Compare Insane Cold: Back to the Ice Age prices across 50+ stores and find the best deal. Developed by Mysterytag. Published by My Way Games. Released on 12/16/2017. Available on PC. Genres: Casual, Indie.

Frost giants, a cursed amulet, and roughly eight hours of hidden-object hunting across a frozen city. Tolerable for HOG loyalists; everyone else will feel the chill for the wrong reasons.

My patience for rough-around-the-edges hidden object games runs deeper than most, so when I say Insane Cold: Back to the Ice Age is a genuinely mixed bag, I mean that with some tenderness. The setup has real atmosphere to it: a Norse-mythic frost descends on a city, Jacob's anniversary evening goes catastrophically wrong when the amulet he bought at an antique shop summons frost giants and steals his partner Helen away, and suddenly you are the man threading through seventeen frozen souls who need saving before the world ices over permanently. As premises go, that is more interesting than the genre average, and the in-game journal, which logs over eighty entries about each soul you rescue, shows that Mysterytag genuinely cared about building a world around the conceit. The locations themselves carry atmosphere well. Spreading across at least fifteen distinct areas of town, each one is its own icy diorama with its own hidden object scenes and logic puzzles to work through. The artwork holds up, and the sound design does quiet, haunting work to reinforce the frozen-apocalypse mood. For a game of this budget and vintage, that is not nothing. There are also fourteen mini-games woven into the adventure, and the variety of puzzle types keeps the mid-section from going entirely flat, even when the pacing drags. Here is where the warmth fades. The hidden object scenes repeat at least twice each, and items you already collected on the first pass remain visible the second time, which kills any sense of progression. The hint system, which should be a gentle fallback, becomes a crutch because click registration is genuinely unreliable: you can click the exact correct item and the game will simply ignore you until you ask for a hint that then highlights the same thing you were already touching. The translation from Russian to English adds another layer of friction, with object names like "chair wheel" standing in for caster and "notes" for pocket change, turning vocabulary guesswork into an unintended puzzle mode. There is no fast-travel map, which means backtracking through the interconnected zones without guidance becomes a slow, aimless shuffle. Players have also reported outright crashes and broken progression states near the end, including an infamous medallion placement bug that locks some people out of the finale after eight hours of investment. Steam's player base is split almost precisely down the middle on this one, and that feels honest. If you are someone who finds the hidden object genre meditative even at its most mechanical, and you can overlook janky click detection and a translation that sometimes reads like a first draft, there is a surprisingly long and atmospheric cold-weather adventure here. If you need polish, a map, or confidence that your save file will survive a crash, this is a much harder sell. Kai, Scout Team

Insane Cold: Back to the Ice Age
CasualIndie

Insane Cold: Back to the Ice Age

Dec 16, 2017MysterytagMy Way Games
GamerScout Says

Frost giants, a cursed amulet, and roughly eight hours of hidden-object hunting across a frozen city. Tolerable for HOG loyalists; everyone else will feel the chill for the wrong reasons.

PC
Best Price Available
0.00
at N/A
Historical low: $0.44

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Insane Cold: Back to the Ice Age

My patience for rough-around-the-edges hidden object games runs deeper than most, so when I say Insane Cold: Back to the Ice Age is a genuinely mixed bag, I mean that with some tenderness. The setup has real atmosphere to it: a Norse-mythic frost descends on a city, Jacob's anniversary evening goes catastrophically wrong when the amulet he bought at an antique shop summons frost giants and steals his partner Helen away, and suddenly you are the man threading through seventeen frozen souls who need saving before the world ices over permanently. As premises go, that is more interesting than the genre average, and the in-game journal, which logs over eighty entries about each soul you rescue, shows that Mysterytag genuinely cared about building a world around the conceit. The locations themselves carry atmosphere well. Spreading across at least fifteen distinct areas of town, each one is its own icy diorama with its own hidden object scenes and logic puzzles to work through. The artwork holds up, and the sound design does quiet, haunting work to reinforce the frozen-apocalypse mood. For a game of this budget and vintage, that is not nothing. There are also fourteen mini-games woven into the adventure, and the variety of puzzle types keeps the mid-section from going entirely flat, even when the pacing drags. Here is where the warmth fades. The hidden object scenes repeat at least twice each, and items you already collected on the first pass remain visible the second time, which kills any sense of progression. The hint system, which should be a gentle fallback, becomes a crutch because click registration is genuinely unreliable: you can click the exact correct item and the game will simply ignore you until you ask for a hint that then highlights the same thing you were already touching. The translation from Russian to English adds another layer of friction, with object names like "chair wheel" standing in for caster and "notes" for pocket change, turning vocabulary guesswork into an unintended puzzle mode. There is no fast-travel map, which means backtracking through the interconnected zones without guidance becomes a slow, aimless shuffle. Players have also reported outright crashes and broken progression states near the end, including an infamous medallion placement bug that locks some people out of the finale after eight hours of investment. Steam's player base is split almost precisely down the middle on this one, and that feels honest. If you are someone who finds the hidden object genre meditative even at its most mechanical, and you can overlook janky click detection and a translation that sometimes reads like a first draft, there is a surprisingly long and atmospheric cold-weather adventure here. If you need polish, a map, or confidence that your save file will survive a crash, this is a much harder sell. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Hidden ObjectNorse MythologyAtmosphericClick-and-ExploreJournal LoreBug-ProneNo Fast TravelHint-Dependent

System Requirements

Minimum

OS
Windows XP
DirectX
Version 9.0c
Storage
1 GB available space
Processor
2 GHz or higher
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Mysterytag
Publisher
My Way Games
Release Date
Dec 16, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-050.44(lowest)

Frequently asked questions about Insane Cold: Back to the Ice Age

Where can I buy Insane Cold: Back to the Ice Age cheapest?

Compare Insane Cold: Back to the Ice Age prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Insane Cold: Back to the Ice Age available on?

Insane Cold: Back to the Ice Age is available on PC.

When was Insane Cold: Back to the Ice Age released?

Insane Cold: Back to the Ice Age was released on 16 December 2017.

Who developed Insane Cold: Back to the Ice Age?

Insane Cold: Back to the Ice Age was developed by Mysterytag and published by My Way Games.