Compare Intensive Exposure prices across 50+ stores and find the best deal. Developed by Intensive Exposure Team. Published by Intensive Exposure Team. Released on 9/6/2016. Available on PC. Genres: Action, Indie, Simulation.

A novelty gag title that delivers exactly one joke and exactly one hour of content. Worth knowing what you are buying before you click.

I keep a spreadsheet of every arcade-adjacent indie I have touched this year, and Intensive Exposure earns the shortest row in it. The whole premise is built around a single punchline: you play as a trenchcoat-wearing flasher named Moe Lester who scores points by exposing himself to bystanders across a handful of locations including an office, a shopping mall, and a museum, all while staying one step ahead of security guards. That is the complete design document, and the game never pretends otherwise. Mechanically this sits somewhere between a score-attack arcade game and a low-budget stealth runner. You move through voxel-built environments, trigger your exposure animation near NPCs to bank points, and use environmental objects to slow down pursuing guards. There is a censored and an uncensored mode, a set of unlockable character skins, and Steam achievements to chase. The Unreal Engine presentation is functional but thin, and the level count is low enough that a first run clears the content in well under an hour. No build variety, no escalating AI difficulty, no branching paths. The security guards pursue you with the kind of pattern-locked logic that strategy players will read in about ninety seconds flat. Steam players have handed it a positive aggregate score across a small sample of reviews, which tells you most buyers went in knowing the joke and were happy to pay a sub-five-dollar entry fee for a quick laugh. That is a legitimate use case. Fringe humor titles have carved out a real niche on Steam, and by the low bar of that specific category this one is competently assembled. The voxel art style is cheerful, the controls are responsive, and it runs without issues. It does what it says. What it does not do is offer any strategic depth, replayability, or meaningful progression. From a sim or arcade standpoint there is no scoring meta to optimize, no modifier system, no leaderboard pressure that would keep a score-chaser coming back. The mod ecosystem is nonexistent. The AI is a non-problem rather than a challenge. If you arrive expecting anything resembling a fleshed-out stealth or action sim, the thin structure will be apparent within minutes. This is pure novelty, consumed quickly and filed away. The honest audience is someone who wants a five-minute conversation starter at a LAN party, not a player looking for systems to dissect. If that description fits your current mood, the low asking price keeps the transaction fair. If it does not, every other line of your wishlist is a better investment of both money and time. Diego, Scout Team

Intensive Exposure
ActionIndieSimulation

Intensive Exposure

Sep 6, 2016Intensive Exposure Team
GamerScout Says

A novelty gag title that delivers exactly one joke and exactly one hour of content. Worth knowing what you are buying before you click.

PC
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Historical low: $1.99

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Screenshots & Media

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About Intensive Exposure

I keep a spreadsheet of every arcade-adjacent indie I have touched this year, and Intensive Exposure earns the shortest row in it. The whole premise is built around a single punchline: you play as a trenchcoat-wearing flasher named Moe Lester who scores points by exposing himself to bystanders across a handful of locations including an office, a shopping mall, and a museum, all while staying one step ahead of security guards. That is the complete design document, and the game never pretends otherwise. Mechanically this sits somewhere between a score-attack arcade game and a low-budget stealth runner. You move through voxel-built environments, trigger your exposure animation near NPCs to bank points, and use environmental objects to slow down pursuing guards. There is a censored and an uncensored mode, a set of unlockable character skins, and Steam achievements to chase. The Unreal Engine presentation is functional but thin, and the level count is low enough that a first run clears the content in well under an hour. No build variety, no escalating AI difficulty, no branching paths. The security guards pursue you with the kind of pattern-locked logic that strategy players will read in about ninety seconds flat. Steam players have handed it a positive aggregate score across a small sample of reviews, which tells you most buyers went in knowing the joke and were happy to pay a sub-five-dollar entry fee for a quick laugh. That is a legitimate use case. Fringe humor titles have carved out a real niche on Steam, and by the low bar of that specific category this one is competently assembled. The voxel art style is cheerful, the controls are responsive, and it runs without issues. It does what it says. What it does not do is offer any strategic depth, replayability, or meaningful progression. From a sim or arcade standpoint there is no scoring meta to optimize, no modifier system, no leaderboard pressure that would keep a score-chaser coming back. The mod ecosystem is nonexistent. The AI is a non-problem rather than a challenge. If you arrive expecting anything resembling a fleshed-out stealth or action sim, the thin structure will be apparent within minutes. This is pure novelty, consumed quickly and filed away. The honest audience is someone who wants a five-minute conversation starter at a LAN party, not a player looking for systems to dissect. If that description fits your current mood, the low asking price keeps the transaction fair. If it does not, every other line of your wishlist is a better investment of both money and time. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Score-AttackNovelty HumorGuard EvasionVoxel ArtShort-Form ArcadeCensored-Uncensored ToggleCostume Unlocks

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
Nvidia GeForce 7800 (512MB cache)
Processor
Intel Core 2 Duo

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Game Info

Developer
Intensive Exposure Team
Publisher
Intensive Exposure Team
Release Date
Sep 6, 2016

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Price History

2026-06-101.99(lowest)

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What platforms is Intensive Exposure available on?

Intensive Exposure is available on PC.

When was Intensive Exposure released?

Intensive Exposure was released on 6 September 2016.

Who developed Intensive Exposure?

Intensive Exposure was developed by Intensive Exposure Team.