
Indecision.
Thirty minutes of pure bewilderment that somehow earns every second of your confusion. If a poem can be a game, Indecision. is the proof.
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About Indecision.
I sat with Indecision. for maybe twenty-five minutes and came away genuinely unsettled in the best possible sense. Developer Bilge Kaan built this as a personal side project after years of mobile freelance work, and you can feel that freedom in every strange scene. There is no overarching story, no objective marker, no tutorial. You push left, right, and occasionally jump with a small pixel avatar, and the game quietly dares you to figure out what any of it means. The structure is a series of vignettes, each introduced by a single lowercase word in the corner of the screen. "Resign." "Slow." "Fall." "Change." Each one runs for roughly a minute or less, and each operates by its own internal logic. One scene plants you in a burning office with a fake microtransaction pop-up that physically becomes a platform, letting you cross a gap you otherwise could not jump. Another drops your character into free-fall from a skyscraper, and just when you accept that nothing can be done, the game suddenly lets you walk sideways through empty air to the exit. A third locks you in quicksand with no escape, because sometimes there is no escape. The game knows that, and it wants you to sit with it. What Bilge Kaan understood, and what so few micro-games get right, is that the interactivity itself has to carry the emotional weight. The controls are almost insultingly minimal, but the vignette design makes those controls feel loaded. The quit screen alone, which turns your accidental press of escape into a tiny allegorical scene of a figure falling off a ledge into darkness, is the kind of handcraft I will think about long after closing the game. The visual palette shifts constantly. Some scenes run in stark black and white silhouette. Others lean into purple-line outlines against deep black. A few use color almost aggressively, and the contrast between them creates a rhythm that substitutes for narrative. The honest caveat is this: if you need resolution, Indecision. will frustrate you. Several scenes withhold any feedback on whether you did the "right" thing, and the achievements require a second pass with some lateral thinking to unlock. The developer says you will not feel like you achieved anything, and that is a feature, not an oversight. Players who need forward momentum or a tidy conclusion to feel their time was well spent should look elsewhere. For everyone else, this is what it feels like when a developer respects both the form and the player's patience. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista, 7, 8, 10
- Memory
- 1 GB RAM
- Storage
- 200 MB available space
- Graphics
- Integrated graphics should be fine
- Processor
- 1 GHz processor or faster
Reviews & Ratings
No ratings available
Game Info
- Developer
- bilge
- Publisher
- bilge
- Release Date
- Feb 8, 2018