Compare Insanely Twisted Shadow Planet prices across trusted key stores and find the best deal. Developed by Shadow Planet Productions. Published by Xbox Game Studios. Released on 4/17/2012. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie. Metacritic score: 76/100.

A handcrafted Metroidvania wrapped in some of the most striking silhouette art you will see in this genre. Short, purposeful, and hard to shake once it gets its claws in you.

My first few minutes with Insanely Twisted Shadow Planet felt like watching an animated short from a studio that had somehow wandered into game development by accident, and I mean that as the highest possible compliment. Animator Michel Gagné's visual language is all over this thing: stark, inky silhouettes offset by bruised purples and sickly greens, a world where every surface seethes and every background element hints at something alive and hostile beneath it. The craftsmanship here is genuinely rare. This is a 2D Metroidvania where you pilot a small flying saucer piloted by a curious little alien into the guts of a planet that is, as advertised, insanely twisted. No dialogue, no exposition dumps, no waypoint markers barking at you. The game trusts you to read it. The structure follows the classic gating loop: explore, find a tool, backtrack and open what was previously closed. Nine attachments unlock across the run, each one doing real mechanical work. The mining saw cuts through specific rock formations, the claw arm anchors you against strong currents and wind, the laser beam reflects off crystals and activates switches from across a room, the rocket launcher handles armored targets, and the tractor beam lets you pull objects into puzzle solutions. Each of the six biomes (ice caverns, underwater zones, acid swamplands, mechanical engine rooms, an electrical zone that hums with a low, unsettling charge) is built around one or two of these tools in ways that feel considered rather than arbitrary. The radial menu for swapping attachments is smart, and your four favourites can be pinned to face buttons, which matters when a boss is closing in. Speaking of bosses: the bigger fights require reading the room rather than just burning down a health bar, and a few of them demand you use tools in ways the game has not quite spelled out. That creative friction is where the game earns its score. Where it stumbles is on the combat side of the equation. The default energy projectile is genuinely weak, enemy movement is erratic in a way that feels less designed and less polished than everything else, and the spacing between health pickups means fights rarely feel dangerous, just occasionally annoying. The narrative collectibles scattered across the map (concept art, brief cinematic clips) are thin rewards for the backtracking they demand. The campaign runs roughly five to six hours, and a portion of reviewers found that too short for a Metroidvania that teases a larger world. I will push back on that slightly. The pacing inside those hours is nearly flawless, the game never outstays its welcome in any single zone, and a short runtime that respects its ending is something I will defend every time. The co-op offering splits into two modes. Lantern Run, the main event, drops up to four players (local or online) into a randomly generated corridor where a colossal alien creature is chasing you while you ferry a beacon toward safety. It is tense, requires real coordination on tool use and positioning, and holds up surprisingly well as a separate experience from the campaign. The Shadow Hunters DLC mode expands this further but carries the asterisk that low online player counts make matchmaking with strangers unlikely; this is functionally a play-with-friends mode at this point in the game's life. The audio sits somewhere between ambient and unsettling, a low orchestral hum with creature sounds stitched through it that reinforces the isolation beautifully. It is not a particularly bold or dynamic score, but it fits the game's quiet strangeness perfectly. If you have a tolerance for a short, well-formed Metroidvania over a sprawling one, and you respond to handcrafted visual artistry the way some of us respond to a gorgeous illustrated novel, this game is worth your time. It will not stress-test your reflexes, and it will not give you forty hours of content. What it will give you is five or six hours of genuine wonder at how much personality a small team can pack into a UFO and a silhouette. Kai, Scout Team

Insanely Twisted Shadow Planet

Insanely Twisted Shadow Planet

Apr 17, 2012Shadow Planet ProductionsXbox Game Studios
GamerScout Says

A handcrafted Metroidvania wrapped in some of the most striking silhouette art you will see in this genre. Short, purposeful, and hard to shake once it gets its claws in you.

PCMacLinux
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€2.04
at Kinguin
Lowest tracked: €1.19
Track this price

GamerScout Verdict

Worth it for Metroidvania fans who prize handcraft and atmosphere over runtime length.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.04
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.24
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.39-83%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.44
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€13.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€15.07-12%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.193 Aug 2026
Current best
€2.04
Keyshops
€1.05€1.54€2.04€2.537 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
Create alert

