Compare Humans Must Answer prices across 50+ stores and find the best deal. Developed by Sumom Games. Published by Sumom Games. Released on 1/16/2014. Available on PC. Genres: Action, Indie. Metacritic score: 55/100.

Old-school horizontal shmup starring murderous chickens in space - rewarding for genre diehards, punishing for everyone else.

I have a soft spot for the kind of small, slightly absurd game that arrives with zero fanfare and asks you to accept its premise without blinking. Humans Must Answer asks you to pilot the Golden Eagle, a spaceship crewed by Colonel Ram and Professor Bez - two bickering, ethics-debating chickens on a mission to wage war against humanity across the Solar System. That setup alone earns some goodwill, and to its credit, Sumom Games, a small indie studio out of Kyiv, built something that genuinely knows what it wants to be. What it wants to be is a hard horizontal shoot-em-up in the R-Type tradition, and on that axis it mostly delivers. The game runs you through 20-plus stages, some optional but all replayable after you unlock them. The central tension is resource management: you carry two weapons, an energy cannon that regenerates slowly over time and a conventional ballistic gun for shielded enemies, and ammo is never plentiful enough to let you hold the trigger down and coast. You have to pick your shots, read formations, and think. Layered on top is a deployable drone-turret system that lets you plant a stationary firing point and temporarily fight on two fronts at once - it is the most interesting mechanical idea in the game and also the most underused. Between stages you visit an upgrade shop, spending resources on ship improvements that can meaningfully shift how a difficult section feels on a second or third run. The soundtrack deserves its own sentence. The composer, credited through their Bandcamp page as MDKSound, made something genuinely moody and punchy - sci-fi electronic with enough weight to make each explosion feel earned. It sits well above what you might expect from a small-budget 2014 release, and it carries several of the longer, more repetitive stretches when the level design cannot. That level design is the game's most honest weakness. Critics and players alike noted that stage layouts lean hard on repeating enemy placement patterns, and some sections ask you to grind replays not because the design escalates but because the upgrade economy demands it. Boss fights are better - they reward figuring out weapon combinations rather than raw reaction speed. Honestly, the Metacritic score of 55 is both accurate and slightly unfair at the same time. Critics docked it for not breaking new ground, which is true. But some of the player community - particularly those who grew up with late-80s and early-90s arcade shooters - responded more warmly, finding a game that takes the genre's constraints seriously and does not pad its difficulty with artificial hand-holding. The difficulty selector at the start gives newcomers some runway, but the middle and later stages will still push casual players away. If you have never bounced off an R-Type game because its ammo economy felt cruel, this one will probably lose you by stage ten. For anyone with genuine shmup patience, though, there is something here worth the low asking price. The chicken premise never outstays its welcome, the controls are tight and responsive with a gamepad, and the satisfaction of clearing a tough section after learning its rhythms is the real reward the game is selling. It is a first release showing its seams in places, but it is also a small game that knows what it is trying to be and commits to it. Kai, Scout Team

Humans Must Answer
ActionIndie

Humans Must Answer

Jan 16, 2014Sumom Games
GamerScout Says

Old-school horizontal shmup starring murderous chickens in space - rewarding for genre diehards, punishing for everyone else.

