
Immortal Hunters
Dark-fantasy beat-em-up with a grimdark theological premise that earns its mood - but the combat responsiveness will decide whether you stay or go.
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About Immortal Hunters
My first session with Immortal Hunters left me genuinely torn, which is the most honest thing I can say about it. The premise pulls hard: a Church that murdered God, a city burning under the weight of an apocalypse it invited, and four warriors caught between institutional corruption and a snake-god's relentless horde. That is a world I want to spend time in. The visual language earns that world too - heavy comic-book inks, painterly color work, and a grimdark palette that sits closer to Darksiders or Hades than to anything sterile. For the first few minutes, Immortal Hunters feels like exactly the kind of handcrafted indie that deserves a bigger audience. Then the combat takes over, and things get complicated. The four hunters - Ori the ice-wall warrior, Lyria the lightning sorceress, Rhona the fire-arrow ranger, and Jakub the bruising melee finisher - each carry distinct ability kits, and the co-op synergy design is the game's strongest mechanical idea. Chaining Ori's freeze into Lyria's lightning strike or softening a crowd with Rhona's precision fire before Jakub closes in for the kill reads beautifully on paper, and in co-op with a full three-person squad it occasionally clicks into something satisfying. The problem is feel. Combat operates more like ability-cooldown management than the immediate, physical thrill that the side-scrolling format promises. Movement and attack responses carry a sluggishness that a Streets of Rage or Castle Crashers player will notice within seconds. Community feedback during Early Access prompted Admiral Games to refine the combat balance and improve performance before the 1.0 launch, and it shows - this is noticeably better than what shipped in September 2024. But a gap between ambition and moment-to-moment responsiveness remains. The RPG layer gives solo players reasons to persist past that friction. Weapons, armor, and relic slots let you tune each hunter for specific encounters, and the loot system has enough range to reward experimentation. The story - told across four hunter perspectives, each woven into the same burning capital of Inholm - is the other anchor. Choices matter in small ways, the lore surrounding the Cardinals' long deception runs genuinely deep, and the writing occasionally reaches for something heavier than the genre usually attempts. Players who prioritize narrative and world-building over precise combat timing will find more to hold them here than the average beat-em-up crowd. Players who bounced off the early reports of sluggish controls should know the 1.0 patch work was real, even if it did not close the gap entirely. Some technical issues have also surfaced post-launch in community discussions, including a save-state bug that can loop certain early sequences - worth knowing before you invest several hours. The studio is actively engaged with the community and has a track record from Early Access of pushing responsive updates, so these are fixable issues rather than structural ones. The developer team includes veterans who previously worked on titles like Mass Effect 2 and Dragon Age: Inquisition, and that pedigree shows most clearly in the world-building and character writing, less so in the combat tuning. If you care about atmosphere, grimdark lore, four distinct character arcs, and have two or three friends willing to co-op through the apocalypse with you, Immortal Hunters is a game with genuine soul underneath its rough edges. If tight, visceral brawler combat is your non-negotiable, lower your expectations before entering Inholm. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1200 MB available space
- Graphics
- Nvidia GeForce 780 GTX
- Processor
- Intel Core i3-4160
- Sound Card
- Onboard
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 10
- Storage
- 1200 MB available space
- Graphics
- Nvidia GeForce 1060
- Processor
- Intel Core i7-7700
- Sound Card
- Onboard
Reviews & Ratings
No ratings available
Game Info
- Developer
- Admiral Games
- Publisher
- indie.io
- Release Date
- Mar 5, 2025