Compare Immortal Hunters prices across trusted key stores and find the best deal. Developed by Admiral Games. Published by indie.io. Released on 3/5/2025. Available on PC. Genres: Action, Adventure, Indie, RPG.

Dark-fantasy beat-em-up with a grimdark theological premise that earns its mood - but the combat responsiveness will decide whether you stay or go.

My first session with Immortal Hunters left me genuinely torn, which is the most honest thing I can say about it. The premise pulls hard: a Church that murdered God, a city burning under the weight of an apocalypse it invited, and four warriors caught between institutional corruption and a snake-god's relentless horde. That is a world I want to spend time in. The visual language earns that world too - heavy comic-book inks, painterly color work, and a grimdark palette that sits closer to Darksiders or Hades than to anything sterile. For the first few minutes, Immortal Hunters feels like exactly the kind of handcrafted indie that deserves a bigger audience. Then the combat takes over, and things get complicated. The four hunters - Ori the ice-wall warrior, Lyria the lightning sorceress, Rhona the fire-arrow ranger, and Jakub the bruising melee finisher - each carry distinct ability kits, and the co-op synergy design is the game's strongest mechanical idea. Chaining Ori's freeze into Lyria's lightning strike or softening a crowd with Rhona's precision fire before Jakub closes in for the kill reads beautifully on paper, and in co-op with a full three-person squad it occasionally clicks into something satisfying. The problem is feel. Combat operates more like ability-cooldown management than the immediate, physical thrill that the side-scrolling format promises. Movement and attack responses carry a sluggishness that a Streets of Rage or Castle Crashers player will notice within seconds. Community feedback during Early Access prompted Admiral Games to refine the combat balance and improve performance before the 1.0 launch, and it shows - this is noticeably better than what shipped in September 2024. But a gap between ambition and moment-to-moment responsiveness remains. The RPG layer gives solo players reasons to persist past that friction. Weapons, armor, and relic slots let you tune each hunter for specific encounters, and the loot system has enough range to reward experimentation. The story - told across four hunter perspectives, each woven into the same burning capital of Inholm - is the other anchor. Choices matter in small ways, the lore surrounding the Cardinals' long deception runs genuinely deep, and the writing occasionally reaches for something heavier than the genre usually attempts. Players who prioritize narrative and world-building over precise combat timing will find more to hold them here than the average beat-em-up crowd. Players who bounced off the early reports of sluggish controls should know the 1.0 patch work was real, even if it did not close the gap entirely. Some technical issues have also surfaced post-launch in community discussions, including a save-state bug that can loop certain early sequences - worth knowing before you invest several hours. The studio is actively engaged with the community and has a track record from Early Access of pushing responsive updates, so these are fixable issues rather than structural ones. The developer team includes veterans who previously worked on titles like Mass Effect 2 and Dragon Age: Inquisition, and that pedigree shows most clearly in the world-building and character writing, less so in the combat tuning. If you care about atmosphere, grimdark lore, four distinct character arcs, and have two or three friends willing to co-op through the apocalypse with you, Immortal Hunters is a game with genuine soul underneath its rough edges. If tight, visceral brawler combat is your non-negotiable, lower your expectations before entering Inholm. Kai, Scout Team

Immortal Hunters

Immortal Hunters

Mar 5, 2025Admiral Gamesindie.io
GamerScout Says

Dark-fantasy beat-em-up with a grimdark theological premise that earns its mood - but the combat responsiveness will decide whether you stay or go.

PC
Steam Deck Playable
Best Price Available
€0.90
at Kinguin
Lowest tracked: €0.90
Track this price

GamerScout Verdict

Best for dark-fantasy fans who prioritize lore and co-op synergy over tight, immediately responsive brawler combat.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.90
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.09-94%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.55-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.55-92%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.77
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.99-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.86-71%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.19-59%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.9026 Jun 2026
Current best
€0.90
Lowest since we started tracking
Keyshops
€0.87€0.99€1.10€1.225 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About Immortal Hunters

