Compare Imp of the Sun prices across trusted key stores and find the best deal. Developed by Sunwolf Entertainment. Published by Fireshine Games. Released on 3/24/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A compact Metroidvania from Peru's own Sunwolf that punches above its budget with hand-drawn biomes and Inca-rooted atmosphere, even if the combat never quite matches the scenery.

My first hour with Imp of the Sun felt like cracking open a handmade book from a culture that rarely gets to write its own adventure. Sunwolf Entertainment, a Peruvian studio, poured pre-Columbian Andean mythology into a Metroidvania structure, and the result is something modest in scope but genuinely warm in spirit. You play as Nin, a small fire imp born from the Sun's dying spark, tasked with tracking down four Keepers scattered across a hand-drawn world that spans sunlit mountain peaks, dense jungle corridors, and underworld caves. The art direction carries real confidence: gold-tinged accents, lush layered backgrounds, and an enemy roster whose animation you can read closely enough to time your dodges. The soundtrack leans into Andean instrumentation, winds and percussion that root the world in its setting rather than defaulting to generic fantasy ambience. The design philosophy is accessibility-first, and that is both the game's clearest strength and its most visible limit. The non-linear structure lets you choose any of the four areas right from the start, and fast travel keeps backtracking painless. As you clear each zone, Nin acquires a new traversal ability: wall jump, air dash, blaze form that illuminates dark passages, and a smoke form that phases through certain barriers. Chaining these together across late-game platforming sections produces genuine flow. The Inner Fire mechanic, where a sun-charge meter refills near torches or in open sunlight but drains rapidly underground, adds a clever contextual resource layer to both healing and special attacks. Levelling up health, attack power, and sun charge through collected orbs gives a light RPG spine to the exploration loop. The boss fights are the highlight outright: each Keeper has a novel hook tied to the zone's new ability, and a few of them are inventive enough to stick in memory long after credits. The rough edges are real, though, and critics were consistent about them. Platforming movement is a touch floaty, wall-jumping on narrow columns resists you in ways that feel like friction rather than challenge, and standard enemy combat sits somewhere between breezy button-mashing and slight imprecision, where hit detection occasionally makes both parties feel like they are waving at each other rather than fighting. The base playthrough clocks in around four hours, which is short even by compact-Metroidvania standards. Experienced players in the genre will find the default difficulty gentle, though a hard mode unlocks post-completion that remixes map layout and demands tighter use of the juggle-and-air-attack combo system. An Eclipse Plus mode also opens up, letting you replay from the start with all abilities unlocked, which sharpens the platforming feel considerably. Neither mode rescues a sequel-worthy combat system, but both extend the value meaningfully for players who want to stay in this world a little longer. The honest case for Imp of the Sun is this: it is a first game from a small studio drawing on a cultural well that virtually no other game has touched, and it uses that material with care and curiosity rather than as decoration. The Inca-mythology framing, the hand-crafted biomes, and the Andean soundscape cohere in a way that makes the whole feel intentional. It will not displace Hollow Knight or even Guacamelee on any ranked list, and the criticism that the genre is crowded enough to make a merely competent entry hard to prioritize is fair. But for players who appreciate craft over novelty-by-complexity, or who simply want a four-to-six hour game that knows exactly what it is and ends cleanly, Nin's journey earns a quiet recommendation. Kai, Scout Team

Imp of the Sun

Imp of the Sun

Mar 24, 2022Sunwolf EntertainmentFireshine Games
GamerScout Says

A compact Metroidvania from Peru's own Sunwolf that punches above its budget with hand-drawn biomes and Inca-rooted atmosphere, even if the combat never quite matches the scenery.

