: Adventure, Indie.

Three lives, three eras, one frozen coastline - and a token system that plants ideas into characters' minds rather than putting a sword in your hand. Worth your evening if quiet mystery is your frequency.

My first thought loading up Inua was that ARTE France keeps funding the kinds of games nobody else would greenlight, and I mean that as the highest possible compliment. What The Pixel Hunt has built here sits somewhere between a storybook you click through and a point-and-click adventure with the difficulty sanded down to almost nothing - and that deliberate choice is the whole creative argument the game is making. You are not here to solve puzzles. You are here to witness. The setup is genuinely arresting. You play as three characters separated by well over a century: Taïna, a present-day journalist chasing the mystery of the Franklin Expedition; Simon, a sailor aboard the Terror itself fighting to keep his crew alive in the 19th century Arctic; and Peter, a young filmmaker on a 1950s military mission who bridges the two timelines together. Each of them inhabits the same frozen geography at different points in history, and the clever part is that what you uncover in one era physically unlocks what you can interact with in another. Spot a lantern as Taïna, and it becomes a token - a thought you can plant into a character's mind - that opens up a new line of dialogue or advances a stalled moment in Simon's timeline. The mechanic is light, almost frictionless, but it has a quiet elegance to it that rewards patience more than reflex. Underscoring all of this is a mythological thread rooted in Inuit belief: the great polar bear Nanurluk, killed ten thousand years ago, whose disrupted spirit pulls these three lives toward a reckoning. The developers worked with Inuit writers, advisors, and artists during production, and it shows - the cultural texture here feels earned rather than decorative, the kind of thing that makes a short game feel genuinely weighted. The visual style is crisp storybook geometry with a color palette that makes the Canadian Arctic feel beautiful rather than bleak. The soundtrack sits somewhere between ambient and ceremonial, and it is doing a lot of heavy lifting for the atmosphere. The honest caveats: the runtime sits around three hours, the conclusion lands softly rather than conclusively, and players who came expecting inventory puzzles or branching outcomes will find the experience closer to an interactive audiobook than a traditional adventure game. Some characters stay sketched rather than fully drawn. The voice performances are mixed - certain deliveries feel stilted, though given that the game deliberately puts two cultures in tension with each other, some of that friction reads as intentional rather than accidental. And the token system, as inventive as it is as a concept, probably deserved one more layer of mechanical depth to fully justify itself. For the right player, though, none of that undoes the spell. If you gravitate toward games that treat their source material with genuine respect, that know when to let silence do the work, and that can tell a complete story in an afternoon without overstaying their welcome - Inua earns its place. Kai, Scout Team

Inua - A Story in Ice and Time
AdventureIndie

Inua - A Story in Ice and Time

Feb 10, 2022The Pixel HuntARTE France
GamerScout Says

Three lives, three eras, one frozen coastline - and a token system that plants ideas into characters' minds rather than putting a sword in your hand. Worth your evening if quiet mystery is your frequency.

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About Inua - A Story in Ice and Time

My first thought loading up Inua was that ARTE France keeps funding the kinds of games nobody else would greenlight, and I mean that as the highest possible compliment. What The Pixel Hunt has built here sits somewhere between a storybook you click through and a point-and-click adventure with the difficulty sanded down to almost nothing - and that deliberate choice is the whole creative argument the game is making. You are not here to solve puzzles. You are here to witness. The setup is genuinely arresting. You play as three characters separated by well over a century: Taïna, a present-day journalist chasing the mystery of the Franklin Expedition; Simon, a sailor aboard the Terror itself fighting to keep his crew alive in the 19th century Arctic; and Peter, a young filmmaker on a 1950s military mission who bridges the two timelines together. Each of them inhabits the same frozen geography at different points in history, and the clever part is that what you uncover in one era physically unlocks what you can interact with in another. Spot a lantern as Taïna, and it becomes a token - a thought you can plant into a character's mind - that opens up a new line of dialogue or advances a stalled moment in Simon's timeline. The mechanic is light, almost frictionless, but it has a quiet elegance to it that rewards patience more than reflex. Underscoring all of this is a mythological thread rooted in Inuit belief: the great polar bear Nanurluk, killed ten thousand years ago, whose disrupted spirit pulls these three lives toward a reckoning. The developers worked with Inuit writers, advisors, and artists during production, and it shows - the cultural texture here feels earned rather than decorative, the kind of thing that makes a short game feel genuinely weighted. The visual style is crisp storybook geometry with a color palette that makes the Canadian Arctic feel beautiful rather than bleak. The soundtrack sits somewhere between ambient and ceremonial, and it is doing a lot of heavy lifting for the atmosphere. The honest caveats: the runtime sits around three hours, the conclusion lands softly rather than conclusively, and players who came expecting inventory puzzles or branching outcomes will find the experience closer to an interactive audiobook than a traditional adventure game. Some characters stay sketched rather than fully drawn. The voice performances are mixed - certain deliveries feel stilted, though given that the game deliberately puts two cultures in tension with each other, some of that friction reads as intentional rather than accidental. And the token system, as inventive as it is as a concept, probably deserved one more layer of mechanical depth to fully justify itself. For the right player, though, none of that undoes the spell. If you gravitate toward games that treat their source material with genuine respect, that know when to let silence do the work, and that can tell a complete story in an afternoon without overstaying their welcome - Inua earns its place. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Inuit CultureToken MechanicMulti-Era NarrativeAtmospheric SoundtrackCultural ImpactLow FrictionShort Completion

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
4 GB RAM
DirectX
Version 10
Storage
1000 MB available space
Graphics
DX10 (shader model 4.0)
Processor
SSE2 instruction set support

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Game Info

Developer
The Pixel Hunt
Publisher
ARTE France
Release Date
Feb 10, 2022

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Inua - A Story in Ice and Time is available on PC, Mac.

When was Inua - A Story in Ice and Time released?

Inua - A Story in Ice and Time was released on 10 February 2022.

Who developed Inua - A Story in Ice and Time?

Inua - A Story in Ice and Time was developed by The Pixel Hunt and published by ARTE France.