Compare HYPERVIOLENT prices across trusted key stores and find the best deal. Developed by nfoPRINCE. Published by Fulqrum Publishing. Released on 9/23/2025. Available on PC. Genres: Action, Indie.

Closer to System Shock than DOOM despite what the name implies: a slow-burn, inventory-juggling horror shooter with hand-crafted pixel sprites and enough Lovecraftian dread to keep the lights on.

I went in expecting a pure power-fantasy gore-fest, and what I found instead was something quieter and stranger. HYPERVIOLENT is a boomer shooter wearing survival-horror clothing, and the gap between its title and its actual DNA is the first thing worth flagging for anyone shopping here. The name shouts ULTRAKILL; the game whispers System Shock. If you are already nodding at that distinction, you are probably going to love this. The setting is Commodus Asteroid 27-C, a mining colony where something ancient and deeply wrong has been unearthed, turning the workforce into a rolling tide of grotesque sprite-animated enemies across 14 interconnected areas. The loop is more methodical than frantic. You pick up a flashlight before you pick up a gun, which tells you everything about the tonal intention here. Story unfolds through scattered audio logs and computer terminals rather than cutscenes, and the writing in those logs earns its keep: some are mundane work complaints, others spiral into documented madness in a way that genuinely lands. The world-building is patient and rewarding for players who actually read the environment. The 22 ranged and melee weapons can be dual-wielded in mix-and-match combinations, and the dual-wield system has real personality to it. Ammo is scarce by design, save points are fixed and limited, and weapons can degrade and need repair kits built from disassembled spare parts. This is not a game where you run through corridors blasting everything on reflex. The visual language is one of the most committed things about it. Low-polygon 3D environments host 2D hand-crafted pixel sprite enemies, and the combination lands far better than it has any right to. Death animations are gleefully violent, blood splatters the camera lens, and your character wipes it off in a tactile little detail that somehow makes the whole thing feel more grounded. The soundtrack and sound design are atmospheric and fitting for the claustrophobic tone, though audio bugs have been reported by some players since launch. The four difficulty settings, from casual up through survival mode with full permadeath, give the game real range. The rougher edges are worth knowing about. Enemy AI is serviceable rather than impressive, all movement and aggression with little tactical depth. Some players have hit pacing walls in the later stages, where resource scarcity escalates steeply and the final boss requires specific rapid-fire weapon stockpiles in ways the game does not telegraph clearly enough. The camera tilts slightly during strafing, which takes some adjustment. Boss encounters, while present and varied across the five bosses, have drawn criticism for feeling more like health-pool endurance tests than the theatrical setpieces the horror atmosphere promises. These are real criticisms and worth weighing, especially since a poor endgame can retroactively colour hours of good work. For the right player though, none of that breaks what HYPERVIOLENT is actually trying to do. It is a handcrafted, atmosphere-first shooter from a small team that clearly studied its influences with genuine care. The sprawling corridors of the Commodus station carry a persistent, low-frequency dread that few indie shooters manage. If you have patience for resource conservation, enjoy piecing together a story through fragmented logs, and want something that takes the horror half of its horror-shooter genre descriptor seriously, this one is worth your time. Kai, Scout Team

HYPERVIOLENT

HYPERVIOLENT

Sep 23, 2025nfoPRINCEFulqrum Publishing
GamerScout Says

Closer to System Shock than DOOM despite what the name implies: a slow-burn, inventory-juggling horror shooter with hand-crafted pixel sprites and enough Lovecraftian dread to keep the lights on.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.18
at Kinguin
Lowest tracked: €0.18
Track this price

GamerScout Verdict

Built for patient players who want their retro shooter haunted, not just fast - just brace for an uneven finale.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.18
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.37
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.44-97%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.53
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.02-20%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.09-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.1831 Aug 2026
Current best
€0.18
Lowest since we started tracking
Keyshops
€0.17€0.21€0.24€0.286 Jun29 Jun22 Jul13 Aug5 Sept
6 Jun — 5 Sept
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Screenshots & Media

