Compare Intruder prices across 50+ stores and find the best deal. Developed by Superboss Games. Published by !Lim studio. Released on 3/1/2019. Available on PC. Genres: Early Access.

If you ever wished Splinter Cell's multiplayer mode had survived and grown up, Intruder is your answer, a tense, gadget-heavy Guards-vs-spies shooter that keeps generating stories you'll want to retell.

My first hour with Intruder was spent crouched in a ventilation shaft, listening to two guards radio each other through the wall while I tried to remember which direction led to the objective. That tension, entirely player-generated, is what this game does better than almost anything else in the multiplayer space. It is a team-based stealth FPS where one side infiltrates and the other fortifies, and the gap between those two roles produces rounds that feel genuinely unpredictable every time. The mechanical toolkit is where Intruder earns its reputation. Guards can layer motion sensors near C4 charges, monitor live security cameras, and use the hand radio to coordinate without giving away their voice to nearby enemies. Intruders can crawl through ventilation shafts, swim around perimeters, lockpick doors, climb the environment, and exploit ragdoll physics to throw themselves out windows during extractions. Realistic ballistics with windage and bullet drop mean that even the shooting asks for deliberation rather than reflex. The game modes include objective-based hacking runs, briefcase extraction (Raid), and a scavenger-style Last Man Standing format where players start with nothing and forage for gadgets. Buildings are fully interactive, with working spotlights, sliding windows, elevators, and security cameras that either team can exploit. It is a lot of systems, and the learning curve is real. Proximity voice chat is the design choice that makes everything click. Enemies can hear you speak if you are physically close, which turns communication into a risk-reward decision every single round. You might overhear an Intruder team planning their entry route, or blow your own position by forgetting to switch to the hand radio. Some of the best moments come not from perfect execution but from plans falling apart in loud, chaotic ways. SWAT-style hand signals add a silent communication layer that rewards coordinated groups over random lobbies. Where Intruder struggles is onboarding. The tutorial hints have improved over updates, but new players dropping into a server with veterans will get smoked and may not understand why. The community has an active Discord and a competitive league (the Intruder Competitive League, now in double-digit seasons), which is a positive sign for long-term health, but it also means the average server has people who have been playing for years. Player counts are modest rather than massive, so off-peak hours in non-Western regions can mean waiting or hopping on community servers. The game has been in Early Access since 2019 and continues to receive updates, but full release remains undefined, which is worth weighing if Early Access fatigue is a concern for you. For the right player, none of that is a dealbreaker. Intruder occupies a niche that very few games have ever tried seriously: multiplayer stealth with genuine physics, environmental interaction, and a sound design philosophy (no background music, dead silence, spatial audio) that makes every creak in a floorboard matter. If you played the Spies vs. Mercs mode in Splinter Cell Blacklist and mourned its quiet death, or if you want a tactical shooter where thinking out loud can literally get you killed, this is worth the time investment to get over the learning hump. Alex, Scout Team

Intruder
Early Access

Intruder

Mar 1, 2019Superboss Games!Lim studio
GamerScout Says

If you ever wished Splinter Cell's multiplayer mode had survived and grown up, Intruder is your answer, a tense, gadget-heavy Guards-vs-spies shooter that keeps generating stories you'll want to retell.

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About Intruder

My first hour with Intruder was spent crouched in a ventilation shaft, listening to two guards radio each other through the wall while I tried to remember which direction led to the objective. That tension, entirely player-generated, is what this game does better than almost anything else in the multiplayer space. It is a team-based stealth FPS where one side infiltrates and the other fortifies, and the gap between those two roles produces rounds that feel genuinely unpredictable every time. The mechanical toolkit is where Intruder earns its reputation. Guards can layer motion sensors near C4 charges, monitor live security cameras, and use the hand radio to coordinate without giving away their voice to nearby enemies. Intruders can crawl through ventilation shafts, swim around perimeters, lockpick doors, climb the environment, and exploit ragdoll physics to throw themselves out windows during extractions. Realistic ballistics with windage and bullet drop mean that even the shooting asks for deliberation rather than reflex. The game modes include objective-based hacking runs, briefcase extraction (Raid), and a scavenger-style Last Man Standing format where players start with nothing and forage for gadgets. Buildings are fully interactive, with working spotlights, sliding windows, elevators, and security cameras that either team can exploit. It is a lot of systems, and the learning curve is real. Proximity voice chat is the design choice that makes everything click. Enemies can hear you speak if you are physically close, which turns communication into a risk-reward decision every single round. You might overhear an Intruder team planning their entry route, or blow your own position by forgetting to switch to the hand radio. Some of the best moments come not from perfect execution but from plans falling apart in loud, chaotic ways. SWAT-style hand signals add a silent communication layer that rewards coordinated groups over random lobbies. Where Intruder struggles is onboarding. The tutorial hints have improved over updates, but new players dropping into a server with veterans will get smoked and may not understand why. The community has an active Discord and a competitive league (the Intruder Competitive League, now in double-digit seasons), which is a positive sign for long-term health, but it also means the average server has people who have been playing for years. Player counts are modest rather than massive, so off-peak hours in non-Western regions can mean waiting or hopping on community servers. The game has been in Early Access since 2019 and continues to receive updates, but full release remains undefined, which is worth weighing if Early Access fatigue is a concern for you. For the right player, none of that is a dealbreaker. Intruder occupies a niche that very few games have ever tried seriously: multiplayer stealth with genuine physics, environmental interaction, and a sound design philosophy (no background music, dead silence, spatial audio) that makes every creak in a floorboard matter. If you played the Spies vs. Mercs mode in Splinter Cell Blacklist and mourned its quiet death, or if you want a tactical shooter where thinking out loud can literally get you killed, this is worth the time investment to get over the learning hump. Alex, Scout Team

Tags

steamProximity Voice ChatGadget WarfareGuards vs SpiesCommunity MapsRagdoll PhysicsCompetitive LeagueEmergent StealthObjective-Based PvP

System Requirements

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Reviews & Ratings

Steam
90%(6,957)

Game Info

Developer
Superboss Games
Publisher
!Lim studio
Release Date
Mar 1, 2019

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