Compare INDIKA prices across trusted key stores and find the best deal. Developed by Odd Meter. Published by 11 bit studios. Released on 5/2/2024. Available on PC. Genres: Adventure. Metacritic score: 80/100.

Rarely does a game weaponize its own mechanics against you this deliberately. INDIKA is three to four hours of arthouse provocation that will stick with you far longer than games ten times its length.

My first hour with INDIKA left me genuinely unsettled, and I mean that as a compliment. Odd Meter opens by making you haul water from a well, back and forth, five tedious times, while a devil's voice narrates the absurdity of blind obedience. It is not an accident. That opening is a thesis statement, and the game never stops arguing it. What you are actually playing is hard to pin down. It is part third-person adventure, part environmental puzzler, part walking sim, part 2D pixel-art platformer that erupts from the realistic 3D world without warning. The pixel flashback sequences, bright and almost Mario-like in their visual energy, depict Indika's life before the convent. The contrast with the grey, frozen Russian exterior you walk through in the present tense is doing real narrative work. You feel the weight of what she lost before anyone tells you what that is. In the 3D sections you will operate cranes and forklifts to clear paths, sprint away from a pursuing soldier and a disturbingly large dog-wolf, ride a steam-powered motorbike through snow-choked woods alongside a prison escapee named Ilya, and solve a handful of environmental puzzles that are low on difficulty but high on variety. There is also a mechanic where the devil drags Indika into a crimson demonic realm, and holding a trigger to pray yanks her back out. It is used sparingly, but the few puzzle sequences built around it are among the most inventive in the game. The point system earns its own paragraph: you collect religious icons and light votive candles to earn piety points and level up skills with names like Guilt, Repentance, and Shame. The game then repeatedly, openly tells you those points mean nothing. It is a metatextual jab at the compulsion loops baked into most games and at the performative rituals of organized religion simultaneously, and it lands both punches cleanly. Where INDIKA struggles is in some rough NPC pathing, occasional animation bugs, and a runtime so compact that a few of its bigger philosophical swings feel slightly undercooked. Tackling questions of free will, the soul, and institutional religion in three to four hours is ambitious, and some beats get rushed. The opening is also a deliberate patience test that will lose players who came in expecting forward momentum. The voice acting, particularly the devil as Indika's wry internal narrator, carries a huge share of the tonal work, and when it clicks the whole experience feels like nothing else on the platform. If you want a game that respects your intelligence and treats its medium as something capable of ideas mainstream releases are afraid to touch, INDIKA earns that ask at a brisk runtime. If you need deep combat systems, meaningful build choices, or a story that ties every thread into a neat bow, look elsewhere. This is a short, strange, confident piece of work from a studio that relocated from Russia to Kazakhstan mid-development under difficult circumstances, and that biographical context bleeds into every frame. Alex, Scout Team

INDIKA

INDIKA

May 2, 2024Odd Meter11 bit studios
GamerScout Says

Rarely does a game weaponize its own mechanics against you this deliberately. INDIKA is three to four hours of arthouse provocation that will stick with you far longer than games ten times its length.

PC
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GamerScout Verdict

Ideal for players who want a short, provocative story-game that uses its own mechanics to make an argument about faith and meaning.

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Screenshots & Media

About INDIKA

My first hour with INDIKA left me genuinely unsettled, and I mean that as a compliment. Odd Meter opens by making you haul water from a well, back and forth, five tedious times, while a devil's voice narrates the absurdity of blind obedience. It is not an accident. That opening is a thesis statement, and the game never stops arguing it. What you are actually playing is hard to pin down. It is part third-person adventure, part environmental puzzler, part walking sim, part 2D pixel-art platformer that erupts from the realistic 3D world without warning. The pixel flashback sequences, bright and almost Mario-like in their visual energy, depict Indika's life before the convent. The contrast with the grey, frozen Russian exterior you walk through in the present tense is doing real narrative work. You feel the weight of what she lost before anyone tells you what that is. In the 3D sections you will operate cranes and forklifts to clear paths, sprint away from a pursuing soldier and a disturbingly large dog-wolf, ride a steam-powered motorbike through snow-choked woods alongside a prison escapee named Ilya, and solve a handful of environmental puzzles that are low on difficulty but high on variety. There is also a mechanic where the devil drags Indika into a crimson demonic realm, and holding a trigger to pray yanks her back out. It is used sparingly, but the few puzzle sequences built around it are among the most inventive in the game. The point system earns its own paragraph: you collect religious icons and light votive candles to earn piety points and level up skills with names like Guilt, Repentance, and Shame. The game then repeatedly, openly tells you those points mean nothing. It is a metatextual jab at the compulsion loops baked into most games and at the performative rituals of organized religion simultaneously, and it lands both punches cleanly. Where INDIKA struggles is in some rough NPC pathing, occasional animation bugs, and a runtime so compact that a few of its bigger philosophical swings feel slightly undercooked. Tackling questions of free will, the soul, and institutional religion in three to four hours is ambitious, and some beats get rushed. The opening is also a deliberate patience test that will lose players who came in expecting forward momentum. The voice acting, particularly the devil as Indika's wry internal narrator, carries a huge share of the tonal work, and when it clicks the whole experience feels like nothing else on the platform. If you want a game that respects your intelligence and treats its medium as something capable of ideas mainstream releases are afraid to touch, INDIKA earns that ask at a brisk runtime. If you need deep combat systems, meaningful build choices, or a story that ties every thread into a neat bow, look elsewhere. This is a short, strange, confident piece of work from a studio that relocated from Russia to Kazakhstan mid-development under difficult circumstances, and that biographical context bleeds into every frame.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayercontroller-supporttier:aaaArthousePhilosophical NarrativePixel Art FlashbacksMetatextualDark ComedyShort-But-DenseReality-Shifting PuzzlesStrong Voice Acting

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
50 GB available space
Graphics
Radeon RX580 (8GB) or Nvidia GTX 1660 (6GB) or Intel Arc A750 (8GB)
Processor
AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)

Recommended

OS
Windows 10 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
50 GB available space
Graphics
Radeon 6700xt (12GB) or Nvidia RTX 3060 TI (8GB) or Intel Arc A770 (16GB)
Processor
AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)

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Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Odd Meter
Publisher
11 bit studios
Release Date
May 2, 2024

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Frequently asked questions about INDIKA

How much does INDIKA cost?

INDIKA pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is INDIKA available on?

INDIKA is available on PC.

When was INDIKA released?

INDIKA was released on 2 May 2024.

Who developed INDIKA?

INDIKA was developed by Odd Meter and published by 11 bit studios.

Is INDIKA worth buying?

INDIKA holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.