Compare InnerSpace prices across 50+ stores and find the best deal. Developed by PolyKnight Games. Published by Aspyr. Released on 1/16/2018. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 65/100.

A Kickstarter-born flying exploration game set inside hollow, inside-out planets. Beautiful to look at, divisive to play.

InnerSpace is a flight-and-dive exploration game built around a striking premise: physics works differently here. The Inverse is a collection of inside-out worlds where the sky curves inward and the horizon is replaced by more sky, more ocean, more strange ruin. You pilot a small aircraft through these self-contained spheres, hunting for traces of ancient gods called Archaeans. There is no combat, no inventory, no dialogue tree. Just movement, atmosphere, and a faint narrative thread pulled loose as you glide. For players who grew up with games like Flower or Proteus, InnerSpace should feel immediately familiar in intention if not in execution. PolyKnight built this with a team of seven, originally funded through Kickstarter, and the ambition is visible in every curved skybox and waterlogged ruin. The art direction is genuinely striking. Each of the Inverse's pocket worlds has a distinct palette and mood, from breezy open-air caverns to deep oceanic trenches lit in cold blues. The soundtrack earns real praise, understated and ambient in the right moments, swelling only when discovery actually warrants it. If you are the kind of player who screenshots their way through games, this one will keep you busy. Here is where honesty matters, though. The controls carry a momentum-based, weightier feel that some players find meditative and others find frustrating. Your aircraft does not turn on a dime. It resists you a little, which is probably intentional given the themes of drifting and exploration, but when you are trying to locate a specific ruin or trigger a story beat you have already missed twice, the slipperiness stops feeling poetic and starts feeling like friction. The objectives are also loosely communicated. InnerSpace wants you to wander, and it does not apologize for that, but wandering without any spatial feedback in spherical worlds can tip from pleasant to genuinely disorienting. Some players will love the lack of handholding. The Mixed rating on Steam tells you others did not. The runtime is the game's quiet strength and also its honest limitation. A focused playthrough runs somewhere around four to six hours. For what it is trying to do, that length is appropriate. InnerSpace does not overstay its welcome, which is a discipline that bigger games routinely fail at. The question is whether you feel the emotional throughline lands before credits roll. For players tuned to its frequency, the ending resonates. For those who never quite connected with the world, it may feel like a beautiful screensaver that gestured at profundity without quite reaching it. Steam reviews land at 61 percent positive and Metacritic sits at 65, which is the critical shorthand for a game that found its audience but not a wide one. That feels right. InnerSpace is not a game for everyone, and it knows it. If you have patience for exploration with minimal guidance, a taste for ambient soundscapes, and genuine affection for the kind of small-team passion project that tries something unusual rather than something safe, InnerSpace is worth your time. If you need mechanical progression, clear objectives, or tight responsive controls to stay engaged, you will likely drift away before the second world. Kai, Scout Team

InnerSpace
AdventureIndie

InnerSpace

Jan 16, 2018PolyKnight GamesAspyr
GamerScout Says

A Kickstarter-born flying exploration game set inside hollow, inside-out planets. Beautiful to look at, divisive to play.

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About InnerSpace

InnerSpace is a flight-and-dive exploration game built around a striking premise: physics works differently here. The Inverse is a collection of inside-out worlds where the sky curves inward and the horizon is replaced by more sky, more ocean, more strange ruin. You pilot a small aircraft through these self-contained spheres, hunting for traces of ancient gods called Archaeans. There is no combat, no inventory, no dialogue tree. Just movement, atmosphere, and a faint narrative thread pulled loose as you glide. For players who grew up with games like Flower or Proteus, InnerSpace should feel immediately familiar in intention if not in execution. PolyKnight built this with a team of seven, originally funded through Kickstarter, and the ambition is visible in every curved skybox and waterlogged ruin. The art direction is genuinely striking. Each of the Inverse's pocket worlds has a distinct palette and mood, from breezy open-air caverns to deep oceanic trenches lit in cold blues. The soundtrack earns real praise, understated and ambient in the right moments, swelling only when discovery actually warrants it. If you are the kind of player who screenshots their way through games, this one will keep you busy. Here is where honesty matters, though. The controls carry a momentum-based, weightier feel that some players find meditative and others find frustrating. Your aircraft does not turn on a dime. It resists you a little, which is probably intentional given the themes of drifting and exploration, but when you are trying to locate a specific ruin or trigger a story beat you have already missed twice, the slipperiness stops feeling poetic and starts feeling like friction. The objectives are also loosely communicated. InnerSpace wants you to wander, and it does not apologize for that, but wandering without any spatial feedback in spherical worlds can tip from pleasant to genuinely disorienting. Some players will love the lack of handholding. The Mixed rating on Steam tells you others did not. The runtime is the game's quiet strength and also its honest limitation. A focused playthrough runs somewhere around four to six hours. For what it is trying to do, that length is appropriate. InnerSpace does not overstay its welcome, which is a discipline that bigger games routinely fail at. The question is whether you feel the emotional throughline lands before credits roll. For players tuned to its frequency, the ending resonates. For those who never quite connected with the world, it may feel like a beautiful screensaver that gestured at profundity without quite reaching it. Steam reviews land at 61 percent positive and Metacritic sits at 65, which is the critical shorthand for a game that found its audience but not a wide one. That feels right. InnerSpace is not a game for everyone, and it knows it. If you have patience for exploration with minimal guidance, a taste for ambient soundscapes, and genuine affection for the kind of small-team passion project that tries something unusual rather than something safe, InnerSpace is worth your time. If you need mechanical progression, clear objectives, or tight responsive controls to stay engaged, you will likely drift away before the second world. Kai, Scout Team

Tags

steamAmbient ExplorationFlight MechanicsAtmosphericShort PlaythroughKickstarterNo CombatMomentum-Based ControlsSurreal Worlds

System Requirements

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Reviews & Ratings

Metacritic
65
Steam
61%(345)

Game Info

Developer
PolyKnight Games
Publisher
Aspyr
Release Date
Jan 16, 2018

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