Compare Ibb & Obb prices across trusted key stores and find the best deal. Developed by Sparpweed. Published by Sparpweed. Released on 5/26/2014. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 83/100.

A two-player co-op puzzler where gravity flips upside-down and you cannot finish a single screen without leaning on your partner. Quiet, clever, and genuinely lovely.

Ibb and Obb is a cooperative puzzle-platformer built around one elegant idea: gravity runs in two directions simultaneously, and only two players working in tandem can exploit both. One player inhabits the normal upward-facing world while the other walks the ceiling of a mirrored layer below, and the game's entire vocabulary of challenges grows from that single mechanical seed. Enemies must be stomped from opposite sides at the same moment. Portals punched through the dividing line between worlds fling both characters in opposing arcs. What looks like a dead end from one perspective is a clear path from the other. It is the kind of design that makes you feel clever not because the game told you to, but because you actually figured it out together. Sparpweed built this as a two-person studio, and you can feel that restraint in every aspect of the presentation. The visual style is clean, rounded, almost wordless - soft shapes and a muted palette that somehow communicate warmth without ever feeling sterile. There are no tutorials beyond the act of playing. The game trusts you to read the world, and because the rules are internally consistent, you almost always can. The soundtrack is arguably the headline feature for anyone attuned to that kind of thing: a series of minimalist electronic compositions that feel less like background music and more like the actual texture of the space you are moving through. It rewards headphones. The co-op structure demands a real partner. Local couch play is where this shines brightest - the physical proximity of two people squinting at the same screen, pointing, laughing, occasionally blaming each other for a dropped jump, is exactly what the designers intended. Online matchmaking exists for when couch play is not an option, and it works, but something about the spontaneous communication of sitting next to someone fits the game's rhythm better. There is no single-player mode, and that is not a flaw so much as a statement of intent. This is a game about togetherness. If there is friction here, it is honest friction. The pacing is deliberately slow in the first few worlds, and players expecting action from minute one may tap their feet. Some of the later puzzles require tight simultaneous timing that can tip into frustration when communication breaks down. And the game is short - a committed pair can see credits in around three to five hours, with optional hidden collectibles stretching that for completionists. Whether that length feels right or slight depends entirely on how much you value density over duration. For what it is worth, ibb and obb knows exactly when it has said what it needed to say and stops there, which is a discipline plenty of larger games never learn. Released in 2014 and still holding a 90% positive rating across thousands of Steam reviews, this is one of those small games that aged into a quiet classic. If you have a person in your life who would sit beside you and share a controller for an afternoon, ibb and obb is a considered, handcrafted reason to do exactly that. Kai, Scout Team

Ibb & Obb

Ibb & Obb

May 26, 2014Sparpweed
GamerScout Says

A two-player co-op puzzler where gravity flips upside-down and you cannot finish a single screen without leaning on your partner. Quiet, clever, and genuinely lovely.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.75

GamerScout Verdict

Best for pairs who want a short, thoughtful co-op puzzle session and a soundtrack worth turning up loud.

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Price History

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About Ibb & Obb

Ibb and Obb is a cooperative puzzle-platformer built around one elegant idea: gravity runs in two directions simultaneously, and only two players working in tandem can exploit both. One player inhabits the normal upward-facing world while the other walks the ceiling of a mirrored layer below, and the game's entire vocabulary of challenges grows from that single mechanical seed. Enemies must be stomped from opposite sides at the same moment. Portals punched through the dividing line between worlds fling both characters in opposing arcs. What looks like a dead end from one perspective is a clear path from the other. It is the kind of design that makes you feel clever not because the game told you to, but because you actually figured it out together. Sparpweed built this as a two-person studio, and you can feel that restraint in every aspect of the presentation. The visual style is clean, rounded, almost wordless - soft shapes and a muted palette that somehow communicate warmth without ever feeling sterile. There are no tutorials beyond the act of playing. The game trusts you to read the world, and because the rules are internally consistent, you almost always can. The soundtrack is arguably the headline feature for anyone attuned to that kind of thing: a series of minimalist electronic compositions that feel less like background music and more like the actual texture of the space you are moving through. It rewards headphones. The co-op structure demands a real partner. Local couch play is where this shines brightest - the physical proximity of two people squinting at the same screen, pointing, laughing, occasionally blaming each other for a dropped jump, is exactly what the designers intended. Online matchmaking exists for when couch play is not an option, and it works, but something about the spontaneous communication of sitting next to someone fits the game's rhythm better. There is no single-player mode, and that is not a flaw so much as a statement of intent. This is a game about togetherness. If there is friction here, it is honest friction. The pacing is deliberately slow in the first few worlds, and players expecting action from minute one may tap their feet. Some of the later puzzles require tight simultaneous timing that can tip into frustration when communication breaks down. And the game is short - a committed pair can see credits in around three to five hours, with optional hidden collectibles stretching that for completionists. Whether that length feels right or slight depends entirely on how much you value density over duration. For what it is worth, ibb and obb knows exactly when it has said what it needed to say and stops there, which is a discipline plenty of larger games never learn. Released in 2014 and still holding a 90% positive rating across thousands of Steam reviews, this is one of those small games that aged into a quiet classic. If you have a person in your life who would sit beside you and share a controller for an afternoon, ibb and obb is a considered, handcrafted reason to do exactly that.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLocal Co-opGravity MechanicsCouch Co-opMinimalist SoundtrackPuzzle-PlatformerShort and CompleteController RequiredHand-Crafted Design

System Requirements

Minimum

Processor
2 GHz Intel Dual Core
Memory
512 MB RAM
Graphics
OpenGL 2.0 compatible card
Storage
850 MB available space
Sound Card
any

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Reviews & Ratings

Metacritic
83
Steam
90%(6,791)

Game Info

Developer
Sparpweed
Publisher
Sparpweed
Release Date
May 26, 2014

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Frequently asked questions about Ibb & Obb

How much does Ibb & Obb cost?

Ibb & Obb pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Ibb & Obb available on?

Ibb & Obb is available on PC.

When was Ibb & Obb released?

Ibb & Obb was released on 26 May 2014.

Who developed Ibb & Obb?

Ibb & Obb was developed by Sparpweed.

Is Ibb & Obb worth buying?

Ibb & Obb holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.