Compare I Hate Running Backwards prices across trusted key stores and find the best deal. Developed by Binx Games. Published by Devolver Digital. Released on 5/22/2018. Available on PC. Genres: Action, Indie. Metacritic score: 71/100.

A Devolver-published shoot-em-up flipped on its head: you run backward, blast forward, and pray your weapon drops don't betray you.

I Hate Running Backwards is an infinite runner crossed with a top-down shoot-em-up, and the core conceit is exactly what the title promises. Your character sprints perpetually backward down a scrolling battlefield while enemies, obstacles, and bosses charge at you from the bottom of the screen. You face them head-on, which means every second is split between reading the incoming chaos and managing your position. It sounds like a gimmick, and in the first ten minutes it almost feels like one. Stick with it and the mechanical tension clicks into something genuinely satisfying. The appeal is in the weapon variety and the roguelite run structure. Characters pulled from the Devolver catalogue each bring a starting loadout and a passive ability that meaningfully changes how you play. Weapon drops scatter across each run, and the gap between getting a rocket launcher that clears screens and getting a pea-shooter that tickles elites is wide enough to make some runs feel predetermined. That randomness is the game's most honest flaw: when the drop pool goes cold, a run collapses with very little you can do about it. Co-op is present and genuinely improves the experience because a second player smooths out the RNG spikes and adds the kind of frantic shouting that this genre runs on. Visually, Binx Games leans into a scrappy, comic-book energy. Sprites are chunky, explosions read clearly, and the scrolling arenas have enough environmental variety to stay legible session after session. The soundtrack is loud, propulsive, and does its job of keeping your pulse elevated. It does not have the layered, atmospheric sound design I usually linger over in indie titles, and that is fine, because this game is not trying to be that. It is trying to be an arcade machine you shove a quarter into at 11pm. Where it stumbles beyond the RNG is in longevity. The mix of 74 percent positive reviews on Steam reflects a game that lands well in short bursts but fades when you push past the initial novelty. Unlocking characters and clearing the boss roster gives structure to the early hours, but the run-to-run variety starts to feel thin once you have seen the weapon pool a few times. If you have a co-op partner lined up, that ceiling lifts noticeably. Solo, the replayability question is real and worth asking before committing. For what it is, a tight, unpretentious arcade romp from a small developer backed by a publisher with good taste in chaos, it delivers on its premise without overstaying its welcome. It is not reaching for anything profound, and it knows that. Sometimes that self-awareness is exactly the right call. Kai, Scout Team

I Hate Running Backwards

I Hate Running Backwards

May 22, 2018Binx GamesDevolver Digital
GamerScout Says

A Devolver-published shoot-em-up flipped on its head: you run backward, blast forward, and pray your weapon drops don't betray you.

PC
Steam Deck Verified
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Historical low: €0.79

GamerScout Verdict

Best picked up with a couch co-op partner who enjoys arcade chaos; solo runs lose steam faster than the RNG does.

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Screenshots & Media

About I Hate Running Backwards

I Hate Running Backwards is an infinite runner crossed with a top-down shoot-em-up, and the core conceit is exactly what the title promises. Your character sprints perpetually backward down a scrolling battlefield while enemies, obstacles, and bosses charge at you from the bottom of the screen. You face them head-on, which means every second is split between reading the incoming chaos and managing your position. It sounds like a gimmick, and in the first ten minutes it almost feels like one. Stick with it and the mechanical tension clicks into something genuinely satisfying. The appeal is in the weapon variety and the roguelite run structure. Characters pulled from the Devolver catalogue each bring a starting loadout and a passive ability that meaningfully changes how you play. Weapon drops scatter across each run, and the gap between getting a rocket launcher that clears screens and getting a pea-shooter that tickles elites is wide enough to make some runs feel predetermined. That randomness is the game's most honest flaw: when the drop pool goes cold, a run collapses with very little you can do about it. Co-op is present and genuinely improves the experience because a second player smooths out the RNG spikes and adds the kind of frantic shouting that this genre runs on. Visually, Binx Games leans into a scrappy, comic-book energy. Sprites are chunky, explosions read clearly, and the scrolling arenas have enough environmental variety to stay legible session after session. The soundtrack is loud, propulsive, and does its job of keeping your pulse elevated. It does not have the layered, atmospheric sound design I usually linger over in indie titles, and that is fine, because this game is not trying to be that. It is trying to be an arcade machine you shove a quarter into at 11pm. Where it stumbles beyond the RNG is in longevity. The mix of 74 percent positive reviews on Steam reflects a game that lands well in short bursts but fades when you push past the initial novelty. Unlocking characters and clearing the boss roster gives structure to the early hours, but the run-to-run variety starts to feel thin once you have seen the weapon pool a few times. If you have a co-op partner lined up, that ceiling lifts noticeably. Solo, the replayability question is real and worth asking before committing. For what it is, a tight, unpretentious arcade romp from a small developer backed by a publisher with good taste in chaos, it delivers on its premise without overstaying its welcome. It is not reaching for anything profound, and it knows that. Sometimes that self-awareness is exactly the right call.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamInfinite RunnerRogueliteLocal Co-opArcade ShooterWeapon DropsBoss RushDevolver DigitalRun-Based

System Requirements

Minimum

Processor
Dual core from Intel or AMD at 2.8 GHz
Memory
2 GB RAM
Graphics
ATI Mobility Radeon HD 530v
DirectX
Version 9.0c
Storage
700 MB available space
Sound Card
DirectX Compatible

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Reviews & Ratings

Metacritic
71
Steam
74%(243)

Game Info

Developer
Binx Games
Publisher
Devolver Digital
Release Date
May 22, 2018

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How much does I Hate Running Backwards cost?

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What platforms is I Hate Running Backwards available on?

I Hate Running Backwards is available on PC.

When was I Hate Running Backwards released?

I Hate Running Backwards was released on 22 May 2018.

Who developed I Hate Running Backwards?

I Hate Running Backwards was developed by Binx Games and published by Devolver Digital.

Is I Hate Running Backwards worth buying?

I Hate Running Backwards holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.