My first session with Immortal Hunters left me genuinely torn, which is the most honest thing I can say about it. The premise pulls hard: a Church that murdered God, a city burning under the weight of an apocalypse it invited, and four warriors caught between institutional corruption and a snake-god's relentless horde. That is a world I want to spend time in. The visual language earns that world too - heavy comic-book inks, painterly color work, and a grimdark palette that sits closer to Darksiders or Hades than to anything sterile. For the first few minutes, Immortal Hunters feels like exactly the kind of handcrafted indie that deserves a bigger audience. Then the combat takes over, and things get complicated. The four hunters - Ori the ice-wall warrior, Lyria the lightning sorceress, Rhona the fire-arrow ranger, and Jakub the bruising melee finisher - each carry distinct ability kits, and the co-op synergy design is the game's strongest mechanical idea. Chaining Ori's freeze into Lyria's lightning strike or softening a crowd with Rhona's precision fire before Jakub closes in for the kill reads beautifully on paper, and in co-op with a full three-person squad it occasionally clicks into something satisfying. The problem is feel. Combat operates more like ability-cooldown management than the immediate, physical thrill that the side-scrolling format promises. Movement and attack responses carry a sluggishness that a Streets of Rage or Castle Crashers player will notice within seconds. Community feedback during Early Access prompted Admiral Games to refine the combat balance and improve performance before the 1.0 launch, and it shows - this is noticeably better than what shipped in September 2024. But a gap between ambition and moment-to-moment responsiveness remains. The RPG layer gives solo players reasons to persist past that friction. Weapons, armor, and relic slots let you tune each hunter for specific encounters, and the loot system has enough range to reward experimentation. The story - told across four hunter perspectives, each woven into the same burning capital of Inholm - is the other anchor. Choices matter in small ways, the lore surrounding the Cardinals' long deception runs genuinely deep, and the writing occasionally reaches for something heavier than the genre usually attempts. Players who prioritize narrative and world-building over precise combat timing will find more to hold them here than the average beat-em-up crowd. Players who bounced off the early reports of sluggish controls should know the 1.0 patch work was real, even if it did not close the gap entirely. Some technical issues have also surfaced post-launch in community discussions, including a save-state bug that can loop certain early sequences - worth knowing before you invest several hours. The studio is actively engaged with the community and has a track record from Early Access of pushing responsive updates, so these are fixable issues rather than structural ones. The developer team includes veterans who previously worked on titles like Mass Effect 2 and Dragon Age: Inquisition, and that pedigree shows most clearly in the world-building and character writing, less so in the combat tuning. If you care about atmosphere, grimdark lore, four distinct character arcs, and have two or three friends willing to co-op through the apocalypse with you, Immortal Hunters is a game with genuine soul underneath its rough edges. If tight, visceral brawler combat is your non-negotiable, lower your expectations before entering Inholm.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-coopcontroller-supporttier:sub-5Grimdark FantasyAbility Cooldown Combat4-Player Co-op SynergyLoot and RelicsMulti-Perspective StoryChurch Corruption NarrativeComic-Book Art StyleCooldown Management

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
1200 MB available space
Graphics
Nvidia GeForce 780 GTX
Processor
Intel Core i3-4160
Sound Card
Onboard

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 10
Storage
1200 MB available space
Graphics
Nvidia GeForce 1060
Processor
Intel Core i7-7700
Sound Card
Onboard

Keep exploring

Community Discussion

Be the first to comment on Immortal Hunters.

Reviews & Ratings

No ratings available

Game Info

Developer
Admiral Games
Publisher
indie.io
Release Date
Mar 5, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.90
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Immortal Hunters →

Frequently asked questions about Immortal Hunters

How much does Immortal Hunters cost?

As of 6 September 2026, the cheapest in-stock offer for Immortal Hunters is €0.90 at Kinguin, out of 11 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Immortal Hunters cheapest?

The lowest in-stock price we track for Immortal Hunters is €0.90 at Kinguin (6 September 2026). We compare 11 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Immortal Hunters available on?

Immortal Hunters is available on PC.

When was Immortal Hunters released?

Immortal Hunters was released on 5 March 2025.

Who developed Immortal Hunters?

Immortal Hunters was developed by Admiral Games and published by indie.io.