Immortals of Aveum
A magic-based single-player FPS set in a war-torn fantasy world. Solid gunplay bones dressed in spells, but a steep price tag left many players cold at launch.
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About Immortals of Aveum
Immortals of Aveum is a single-player first-person shooter where every weapon is a spell. Developer Ascendant Studios replaced bullets, shotguns, and grenades with three color-coded schools of magic - blue for precision long-range attacks, red for aggressive close-range blasts, and green for control and binding effects. You play as Jak, a newly recruited battle-mage thrown into a grinding magical war called the Everwar. The combat loop is faster than it looks in trailers: you are constantly swapping between spell types, managing cooldowns, and weaving in sigil abilities that function like equipment slots. If you like shooters where resource management and ability timing matter, the core combat has genuine craft behind it. From a build perspective, there is more depth here than the mixed reviews suggest. Jak levels up, unlocks passive skill trees split across the three magic schools, and equips bracers, rings, and banes that meaningfully alter how abilities behave. A green-school focused build that stacks slow and bind effects plays noticeably differently from a red-school burst setup. The problem is the game rarely pushes you hard enough to actually optimize. Enemy AI is serviceable but not aggressive, and normal difficulty lets most players coast on a single preferred school without pressure to diversify. Players who manually crank difficulty will find more interesting encounters, but the game does not do enough to guide you toward that decision. The production budget is visible throughout - environments are large, the lighting engine does heavy lifting, and the world-building lore (delivered via collectibles and cutscenes) is dense if uneven. The story itself is the divisive element. The writing goes for a quippy, irreverent tone that does not always fit the scale of the war narrative it is trying to tell. Some players find Jak charming; others find the constant banter exhausting within the first few hours. There is no easy answer here: your tolerance for that register will largely determine whether the campaign's roughly 15-hour runtime feels like a worthwhile ride or a chore. Performance at launch was rough on mid-range hardware, and the port optimization drew fair criticism. Patches have improved the situation, but this is not a game to run on minimum specs and expect a clean experience. On capable hardware it runs well and the visual fidelity justifies the ask. Mod support is essentially absent, and there is no multiplayer or replay mode, so once the campaign is done the replayability case rests entirely on difficulty runs and achievement hunting. For a studio's debut title going up against established FPS franchises, Immortals of Aveum shows real ambition, but it shipped at a price point that made every flaw feel more expensive than it should have. Diego, Scout Team
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Game Info
- Developer
- Ascendant Studios
- Publisher
- Electronic Arts Inc.
- Release Date
- Aug 21, 2023