Compare Hundred Days - Winemaking Simulator prices across 50+ stores and find the best deal. Developed by Broken Arms Games. Published by Broken Arms Games. Released on 5/13/2021. Available on PC, Mac. Genres: Indie, Simulation, Strategy. Metacritic score: 74/100.

A turn-based vineyard management game that hides surprising strategic depth behind tetromino card placement - worth it for sim fans, but the story mode will test your patience.

My first instinct when I loaded this up was to treat it like a light Stardew-adjacent chill-out session. That instinct gets corrected fast. Hundred Days is a turn-based winery management sim where every decision, from grape varietal selection to fermentation pressure to whether you bother cleaning your tanks, feeds directly into a numerical wine rating built around five attributes: body, sweetness, tannin, acidity, and typicity. The core action system is built around card placement on an expandable grid: each winemaking task, harvesting, crushing grapes, malolactic fermentation, barrel aging, bottling, arrives as a card that snaps into a tetromino-shaped footprint on your board. An in-game year runs twenty turns, five per season, so every slot on that board is a real opportunity cost. Miss your pruning window because a snow-locked winter ate your turns, and your next harvest suffers for it. That cause-and-effect chain is where the game earns its Metacritic 74 honestly. The strategic loop deepens as you reinvest sales revenue into equipment upgrades, larger tank capacity, and research unlocks that open techniques like extended maceration or oak aging. Seven grape varietals are available in the base game, from Barbera as your starter red to Chardonnay as the first white that can realistically score 100/100 given the right plot and process. Purchasing new parcels of land in named sub-zones, where Bussia commands significantly higher buy-in costs than Principe for good reason, adds a light tycoon layer that keeps mid-game interesting. Market trend fluctuations and weather variance mean a great wine can still lose money if consumer tastes have shifted by bottling time. That systemic unpredictability is the game at its best. Here is where I need to be honest with you about the ceiling. The core loop is genuinely clever, but it does not scale in complexity the way a Paradox title or even a Factorio does. Once you internalize the board management rhythm and the attribute targets for each varietal, the seasonal cycle starts to feel repetitive. Community feedback consistently flags this: the early game discovery phase is the strongest part of the experience, and Endless Mode or Challenge Mode are where replayability lives once the Story Mode wraps. Speaking of Story Mode, the narrative wrapper is widely criticized for thin characters and clunky dialogue, a recurring complaint across most reviews. Treat it as a tutorial in a trench coat rather than a proper story, because that is functionally what it is. For someone unfamiliar with sim strategy: this game is actually a solid entry point. The card-based abstraction removes the spreadsheet terror of pure management titles, the step-by-step onboarding walks you through fermentation before it asks you to juggle tank space, and sessions are short enough to pick up for thirty minutes without losing your place. The tutorial is imperfect, specifically the research tree gets almost no introduction in Story Mode, but the Endless Mode tutorial fills that gap better. Controller support is present on PC if you prefer it, though mouse input is noticeably more comfortable for card placement. The Steam Workshop tag suggests mod support exists, though the community mod output is limited compared to bigger sim titles. Diego, Scout Team

Hundred Days - Winemaking Simulator
IndieSimulationStrategy

Hundred Days - Winemaking Simulator

May 13, 2021Broken Arms Games
GamerScout Says

A turn-based vineyard management game that hides surprising strategic depth behind tetromino card placement - worth it for sim fans, but the story mode will test your patience.

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About Hundred Days - Winemaking Simulator

My first instinct when I loaded this up was to treat it like a light Stardew-adjacent chill-out session. That instinct gets corrected fast. Hundred Days is a turn-based winery management sim where every decision, from grape varietal selection to fermentation pressure to whether you bother cleaning your tanks, feeds directly into a numerical wine rating built around five attributes: body, sweetness, tannin, acidity, and typicity. The core action system is built around card placement on an expandable grid: each winemaking task, harvesting, crushing grapes, malolactic fermentation, barrel aging, bottling, arrives as a card that snaps into a tetromino-shaped footprint on your board. An in-game year runs twenty turns, five per season, so every slot on that board is a real opportunity cost. Miss your pruning window because a snow-locked winter ate your turns, and your next harvest suffers for it. That cause-and-effect chain is where the game earns its Metacritic 74 honestly. The strategic loop deepens as you reinvest sales revenue into equipment upgrades, larger tank capacity, and research unlocks that open techniques like extended maceration or oak aging. Seven grape varietals are available in the base game, from Barbera as your starter red to Chardonnay as the first white that can realistically score 100/100 given the right plot and process. Purchasing new parcels of land in named sub-zones, where Bussia commands significantly higher buy-in costs than Principe for good reason, adds a light tycoon layer that keeps mid-game interesting. Market trend fluctuations and weather variance mean a great wine can still lose money if consumer tastes have shifted by bottling time. That systemic unpredictability is the game at its best. Here is where I need to be honest with you about the ceiling. The core loop is genuinely clever, but it does not scale in complexity the way a Paradox title or even a Factorio does. Once you internalize the board management rhythm and the attribute targets for each varietal, the seasonal cycle starts to feel repetitive. Community feedback consistently flags this: the early game discovery phase is the strongest part of the experience, and Endless Mode or Challenge Mode are where replayability lives once the Story Mode wraps. Speaking of Story Mode, the narrative wrapper is widely criticized for thin characters and clunky dialogue, a recurring complaint across most reviews. Treat it as a tutorial in a trench coat rather than a proper story, because that is functionally what it is. For someone unfamiliar with sim strategy: this game is actually a solid entry point. The card-based abstraction removes the spreadsheet terror of pure management titles, the step-by-step onboarding walks you through fermentation before it asks you to juggle tank space, and sessions are short enough to pick up for thirty minutes without losing your place. The tutorial is imperfect, specifically the research tree gets almost no introduction in Story Mode, but the Endless Mode tutorial fills that gap better. Controller support is present on PC if you prefer it, though mouse input is noticeably more comfortable for card placement. The Steam Workshop tag suggests mod support exists, though the community mod output is limited compared to bigger sim titles. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaTurn-Based Card PlacementWinery TycoonAttribute OptimizationSeasonal ManagementEndless ModeBeginner-Friendly SimMarket Fluctuations

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or Higher (64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA® GeForce® 700 series or AMD Radeon™ equivalent
Processor
Intel Core i3, 2.5GHz or AMD Athlon equivalent
Sound Card
Any

Community Discussion

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Reviews & Ratings

Metacritic
74

Game Info

Developer
Broken Arms Games
Publisher
Broken Arms Games
Release Date
May 13, 2021

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What platforms is Hundred Days - Winemaking Simulator available on?

Hundred Days - Winemaking Simulator is available on PC, Mac.

When was Hundred Days - Winemaking Simulator released?

Hundred Days - Winemaking Simulator was released on 13 May 2021.

Who developed Hundred Days - Winemaking Simulator?

Hundred Days - Winemaking Simulator was developed by Broken Arms Games.

Is Hundred Days - Winemaking Simulator worth buying?

Hundred Days - Winemaking Simulator holds a Metacritic score of 74/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.