Compare Imperator: Rome Key prices across trusted key stores and find the best deal. Developed by Paradox Development Studio. Published by Paradox Interactive. Released on 4/25/2019. Available on PC. Genres: Simulation, Strategy. Metacritic score: 76/100.

Paradox's ancient-world grand strategy covering Rome's rise and fall, ambitious in scope, uneven in execution, but deep enough to swallow weekends whole.

Imperator: Rome is a grand strategy game from Paradox Development Studio set in the classical antiquity period, spanning roughly 304 BC to 27 BC. You pick a nation, Rome, Carthage, a Hellenistic successor state, a tiny Gallic tribe, and attempt to survive, expand, and dominate a map that stretches from the British Isles to India. The mechanical DNA will feel familiar to anyone who has logged time in Europa Universalis IV or Crusader Kings: you manage pops, armies, trade routes, political factions, and a web of diplomatic relationships that can unravel spectacularly if you ignore the wrong governor for twenty years. The pop system is where Imperator earns serious attention. Every city tile contains citizens, freemen, tribesmen, and slaves, each contributing differently to manpower, taxes, and research output. Assimilating conquered cultures and converting religions is a slow, deliberate process, and getting it wrong creates loyalty penalties that cascade into civil wars at the worst possible moment. The military side layers on top of that: cohort composition, commander traits, and supply-line attrition all matter, especially once you are fighting on multiple fronts. The technology tree branches across civic, military, and oratory disciplines, and the order in which you unlock nodes has real downstream consequences by mid-game. Here is the honest part. Imperator launched in 2019 in rough shape. The version you are buying today is substantially patched, with the 2.0 Marius update in particular rebuilding large portions of the game, military reforms, the mission tree system, and a reworked economy. Even so, the AI remains inconsistent late-game, occasionally making baffling alliance choices or failing to consolidate obvious territory advantages. The late-game itself can also feel like bookkeeping rather than decision-making once your empire grows large enough that nothing threatens you directly. The mod ecosystem exists but is smaller than EU4's, so do not expect ten years of community content to paper over the gaps. For newcomers to Paradox games, Imperator is actually a reasonable entry point with the right mindset. The tutorial covers the basics without being condescending, the map is visually clean, and the historical period is familiar enough that you intuitively understand why Rome and Carthage are natural rivals. Start as a mid-sized Greek city-state or a smaller Italian nation rather than Rome itself, the constraints teach you the system faster than commanding a faction that wins by default. Give it twenty hours before forming any strong opinions. The first five are always disorienting in any Paradox title. Bottom line: Imperator: Rome is a game that Paradox almost abandoned and then revived through consistent patching into something genuinely worth playing for strategy fans who want a historical sandbox with mechanical depth. It does not fully reach the heights of EU4 or CK3 in terms of emergent storytelling, and the AI still has its off days. But the population management loop, the political instability systems, and the satisfaction of watching a small republic slowly forge itself into a Mediterranean power are real and repeatable pleasures. If classical antiquity is your period and you can accept some late-game drag, there is a lot here that rewards patient, systematic play. Diego, Scout Team

Imperator: Rome Key

Imperator: Rome Key

Apr 25, 2019Paradox Development StudioParadox Interactive
GamerScout Says

Paradox's ancient-world grand strategy covering Rome's rise and fall, ambitious in scope, uneven in execution, but deep enough to swallow weekends whole.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€7.70-81%
at Eneba
Lowest tracked: €7.70
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GamerScout Verdict

A recovering grand strategy title with genuine mechanical depth, best for patient strategy fans who can push past the uneven AI and late-game drag.

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Edition:
EnebaBest price
StandardLatin AmericaSteam KeyKey
€7.70-81%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€8.88-78%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€8.96
Priced in EUR by the store
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StandardUnited StatesSteam KeyKey
€9.11
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StandardEurope (EU)Steam KeyKey
€9.11-77%
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StandardEurope (EU)Steam KeyKey
€9.45
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DeluxeEurope (EU)Steam KeyKey
€18.10
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DeluxeGlobalSteam KeyKey
€21.02
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Price History

Lowest tracked
€7.708 Aug 2026
Current best
€7.70
Lowest since we started tracking
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€7.48€8.24€8.99€9.755 Jun28 Jun20 Jul12 Aug3 Sept
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About Imperator: Rome Key