PCXbox
Steam Deck Playable
Best Price Available
€0.88
at Kinguin
Lowest tracked: €0.66
Track this price

GamerScout Verdict

Best for Metroidvania newcomers or indie fans who want a culturally distinct four-hour adventure with creative boss design and genuine handcraft.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.88
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.24
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.32
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.88-91%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.66-18%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€5.43-73%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.6617 Aug 2026
Current best
€0.88
Keyshops
€0.63€0.72€0.82€0.916 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
Create alert

Screenshots & Media

About Imp of the Sun

My first hour with Imp of the Sun felt like cracking open a handmade book from a culture that rarely gets to write its own adventure. Sunwolf Entertainment, a Peruvian studio, poured pre-Columbian Andean mythology into a Metroidvania structure, and the result is something modest in scope but genuinely warm in spirit. You play as Nin, a small fire imp born from the Sun's dying spark, tasked with tracking down four Keepers scattered across a hand-drawn world that spans sunlit mountain peaks, dense jungle corridors, and underworld caves. The art direction carries real confidence: gold-tinged accents, lush layered backgrounds, and an enemy roster whose animation you can read closely enough to time your dodges. The soundtrack leans into Andean instrumentation, winds and percussion that root the world in its setting rather than defaulting to generic fantasy ambience. The design philosophy is accessibility-first, and that is both the game's clearest strength and its most visible limit. The non-linear structure lets you choose any of the four areas right from the start, and fast travel keeps backtracking painless. As you clear each zone, Nin acquires a new traversal ability: wall jump, air dash, blaze form that illuminates dark passages, and a smoke form that phases through certain barriers. Chaining these together across late-game platforming sections produces genuine flow. The Inner Fire mechanic, where a sun-charge meter refills near torches or in open sunlight but drains rapidly underground, adds a clever contextual resource layer to both healing and special attacks. Levelling up health, attack power, and sun charge through collected orbs gives a light RPG spine to the exploration loop. The boss fights are the highlight outright: each Keeper has a novel hook tied to the zone's new ability, and a few of them are inventive enough to stick in memory long after credits. The rough edges are real, though, and critics were consistent about them. Platforming movement is a touch floaty, wall-jumping on narrow columns resists you in ways that feel like friction rather than challenge, and standard enemy combat sits somewhere between breezy button-mashing and slight imprecision, where hit detection occasionally makes both parties feel like they are waving at each other rather than fighting. The base playthrough clocks in around four hours, which is short even by compact-Metroidvania standards. Experienced players in the genre will find the default difficulty gentle, though a hard mode unlocks post-completion that remixes map layout and demands tighter use of the juggle-and-air-attack combo system. An Eclipse Plus mode also opens up, letting you replay from the start with all abilities unlocked, which sharpens the platforming feel considerably. Neither mode rescues a sequel-worthy combat system, but both extend the value meaningfully for players who want to stay in this world a little longer. The honest case for Imp of the Sun is this: it is a first game from a small studio drawing on a cultural well that virtually no other game has touched, and it uses that material with care and curiosity rather than as decoration. The Inca-mythology framing, the hand-crafted biomes, and the Andean soundscape cohere in a way that makes the whole feel intentional. It will not displace Hollow Knight or even Guacamelee on any ranked list, and the criticism that the genre is crowded enough to make a merely competent entry hard to prioritize is fair. But for players who appreciate craft over novelty-by-complexity, or who simply want a four-to-six hour game that knows exactly what it is and ends cleanly, Nin's journey earns a quiet recommendation.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5MetroidvaniaPeruvian MythologyInner Fire MechanicNon-Linear ExplorationBoss-FocusedNew Game PlusShort CompletableAbility Gating

System Requirements

Minimum

OS
Windows 10 x64
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 950
Processor
Intel Core i5-8400

Recommended

OS
Windows 10 x64
Memory
16 GB RAM
Graphics
Nvidia GTX 1650
Processor
Intel Core i5 - 9300H

Keep exploring

Community Discussion

Be the first to comment on Imp of the Sun.

Reviews & Ratings

No ratings available

Game Info

Developer
Sunwolf Entertainment
Publisher
Fireshine Games
Release Date
Mar 24, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.88
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Imp of the Sun →

Frequently asked questions about Imp of the Sun

How much does Imp of the Sun cost?

As of 6 September 2026, the cheapest in-stock offer for Imp of the Sun is €0.88 at Kinguin, out of 15 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Imp of the Sun cheapest?

The lowest in-stock price we track for Imp of the Sun is €0.88 at Kinguin (6 September 2026). We compare 15 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Imp of the Sun available on?

Imp of the Sun is available on PC, Xbox.

When was Imp of the Sun released?

Imp of the Sun was released on 24 March 2022.

Who developed Imp of the Sun?

Imp of the Sun was developed by Sunwolf Entertainment and published by Fireshine Games.