PC
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Screenshots & Media

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About Humans Must Answer

I have a soft spot for the kind of small, slightly absurd game that arrives with zero fanfare and asks you to accept its premise without blinking. Humans Must Answer asks you to pilot the Golden Eagle, a spaceship crewed by Colonel Ram and Professor Bez - two bickering, ethics-debating chickens on a mission to wage war against humanity across the Solar System. That setup alone earns some goodwill, and to its credit, Sumom Games, a small indie studio out of Kyiv, built something that genuinely knows what it wants to be. What it wants to be is a hard horizontal shoot-em-up in the R-Type tradition, and on that axis it mostly delivers. The game runs you through 20-plus stages, some optional but all replayable after you unlock them. The central tension is resource management: you carry two weapons, an energy cannon that regenerates slowly over time and a conventional ballistic gun for shielded enemies, and ammo is never plentiful enough to let you hold the trigger down and coast. You have to pick your shots, read formations, and think. Layered on top is a deployable drone-turret system that lets you plant a stationary firing point and temporarily fight on two fronts at once - it is the most interesting mechanical idea in the game and also the most underused. Between stages you visit an upgrade shop, spending resources on ship improvements that can meaningfully shift how a difficult section feels on a second or third run. The soundtrack deserves its own sentence. The composer, credited through their Bandcamp page as MDKSound, made something genuinely moody and punchy - sci-fi electronic with enough weight to make each explosion feel earned. It sits well above what you might expect from a small-budget 2014 release, and it carries several of the longer, more repetitive stretches when the level design cannot. That level design is the game's most honest weakness. Critics and players alike noted that stage layouts lean hard on repeating enemy placement patterns, and some sections ask you to grind replays not because the design escalates but because the upgrade economy demands it. Boss fights are better - they reward figuring out weapon combinations rather than raw reaction speed. Honestly, the Metacritic score of 55 is both accurate and slightly unfair at the same time. Critics docked it for not breaking new ground, which is true. But some of the player community - particularly those who grew up with late-80s and early-90s arcade shooters - responded more warmly, finding a game that takes the genre's constraints seriously and does not pad its difficulty with artificial hand-holding. The difficulty selector at the start gives newcomers some runway, but the middle and later stages will still push casual players away. If you have never bounced off an R-Type game because its ammo economy felt cruel, this one will probably lose you by stage ten. For anyone with genuine shmup patience, though, there is something here worth the low asking price. The chicken premise never outstays its welcome, the controls are tight and responsive with a gamepad, and the satisfaction of clearing a tough section after learning its rhythms is the real reward the game is selling. It is a first release showing its seams in places, but it is also a small game that knows what it is trying to be and commits to it. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Horizontal ShmupAmmo ManagementRetro ArcadeUpgrade ShopDrone TurretBoss FightsSci-Fi AbsurdistController Support

System Requirements

Minimum

OS
Windows XP (with Servicepack 3), Windows Vista (with Servicepack 1), Windows 7, Windows 8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
DirectX 9.0 compatible Nvidia or AMD ATI card (Nvidia GeForce 8600 GT/HD 2600 XT or higher)
Processor
Intel Core2 Duo 2.20 GHz or Althon X2 2.4 GHz
Sound Card
Directx compatible
Additional Notes
Input device: Keyboard, Microsoft Xbox 360 Controller for Windows, Mouse (game menus only). **The game may work with some integrated graphics cards but they are not officially supported.

Recommended

OS
Windows XP (with Servicepack 3), Windows Vista (with Servicepack 1), Windows 7, Windows 8
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
DirectX 9.0 compatible Nvidia or AMD ATI card (Nvidia GeForce GTX 260/HD 6790 or higher)
Processor
Intel Core i3 530 @ 2.93GHz or AMD Athlon II X4 620
Sound Card
Directx compatible
Additional Notes
Input device: Keyboard, Microsoft Xbox 360 Controller for Windows, Mouse (game menus only) **The game may work with some integrated graphics cards but they are not officially supported.

Reviews & Ratings

Metacritic
55

Game Info

Developer
Sumom Games
Publisher
Sumom Games
Release Date
Jan 16, 2014

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2026-06-051.99(lowest)

Frequently asked questions about Humans Must Answer

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What platforms is Humans Must Answer available on?

Humans Must Answer is available on PC.

When was Humans Must Answer released?

Humans Must Answer was released on 16 January 2014.

Who developed Humans Must Answer?

Humans Must Answer was developed by Sumom Games.

Is Humans Must Answer worth buying?

Humans Must Answer holds a Metacritic score of 55/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.