Imperator: Rome is a grand strategy game from Paradox Development Studio set in the classical antiquity period, spanning roughly 304 BC to 27 BC. You pick a nation, Rome, Carthage, a Hellenistic successor state, a tiny Gallic tribe, and attempt to survive, expand, and dominate a map that stretches from the British Isles to India. The mechanical DNA will feel familiar to anyone who has logged time in Europa Universalis IV or Crusader Kings: you manage pops, armies, trade routes, political factions, and a web of diplomatic relationships that can unravel spectacularly if you ignore the wrong governor for twenty years. The pop system is where Imperator earns serious attention. Every city tile contains citizens, freemen, tribesmen, and slaves, each contributing differently to manpower, taxes, and research output. Assimilating conquered cultures and converting religions is a slow, deliberate process, and getting it wrong creates loyalty penalties that cascade into civil wars at the worst possible moment. The military side layers on top of that: cohort composition, commander traits, and supply-line attrition all matter, especially once you are fighting on multiple fronts. The technology tree branches across civic, military, and oratory disciplines, and the order in which you unlock nodes has real downstream consequences by mid-game. Here is the honest part. Imperator launched in 2019 in rough shape. The version you are buying today is substantially patched, with the 2.0 Marius update in particular rebuilding large portions of the game, military reforms, the mission tree system, and a reworked economy. Even so, the AI remains inconsistent late-game, occasionally making baffling alliance choices or failing to consolidate obvious territory advantages. The late-game itself can also feel like bookkeeping rather than decision-making once your empire grows large enough that nothing threatens you directly. The mod ecosystem exists but is smaller than EU4's, so do not expect ten years of community content to paper over the gaps. For newcomers to Paradox games, Imperator is actually a reasonable entry point with the right mindset. The tutorial covers the basics without being condescending, the map is visually clean, and the historical period is familiar enough that you intuitively understand why Rome and Carthage are natural rivals. Start as a mid-sized Greek city-state or a smaller Italian nation rather than Rome itself, the constraints teach you the system faster than commanding a faction that wins by default. Give it twenty hours before forming any strong opinions. The first five are always disorienting in any Paradox title. Bottom line: Imperator: Rome is a game that Paradox almost abandoned and then revived through consistent patching into something genuinely worth playing for strategy fans who want a historical sandbox with mechanical depth. It does not fully reach the heights of EU4 or CK3 in terms of emergent storytelling, and the AI still has its off days. But the population management loop, the political instability systems, and the satisfaction of watching a small republic slowly forge itself into a Mediterranean power are real and repeatable pleasures. If classical antiquity is your period and you can accept some late-game drag, there is a lot here that rewards patient, systematic play.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamGrand StrategyClassical AntiquityPop ManagementPolitical FactionsMilitary LogisticsNation BuildingMod SupportPost-Launch OverhaulPolitical IntrigueMilitary TraditionsSenate MechanicsReplayable CampaignsPost-Launch Rework

System Requirements

Minimum

OS
Windows® 10 Home 64 bit
Processor
Intel® iCore™ i3-550 or AMD® Phenom II X6 1055T
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 460 or AMD® Radeon™ HD…

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OS
Windows® 10 Home 64 bit
Processor
Intel® iCore™ i5- 3570K or AMD® Ryzen™ 3 2200G
Memory
6 GB RAM
Graphics
Nvidia® GeForce™ GTX 660 or AMD® Radeon™…

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Reviews & Ratings

Metacritic
76
Steam
66%(26,806)

Game Info

Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release Date
Apr 25, 2019

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Frequently asked questions about Imperator: Rome Key

How much does Imperator: Rome Key cost?

As of 3 September 2026, the cheapest in-stock offer for Imperator: Rome Key is €7.70 at Eneba, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Imperator: Rome Key cheapest?

The lowest in-stock price we track for Imperator: Rome Key is €7.70 at Eneba (3 September 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Imperator: Rome Key available on?

Imperator: Rome Key is available on PC.

When was Imperator: Rome Key released?

Imperator: Rome Key was released on 25 April 2019.

Who developed Imperator: Rome Key?

Imperator: Rome Key was developed by Paradox Development Studio and published by Paradox Interactive.

Is Imperator: Rome Key worth buying?

Imperator: Rome Key holds a Metacritic score of 76/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.