Compare Indie Game: The Movie prices across 50+ stores and find the best deal. Developed by BlinkWorks Media. Published by BlinkWorks Media. Released on 6/12/2012. Available on PC, Mac. Genres: Indie.

If you have ever wondered what it costs a person to ship a game alone, this 96-minute documentary will answer that question in a way no post-mortem blog post ever could.

I watched this one late on a weeknight and did not sleep particularly well afterward, which I mean entirely as a compliment. Directed by Canadian filmmakers James Swirsky and Lisanne Pajot, this documentary follows four developers across three games that defined an era: Edmund McMillen and Tommy Refenes racing toward the launch of Super Meat Boy, Phil Fish trapped in what felt like an infinite loop of legal and creative paralysis with Fez, and Jonathan Blow reflecting, often uncomfortably, on the aftermath of Braid. The film is structured to show development in three time horizons simultaneously - past, present, and future - which is a quiet, clever editorial decision that gives it more shape than most first-time documentary work. What lands hardest is not the code or the pixel art (though both are treated with real reverence) but the psychological texture of building something enormous inside a very small room. These developers speak openly about depression, isolation, and the specific terror of shipping a game that contains something autobiographical. McMillen's childhood trauma feeding directly into Super Meat Boy's design is the kind of detail that reframes how you play a game forever. The score, composed by Jim Guthrie (the same person behind the Superbrothers: Sword and Sworcery soundtrack), is genuinely beautiful, and the cinematography finds visual poetry in the kind of cluttered home-office environments that have no business looking cinematic. There are legitimate criticisms worth flagging. The film holds a fairly one-sided view on Phil Fish's business dispute with a former partner, who was not interviewed and whose absence from the narrative creates an obvious gap. The Kotaku community and some critics noted the film can feel like it is preaching to the already-converted, and around the midpoint the cumulative weight of developer anguish does become heavy without much tonal relief. Jonathan Blow's thread, given that his journey was already finished by the time cameras rolled, lacks the forward momentum of the other two stories. If you are not a gamer, or at minimum not someone who finds the creative process itself compelling, the film will likely feel narrowly focused. For everyone else, it sits in a small category of documentaries that make you feel both inspired and sobered at the same time. It won the World Cinema Documentary Editing Award at Sundance, earned a New York Times Critics Pick, and screened at SXSW and GDC, which is an unusual spread that suggests it genuinely crossed over beyond its immediate audience. The Special Edition on Steam includes over 100 minutes of epilogue content, catching up with Fish, McMillen, and Refenes two years after the main film ends, which adds meaningful closure to threads the original left open. Kai, Scout Team

Indie Game: The Movie
Indie

Indie Game: The Movie

Jun 12, 2012BlinkWorks Media
GamerScout Says

If you have ever wondered what it costs a person to ship a game alone, this 96-minute documentary will answer that question in a way no post-mortem blog post ever could.

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About Indie Game: The Movie

I watched this one late on a weeknight and did not sleep particularly well afterward, which I mean entirely as a compliment. Directed by Canadian filmmakers James Swirsky and Lisanne Pajot, this documentary follows four developers across three games that defined an era: Edmund McMillen and Tommy Refenes racing toward the launch of Super Meat Boy, Phil Fish trapped in what felt like an infinite loop of legal and creative paralysis with Fez, and Jonathan Blow reflecting, often uncomfortably, on the aftermath of Braid. The film is structured to show development in three time horizons simultaneously - past, present, and future - which is a quiet, clever editorial decision that gives it more shape than most first-time documentary work. What lands hardest is not the code or the pixel art (though both are treated with real reverence) but the psychological texture of building something enormous inside a very small room. These developers speak openly about depression, isolation, and the specific terror of shipping a game that contains something autobiographical. McMillen's childhood trauma feeding directly into Super Meat Boy's design is the kind of detail that reframes how you play a game forever. The score, composed by Jim Guthrie (the same person behind the Superbrothers: Sword and Sworcery soundtrack), is genuinely beautiful, and the cinematography finds visual poetry in the kind of cluttered home-office environments that have no business looking cinematic. There are legitimate criticisms worth flagging. The film holds a fairly one-sided view on Phil Fish's business dispute with a former partner, who was not interviewed and whose absence from the narrative creates an obvious gap. The Kotaku community and some critics noted the film can feel like it is preaching to the already-converted, and around the midpoint the cumulative weight of developer anguish does become heavy without much tonal relief. Jonathan Blow's thread, given that his journey was already finished by the time cameras rolled, lacks the forward momentum of the other two stories. If you are not a gamer, or at minimum not someone who finds the creative process itself compelling, the film will likely feel narrowly focused. For everyone else, it sits in a small category of documentaries that make you feel both inspired and sobered at the same time. It won the World Cinema Documentary Editing Award at Sundance, earned a New York Times Critics Pick, and screened at SXSW and GDC, which is an unusual spread that suggests it genuinely crossed over beyond its immediate audience. The Special Edition on Steam includes over 100 minutes of epilogue content, catching up with Fish, McMillen, and Refenes two years after the main film ends, which adds meaningful closure to threads the original left open. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5DocumentaryDeveloper PortraitCreative ProcessIndie HistoryBehind The ScenesBraidSuper Meat BoyFezSundance WinnerSpecial Edition DLC

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft® Windows® XP Home, Professional, or Tablet PC Edition with Service Pack 3; Windows Server® 2003; Windows Server® 2008; Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64-bit editions) with Service Pack 2
Memory
512 MB RAM
Processor
2.33GHz or faster x86-compatible processor or Intel® Atom™ 1.6GHz or faster processor for netbooks
Hard Drive
4 GB HD space

Recommended

OS
Windows 7
Memory
2 GB RAM
Processor
2.4Ghz or faster x86-compatible processor
Hard Drive
4 GB HD space

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Reviews & Ratings

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Game Info

Developer
BlinkWorks Media
Publisher
BlinkWorks Media
Release Date
Jun 12, 2012

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Indie Game: The Movie is available on PC, Mac.

When was Indie Game: The Movie released?

Indie Game: The Movie was released on 12 June 2012.

Who developed Indie Game: The Movie?

Indie Game: The Movie was developed by BlinkWorks Media.