Compare Idol Hands prices across 50+ stores and find the best deal. Developed by Pocket Games. Published by Green Man Gaming Publishing. Released on 2/18/2015. Available on PC, Mac, Linux. Genres: Simulation, Strategy.

A budget god-game that scratches the Populous itch just enough to be worth an evening, but hits a ceiling fast once your village of Furlings is up and running.

I have a soft spot for god games, which makes Idol Hands both easier and harder to assess than most sims I cover. Easier, because the loop is immediately readable: flatten terrain, assign Furlings to roles, grow your mana pool via priests, then rain lightning, earthquakes, volcanos, and meteor strikes down on a rival tribe while your soldiers follow a banner flag into their burning village. Harder, because the genre demands a certain tension between construction and destruction that this game only partially delivers before the seams show. The core mechanics draw a straight line back to the Populous lineage, and the developer has been transparent about that inspiration. You shape the land in real time, raising and lowering terrain to create farmable flats, cut off enemy land bridges, or expose iron ore for your blacksmiths. That terraforming loop is the best thing in the game. Watching a craggy island get sculpted into a productive settlement, then watching it all get undone by a well-placed meteor crater, is genuinely satisfying in a way that holds up for the first few missions. Your village population caps at 50 units split across fixed role slots: 10 farmers, 10 woodcutters, 20 soldiers, 5 blacksmiths, and 5 priests. You recruit by interacting with your holy stone rather than placing individual units. It is intentionally simplified, and for the first hour or two that simplicity reads as accessibility rather than lack of ambition. The problems start emerging once production is stable. The enemy AI, which controls a rival dark god running the same toolkit as you, is passive enough that once your economy is online there is basically no path to defeat. Battles resolve by planting a banner flag outside your borders and letting soldiers wander toward whatever they can reach, with no attack priority or tactical control. The missions are also structurally samey: each one recycles the same build-up-and-push sequence, with terrain layout as the only meaningful variable. A game speed toggle and replayable scenarios were added post-launch through community-requested patches, which shows the developers listened, but the underlying content loop was never meaningfully expanded. Steam user reviews sit at a mixed 46 percent from 100 reviews, which lines up with the experience. Who is this actually for? Younger players, or adults who want something they can drop into for 45 minutes without reading a manual. The tutorial introduces concepts at a sensible pace, there is a save-anywhere system, and the PEGI 7 rating is not just marketing caution. As a gateway into the broader god-game genre, particularly for someone who has never touched Populous or From Dust, it is a low-friction entry point. Experienced strategy players will hit the ceiling by mission three and spend the rest of the campaign waiting for the enemy village to run out of buildings to burn. No multiplayer, no mod support, no AI worth respecting. The camera controls were rocky at launch and community patches improved them, but smooth they are not by modern standards. Mac compatibility is also a known issue on newer OS versions. Diego, Scout Team

Idol Hands
SimulationStrategy

Idol Hands

Feb 18, 2015Pocket GamesGreen Man Gaming Publishing
GamerScout Says

A budget god-game that scratches the Populous itch just enough to be worth an evening, but hits a ceiling fast once your village of Furlings is up and running.

PCMacLinux
Best Price Available
0.00
at N/A
Historical low: $0.38

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Idol Hands

I have a soft spot for god games, which makes Idol Hands both easier and harder to assess than most sims I cover. Easier, because the loop is immediately readable: flatten terrain, assign Furlings to roles, grow your mana pool via priests, then rain lightning, earthquakes, volcanos, and meteor strikes down on a rival tribe while your soldiers follow a banner flag into their burning village. Harder, because the genre demands a certain tension between construction and destruction that this game only partially delivers before the seams show. The core mechanics draw a straight line back to the Populous lineage, and the developer has been transparent about that inspiration. You shape the land in real time, raising and lowering terrain to create farmable flats, cut off enemy land bridges, or expose iron ore for your blacksmiths. That terraforming loop is the best thing in the game. Watching a craggy island get sculpted into a productive settlement, then watching it all get undone by a well-placed meteor crater, is genuinely satisfying in a way that holds up for the first few missions. Your village population caps at 50 units split across fixed role slots: 10 farmers, 10 woodcutters, 20 soldiers, 5 blacksmiths, and 5 priests. You recruit by interacting with your holy stone rather than placing individual units. It is intentionally simplified, and for the first hour or two that simplicity reads as accessibility rather than lack of ambition. The problems start emerging once production is stable. The enemy AI, which controls a rival dark god running the same toolkit as you, is passive enough that once your economy is online there is basically no path to defeat. Battles resolve by planting a banner flag outside your borders and letting soldiers wander toward whatever they can reach, with no attack priority or tactical control. The missions are also structurally samey: each one recycles the same build-up-and-push sequence, with terrain layout as the only meaningful variable. A game speed toggle and replayable scenarios were added post-launch through community-requested patches, which shows the developers listened, but the underlying content loop was never meaningfully expanded. Steam user reviews sit at a mixed 46 percent from 100 reviews, which lines up with the experience. Who is this actually for? Younger players, or adults who want something they can drop into for 45 minutes without reading a manual. The tutorial introduces concepts at a sensible pace, there is a save-anywhere system, and the PEGI 7 rating is not just marketing caution. As a gateway into the broader god-game genre, particularly for someone who has never touched Populous or From Dust, it is a low-friction entry point. Experienced strategy players will hit the ceiling by mission three and spend the rest of the campaign waiting for the enemy village to run out of buildings to burn. No multiplayer, no mod support, no AI worth respecting. The camera controls were rocky at launch and community patches improved them, but smooth they are not by modern standards. Mac compatibility is also a known issue on newer OS versions. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5God GameTerraformingIndirect ControlCasual StrategyMission-BasedFamily FriendlyShort Sessions

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
540 MB available space
Graphics
Intel HD Graphics 3000
Processor
Intel Core i5 or equivalent

Recommended

OS
Windows 8 or Later
Memory
4 GB RAM
DirectX
Version 11
Storage
540 MB available space
Graphics
Intel HD Graphics 4000 or above
Processor
Intel Core i7 or above

Community Discussion

Be the first to comment on Idol Hands.

Reviews & Ratings

No ratings available

Game Info

Developer
Pocket Games
Publisher
Green Man Gaming Publishing
Release Date
Feb 18, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-100.38(lowest)

Buy smarter: helpful guides

Looking for more? See games like Idol Hands

Frequently asked questions about Idol Hands

How much does Idol Hands cost?

Idol Hands pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Idol Hands cheapest?

Compare Idol Hands prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Idol Hands available on?

Idol Hands is available on PC, Mac, Linux.

When was Idol Hands released?

Idol Hands was released on 18 February 2015.

Who developed Idol Hands?

Idol Hands was developed by Pocket Games and published by Green Man Gaming Publishing.