About HYPERVIOLENT

I went in expecting a pure power-fantasy gore-fest, and what I found instead was something quieter and stranger. HYPERVIOLENT is a boomer shooter wearing survival-horror clothing, and the gap between its title and its actual DNA is the first thing worth flagging for anyone shopping here. The name shouts ULTRAKILL; the game whispers System Shock. If you are already nodding at that distinction, you are probably going to love this. The setting is Commodus Asteroid 27-C, a mining colony where something ancient and deeply wrong has been unearthed, turning the workforce into a rolling tide of grotesque sprite-animated enemies across 14 interconnected areas. The loop is more methodical than frantic. You pick up a flashlight before you pick up a gun, which tells you everything about the tonal intention here. Story unfolds through scattered audio logs and computer terminals rather than cutscenes, and the writing in those logs earns its keep: some are mundane work complaints, others spiral into documented madness in a way that genuinely lands. The world-building is patient and rewarding for players who actually read the environment. The 22 ranged and melee weapons can be dual-wielded in mix-and-match combinations, and the dual-wield system has real personality to it. Ammo is scarce by design, save points are fixed and limited, and weapons can degrade and need repair kits built from disassembled spare parts. This is not a game where you run through corridors blasting everything on reflex. The visual language is one of the most committed things about it. Low-polygon 3D environments host 2D hand-crafted pixel sprite enemies, and the combination lands far better than it has any right to. Death animations are gleefully violent, blood splatters the camera lens, and your character wipes it off in a tactile little detail that somehow makes the whole thing feel more grounded. The soundtrack and sound design are atmospheric and fitting for the claustrophobic tone, though audio bugs have been reported by some players since launch. The four difficulty settings, from casual up through survival mode with full permadeath, give the game real range. The rougher edges are worth knowing about. Enemy AI is serviceable rather than impressive, all movement and aggression with little tactical depth. Some players have hit pacing walls in the later stages, where resource scarcity escalates steeply and the final boss requires specific rapid-fire weapon stockpiles in ways the game does not telegraph clearly enough. The camera tilts slightly during strafing, which takes some adjustment. Boss encounters, while present and varied across the five bosses, have drawn criticism for feeling more like health-pool endurance tests than the theatrical setpieces the horror atmosphere promises. These are real criticisms and worth weighing, especially since a poor endgame can retroactively colour hours of good work. For the right player though, none of that breaks what HYPERVIOLENT is actually trying to do. It is a handcrafted, atmosphere-first shooter from a small team that clearly studied its influences with genuine care. The sprawling corridors of the Commodus station carry a persistent, low-frequency dread that few indie shooters manage. If you have patience for resource conservation, enjoy piecing together a story through fragmented logs, and want something that takes the horror half of its horror-shooter genre descriptor seriously, this one is worth your time.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Boomer ShooterLovecraftian HorrorInventory ManagementPermadeath ModeAudio Log StorytellingWeapon DegradationDual-WieldFixed Save PointsResource Scarcity

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
2500 MB available space
Graphics
Nvidia GTX 960
Processor
Intel i5-7400
Sound Card
Yes

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 9.0
Storage
2500 MB available space
Graphics
Nvidia GTX 1660
Processor
Intel i7-7700
Sound Card
Yes

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Game Info

Developer
nfoPRINCE
Publisher
Fulqrum Publishing
Release Date
Sep 23, 2025

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Best price€0.18
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Frequently asked questions about HYPERVIOLENT

How much does HYPERVIOLENT cost?

As of 5 September 2026, the cheapest in-stock offer for HYPERVIOLENT is €0.18 at Kinguin, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy HYPERVIOLENT cheapest?

The lowest in-stock price we track for HYPERVIOLENT is €0.18 at Kinguin (5 September 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is HYPERVIOLENT available on?

HYPERVIOLENT is available on PC.

When was HYPERVIOLENT released?

HYPERVIOLENT was released on 23 September 2025.

Who developed HYPERVIOLENT?

HYPERVIOLENT was developed by nfoPRINCE and published by Fulqrum Publishing.