Compare Impact Winter prices across 50+ stores and find the best deal. Developed by Bandai Namco Games. Published by BANDAI NAMCO Entertainment. Released on 5/23/2017. Available on PC. Genres: Single Player, Bird View, Simulation, Indie, Adventure.

Post-apocalyptic survival sim where a meteor-triggered eternal winter gives you exactly 30 in-game days to keep five survivors alive, scavenge a frozen wasteland, and shorten the rescue countdown before someone eats the last tin of beans.

Impact Winter is a bird's-eye survival-management game set after a meteor strike buries the world under permanent snow. You control Jacob Solomon, the reluctant leader of four other survivors sheltering in a church. A mysterious radio signal promises rescue in 30 days, and that countdown is the engine that drives everything. Complete quests, place signal boosters, and level up to chip time off the clock; ignore those systems and you are grinding a very long, very cold calendar. The core loop is scavenge-and-return: trudge out into the wastes known as The Void, fill a grid-based inventory with anything from circuit boards to plastic bottles, haul it back to base, then assign rations, treat injuries, and top up the fuel before doing it again. Your four survivors each fill a distinct role - Wendy cooks and handles medical duties, Blane is the survival specialist, Christophe handles electronics and keeps your drone companion Ako-Light operational, and Maggie is the mechanic and carpenter who can craft base defenses like the Wooden Door that keeps night-time scavengers out. Each character tracks six stats simultaneously: fatigue, cold, hunger, thirst, lethargy, and morale. Mismanage any one of them while you are out on a long forage run and you will return to a very unhappy church. Roles are assignable and unlocked as you level up, letting you trade faster crafting speed for higher injury risk, or peace-keeping duty for drained energy - small but meaningful tradeoffs that add genuine decision weight to otherwise routine management. The standout tool is Ako-Light itself: a floating drone with a sonar scanner, a minimap, and a drill for unearthing buried supplies. Its battery drains with every ability use and only recharges at the church, so every trip out is quietly a resource-management puzzle about how much scanning you can afford before you are navigating home by paper map and memory. The snowmobile unlocked through Maggie's quest line meaningfully changes late-game mobility and is worth prioritizing early. Here is the honest problem: Impact Winter shipped in 2017 with enough bugs and control-friction to frustrate even patient players. The inventory system fights you - the grid layout is unforgiving when you desperately need one more gas can, and the absence of a quest log means juggling multiple NPC missions is a real cognitive load. The AI survivors have a stubborn habit of not eating unless you manually slot food into their individual ration boxes, which sounds manageable until you forget once and come back to a nurse who has somehow starved while standing next to a pile of canned goods. Wolf encounters can end runs abruptly, and critics across the board flagged performance issues and loading times at launch. Patches followed, but the game never reached the polish its atmosphere deserved. That atmosphere, though, is genuinely worth noting. The stark whiteout art style, somber soundtrack, and the weight of slogging past half-buried petrol stations and collapsed highways do real work. If you have patience for games that respect This War of Mine and Don't Starve as peers - and you can make peace with systems that sometimes work against you - there is a specific, quietly absorbing experience buried here. Approach it as a single focused playthrough, tackle one quest at a time, and prioritize Christophe's early Ako-Light storage upgrades to reduce the back-and-forth grind. The 30-day structure gives every session a visible end point, which paradoxically makes it easier to start than an open-ended survival sandbox. Newcomers to the genre who want defined goals rather than infinite loops will find the format more accessible than it first appears. Diego, Scout Team

Impact Winter
Single PlayerBird ViewSimulationIndieAdventure

Impact Winter

May 23, 2017Bandai Namco GamesBANDAI NAMCO Entertainment
GamerScout Says

Post-apocalyptic survival sim where a meteor-triggered eternal winter gives you exactly 30 in-game days to keep five survivors alive, scavenge a frozen wasteland, and shorten the rescue countdown before someone eats the last tin of beans.

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About Impact Winter

Impact Winter is a bird's-eye survival-management game set after a meteor strike buries the world under permanent snow. You control Jacob Solomon, the reluctant leader of four other survivors sheltering in a church. A mysterious radio signal promises rescue in 30 days, and that countdown is the engine that drives everything. Complete quests, place signal boosters, and level up to chip time off the clock; ignore those systems and you are grinding a very long, very cold calendar. The core loop is scavenge-and-return: trudge out into the wastes known as The Void, fill a grid-based inventory with anything from circuit boards to plastic bottles, haul it back to base, then assign rations, treat injuries, and top up the fuel before doing it again. Your four survivors each fill a distinct role - Wendy cooks and handles medical duties, Blane is the survival specialist, Christophe handles electronics and keeps your drone companion Ako-Light operational, and Maggie is the mechanic and carpenter who can craft base defenses like the Wooden Door that keeps night-time scavengers out. Each character tracks six stats simultaneously: fatigue, cold, hunger, thirst, lethargy, and morale. Mismanage any one of them while you are out on a long forage run and you will return to a very unhappy church. Roles are assignable and unlocked as you level up, letting you trade faster crafting speed for higher injury risk, or peace-keeping duty for drained energy - small but meaningful tradeoffs that add genuine decision weight to otherwise routine management. The standout tool is Ako-Light itself: a floating drone with a sonar scanner, a minimap, and a drill for unearthing buried supplies. Its battery drains with every ability use and only recharges at the church, so every trip out is quietly a resource-management puzzle about how much scanning you can afford before you are navigating home by paper map and memory. The snowmobile unlocked through Maggie's quest line meaningfully changes late-game mobility and is worth prioritizing early. Here is the honest problem: Impact Winter shipped in 2017 with enough bugs and control-friction to frustrate even patient players. The inventory system fights you - the grid layout is unforgiving when you desperately need one more gas can, and the absence of a quest log means juggling multiple NPC missions is a real cognitive load. The AI survivors have a stubborn habit of not eating unless you manually slot food into their individual ration boxes, which sounds manageable until you forget once and come back to a nurse who has somehow starved while standing next to a pile of canned goods. Wolf encounters can end runs abruptly, and critics across the board flagged performance issues and loading times at launch. Patches followed, but the game never reached the polish its atmosphere deserved. That atmosphere, though, is genuinely worth noting. The stark whiteout art style, somber soundtrack, and the weight of slogging past half-buried petrol stations and collapsed highways do real work. If you have patience for games that respect This War of Mine and Don't Starve as peers - and you can make peace with systems that sometimes work against you - there is a specific, quietly absorbing experience buried here. Approach it as a single focused playthrough, tackle one quest at a time, and prioritize Christophe's early Ako-Light storage upgrades to reduce the back-and-forth grind. The 30-day structure gives every session a visible end point, which paradoxically makes it easier to start than an open-ended survival sandbox. Newcomers to the genre who want defined goals rather than infinite loops will find the format more accessible than it first appears. Diego, Scout Team

Tags

steam30-Day CountdownBase Defense CraftingCompanion DroneSurvivor Role AssignmentGrid InventoryScavenge LoopNo Quest LogRation ManagementSingle Playthrough Focused

System Requirements

Minimum

Memory
4 GB RAM
Storage
5 GB
Graphics
GeForce GTX 460 | Radeon HD 5850
Processor
Intel Core i3-2100, 3.10 GHz | AMD FX-4350, 4.2 GHz
System requirements
Windows 7, 8.1, 10 64-bit

Reviews & Ratings

No ratings available

Game Info

Developer
Bandai Namco Games
Publisher
BANDAI NAMCO Entertainment
Release Date
May 23, 2017

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