Screenshots & Media

About Insanely Twisted Shadow Planet

My first few minutes with Insanely Twisted Shadow Planet felt like watching an animated short from a studio that had somehow wandered into game development by accident, and I mean that as the highest possible compliment. Animator Michel Gagné's visual language is all over this thing: stark, inky silhouettes offset by bruised purples and sickly greens, a world where every surface seethes and every background element hints at something alive and hostile beneath it. The craftsmanship here is genuinely rare. This is a 2D Metroidvania where you pilot a small flying saucer piloted by a curious little alien into the guts of a planet that is, as advertised, insanely twisted. No dialogue, no exposition dumps, no waypoint markers barking at you. The game trusts you to read it. The structure follows the classic gating loop: explore, find a tool, backtrack and open what was previously closed. Nine attachments unlock across the run, each one doing real mechanical work. The mining saw cuts through specific rock formations, the claw arm anchors you against strong currents and wind, the laser beam reflects off crystals and activates switches from across a room, the rocket launcher handles armored targets, and the tractor beam lets you pull objects into puzzle solutions. Each of the six biomes (ice caverns, underwater zones, acid swamplands, mechanical engine rooms, an electrical zone that hums with a low, unsettling charge) is built around one or two of these tools in ways that feel considered rather than arbitrary. The radial menu for swapping attachments is smart, and your four favourites can be pinned to face buttons, which matters when a boss is closing in. Speaking of bosses: the bigger fights require reading the room rather than just burning down a health bar, and a few of them demand you use tools in ways the game has not quite spelled out. That creative friction is where the game earns its score. Where it stumbles is on the combat side of the equation. The default energy projectile is genuinely weak, enemy movement is erratic in a way that feels less designed and less polished than everything else, and the spacing between health pickups means fights rarely feel dangerous, just occasionally annoying. The narrative collectibles scattered across the map (concept art, brief cinematic clips) are thin rewards for the backtracking they demand. The campaign runs roughly five to six hours, and a portion of reviewers found that too short for a Metroidvania that teases a larger world. I will push back on that slightly. The pacing inside those hours is nearly flawless, the game never outstays its welcome in any single zone, and a short runtime that respects its ending is something I will defend every time. The co-op offering splits into two modes. Lantern Run, the main event, drops up to four players (local or online) into a randomly generated corridor where a colossal alien creature is chasing you while you ferry a beacon toward safety. It is tense, requires real coordination on tool use and positioning, and holds up surprisingly well as a separate experience from the campaign. The Shadow Hunters DLC mode expands this further but carries the asterisk that low online player counts make matchmaking with strangers unlikely; this is functionally a play-with-friends mode at this point in the game's life. The audio sits somewhere between ambient and unsettling, a low orchestral hum with creature sounds stitched through it that reinforces the isolation beautifully. It is not a particularly bold or dynamic score, but it fits the game's quiet strangeness perfectly. If you have a tolerance for a short, well-formed Metroidvania over a sprawling one, and you respond to handcrafted visual artistry the way some of us respond to a gorgeous illustrated novel, this game is worth your time. It will not stress-test your reflexes, and it will not give you forty hours of content. What it will give you is five or six hours of genuine wonder at how much personality a small team can pack into a UFO and a silhouette.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:aaaMetroidvaniaTwin-Stick ShooterSilhouette ArtTool-Based PuzzlesWordless NarrativeLantern Run Co-opUFO ProtagonistAtmospheric Exploration

System Requirements

Minimum

OS
Microsoft Windows XP/Vista/7
Memory
1 GB RAM
Graphics
GeForce FX series+ / Radeon 9500+
DirectX®
9.0
Processor
Intel Core Duo (1.25ghz) / AMD Athlon XP (1.8ghz)
Hard Drive
2 GB HD space

Keep exploring

Community Discussion

Be the first to comment on Insanely Twisted Shadow Planet.

Reviews & Ratings

Metacritic
76

Game Info

Developer
Shadow Planet Productions
Publisher
Xbox Game Studios
Release Date
Apr 17, 2012

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€2.04
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Insanely Twisted Shadow Planet →

Frequently asked questions about Insanely Twisted Shadow Planet

How much does Insanely Twisted Shadow Planet cost?

As of 7 September 2026, the cheapest in-stock offer for Insanely Twisted Shadow Planet is €2.04 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Insanely Twisted Shadow Planet cheapest?

The lowest in-stock price we track for Insanely Twisted Shadow Planet is €2.04 at Kinguin (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Insanely Twisted Shadow Planet available on?

Insanely Twisted Shadow Planet is available on PC, Mac, Linux.

When was Insanely Twisted Shadow Planet released?

Insanely Twisted Shadow Planet was released on 17 April 2012.

Who developed Insanely Twisted Shadow Planet?

Insanely Twisted Shadow Planet was developed by Shadow Planet Productions and published by Xbox Game Studios.

Is Insanely Twisted Shadow Planet worth buying?

Insanely Twisted Shadow Planet holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.